Player Matchup

Izanami
Izanami
DoubleTheDB
Izanami
Level 48
God Stats
2W - 2L
1,856 SR
Queue Stats
83W - 60L
1,540 Elo+
Solo
Gilgamesh
Gilgamesh
Jnot002
Gilgamesh
Level 108
God Stats
49W - 27L
1,385 SR
Queue Stats
531W - 524L
1,462 Elo+
Solo
Sol
Sol
SneakyTrickster
Sol
Level 69
God Stats
21W - 24L
1,558 SR
Queue Stats
91W - 119L
1,523 Elo+
Solo
Team Averages
Level 75
1,600 SR
1,508 Elo+

VS

Team Averages
Level 24
1,512 SR
1,814 Elo+
Bacchus
Bacchus
IlIDanteMakerIlI
Bacchus
Level 28
God Stats
7W - 0L
1,500 SR
Queue Stats
134W - 73L
1,798 Elo+
Party 1
Cupid
Cupid
RagDollOc
Cupid
Level 14
God Stats
4W - 1L
1,257 SR
Queue Stats
30W - 28L
1,643 Elo+
Party 1
Vulcan
Vulcan
jugo-efectivo8
Vulcan
Level 29
God Stats
3W - 0L
1,779 SR
Queue Stats
11W - 1L
2,000 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
DoubleTheDB
Izanami
11
1 / 7 / 3
8,372
698
3,338
12,694
4,228
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Jnot002
Gilgamesh
10
1 / 8 / 2
7,999
667
7,923
15,429
8,012
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

12
3 / 4 / 2
8,535
711
4,593
9,852
3,441
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
8 / 2 / 9
10,532
878
9,912
13,747
17,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Focus

Magic Focus

+20
Magical Power

Cupid
RagDollOc
Cupid
12
2 / 2 / 12
8,572
714
5,860
6,254
2,389
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
9 / 1 / 8
9,957
830
18,022
7,173
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
48
5
Kills
19
19
Deaths
5
7
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Izanami
DoubleTheDB
Izanami
1
7
3
0.36
W
8
2
9
6.25
L
Gilgamesh
Jnot002
Gilgamesh
1
8
2
0.25
W
Cupid
RagDollOc
Cupid
2
2
12
4
L
3
4
2
1
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,854
Damage
33,794
37,975
Taken
27,174
15,681
Mitigated
22,613
7,861
Healing
5,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
DoubleTheDB
Izanami
3,338
2,854
0
2,024
12,694
4,228
751
10,498
1,858
0
22,427
W
9,912
1,454
0
1,820
13,747
17,087
216
2,065
11,682
16,208
0
L
Gilgamesh
Jnot002
Gilgamesh
7,923
725
0
2,299
15,429
8,012
0
8,860
6,311
0
23,184
W
Cupid
RagDollOc
Cupid
5,860
2,826
1,055
833
6,254
2,389
525
2,222
4,032
0
20,012
L
4,593
697
0
3,538
9,852
3,441
923
7,793
1,821
36,664
0
W
18,022
7,808
0
1,470
7,173
3,137
654
338
6,835
57,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,906
Gold Earned
29,061
144
Minions Killed
134
0
Camps Cleared
0
628,204
Distance Traveled
685,232
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,372
698
48
4
0
170,703
1
W
Bacchus
10,532
878
10
1
0
233,821
1
L
Gilgamesh
7,999
667
24
2
0
217,514
2
W
Cupid
8,572
714
34
3
0
205,940
0
L
Sol
8,535
711
72
6
0
239,987
4
W
Vulcan
9,957
830
90
8
0
245,471
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role