Player Matchup

Bacchus
Bacchus
DISTRUCTER
Bacchus
Level 145
God Stats
25W - 19L
1,652 SR
Queue Stats
272W - 250L
1,640 Elo+
Party 1
Chiron
Chiron
JimAdventures
Chiron
Level 149
God Stats
4W - 7L
1,673 SR
Queue Stats
222W - 218L
1,628 Elo+
Party 1
Nu Wa
Nu Wa
LordSibe
Nu Wa
Level 156
God Stats
3W - 1L
1,741 SR
Queue Stats
321W - 295L
1,642 Elo+
Party 1
Thor
Thor
Noonja
Thor
Level 103
God Stats
26W - 22L
1,686 SR
Queue Stats
51W - 48L
1,651 Elo+
Party 1
Odin
Odin
TswizzleTsunami
Odin
Level 52
God Stats
70W - 39L
1,725 SR
Queue Stats
474W - 414L
1,660 Elo+
Party 1
Team Averages
Level 121
1,695 SR
1,644 Elo+

VS

Team Averages
Level 121
1,670 SR
1,650 Elo+
Tiamat
Tiamat
DrackTamai
Tiamat
Level 82
God Stats
2W - 2L
1,655 SR
Queue Stats
144W - 97L
1,685 Elo+
Solo
Heimdallr
Heimdallr
Hansolobergger
Heimdallr
Level 154
God Stats
12W - 13L
1,465 SR
Queue Stats
143W - 139L
1,604 Elo+
Solo
Sobek
Sobek
Meguimin
Sobek
Level 155
God Stats
11W - 4L
1,991 SR
Queue Stats
74W - 51L
1,664 Elo+
Solo
Eset
Eset
Sicklove
Eset
Level 125
God Stats
7W - 7L
1,466 SR
Queue Stats
148W - 122L
1,660 Elo+
Solo
Chaac
Chaac
TheJwyatt
Chaac
Level 89
God Stats
15W - 4L
1,775 SR
Queue Stats
593W - 534L
1,637 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DISTRUCTER
Bacchus
19
2 / 3 / 11
12,640
486
12,777
21,362
32,965
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
4 / 7 / 6
12,154
467
13,319
21,794
7,507
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Nu Wa
LordSibe
Nu Wa
20
12 / 6 / 4
14,322
551
30,497
19,859
7,754
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thor
Noonja
Thor
19
1 / 9 / 9
11,637
448
7,144
22,909
9,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
2 / 6 / 6
12,937
498
12,377
28,137
28,753
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DrackTamai
Tiamat
20
3 / 3 / 11
14,527
559
23,151
19,979
16,728
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heimdallr
Hansolobergger
Heimdallr
20
3 / 7 / 10
14,212
547
16,788
23,787
9,038
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sobek
Meguimin
Sobek
19
5 / 4 / 19
13,776
530
8,589
27,712
28,717
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
20
15 / 2 / 9
15,953
614
29,106
14,741
4,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Chaac
TheJwyatt
Chaac
19
5 / 5 / 8
12,943
498
16,012
22,580
19,105
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
88
21
Kills
31
31
Deaths
21
36
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Bacchus
DISTRUCTER
Bacchus
2
3
11
2.5
W
Tiamat
DrackTamai
Tiamat
3
3
11
2.83
W
Heimdallr
Hansolobergger
Heimdallr
3
7
10
1.14
L
4
7
6
1
L
Nu Wa
LordSibe
Nu Wa
12
6
4
2.33
W
Sobek
Meguimin
Sobek
5
4
19
3.63
L
Thor
Noonja
Thor
1
9
9
0.61
W
Eset
15
2
9
9.75
W
Chaac
TheJwyatt
Chaac
5
5
8
1.8
L
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,114
Damage
93,646
114,061
Taken
108,799
86,129
Mitigated
78,315
22,659
Healing
39,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
DISTRUCTER
Bacchus
12,777
885
0
2,327
21,362
32,965
0
9,324
11,750
53,313
0
W
Tiamat
DrackTamai
Tiamat
23,151
2,313
0
12,636
19,979
16,728
2,630
5,009
14,970
112,958
0
W
Heimdallr
Hansolobergger
Heimdallr
16,788
7,143
0
8,445
23,787
9,038
3,869
12,520
11,267
0
119,784
L
13,319
3,337
599
4,202
21,794
7,507
0
12,232
9,256
0
73,955
L
Nu Wa
LordSibe
Nu Wa
30,497
9,846
154
5,575
19,859
7,754
0
9,819
9,938
122,562
0
W
Sobek
Meguimin
Sobek
8,589
1,045
0
7,319
27,712
28,717
662
12,769
14,943
38,187
0
L
Thor
Noonja
Thor
7,144
0
0
5,520
22,909
9,150
0
10,448
12,173
0
79,329
W
Eset
29,106
2,257
2,858
4,306
14,741
4,727
1,282
7,558
7,183
107,370
0
W
Chaac
TheJwyatt
Chaac
16,012
1,072
0
4,302
22,580
19,105
428
5,922
16,658
0
95,097
L
12,377
4,585
0
4,282
28,137
28,753
917
17,964
9,930
0
88,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,690
Gold Earned
71,411
749
Minions Killed
700
0
Camps Cleared
0
2,427,091
Distance Traveled
2,413,939
22
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,640
486
70
3
0
552,821
4
W
Tiamat
14,527
559
186
7
0
468,890
3
W
Heimdallr
14,212
547
164
6
0
423,079
3
L
Chiron
12,154
467
160
6
0
432,164
5
L
Nu Wa
14,322
551
189
7
0
437,278
4
W
Sobek
13,776
530
36
1
0
526,682
17
L
Thor
11,637
448
130
5
0
505,282
4
W
Eset
15,953
614
179
7
0
480,853
8
W
Chaac
12,943
498
135
5
0
514,435
0
L
Odin
12,937
498
200
8
0
499,546
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role