Player Matchup

Gilgamesh
Gilgamesh
BanBacchus
Gilgamesh
Level 14
God Stats
3W - 0L
1,870 SR
Queue Stats
4W - 0L
1,868 Elo+
Party 1
Neith
Neith
BanHera
Neith
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,868 Elo+
Party 1
Cupid
Cupid
BanHercules
Cupid
Level 13
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,868 Elo+
Party 1
Ymir
Ymir
Kevin711
Ymir
Level 8
God Stats
4W - 0L
1,670 SR
Queue Stats
5W - 0L
1,843 Elo+
Party 1
Xing Tian
Xing Tian
MannytheMan
Xing Tian
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 4L
1,676 Elo+
Party 1
Team Averages
Level 9
1,608 SR
1,824 Elo+

VS

Team Averages
Level 21
1,573 SR
1,650 Elo+
Serqet
Serqet
ChristheNerd
Serqet
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
389W - 384L
1,757 Elo+
Solo
Ra
Ra
D Riku2712
Ra
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
152W - 146L
1,675 Elo+
Solo
Sobek
Sobek
ZapAaCcUuDdaCat
Sobek
Level 21
God Stats
1W - 1L
1,723 SR
Queue Stats
30W - 26L
1,672 Elo+
Party 2
Gilgamesh
Gilgamesh
stratovxs
Gilgamesh
Level 24
God Stats
1W - 2L
1,802 SR
Queue Stats
168W - 134L
1,554 Elo+
Solo
Ullr
Ullr
stupidhippy96
Ullr
Level 29
God Stats
22W - 20L
1,341 SR
Queue Stats
275W - 245L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BanBacchus
Gilgamesh
15
6 / 3 / 3
9,431
589
10,484
12,150
8,306
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Neith
BanHera
Neith
16
5 / 1 / 7
10,395
650
11,813
8,191
3,088
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
5 / 2 / 5
8,681
543
8,961
9,357
3,047
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ymir
12
0 / 2 / 13
8,286
518
2,756
11,294
7,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Xing Tian
MannytheMan
Xing Tian
16
8 / 1 / 6
10,007
625
7,519
12,438
5,910
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
10
1 / 6 / 0
6,635
415
2,937
10,240
3,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

13
1 / 5 / 2
8,027
502
7,385
9,428
3,872
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 6 / 1
6,087
380
4,141
17,128
8,795
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
stratovxs
Gilgamesh
14
4 / 4 / 1
8,577
536
9,549
12,583
8,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 4 / 1
7,664
479
4,274
8,323
2,549
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
14
24
Kills
9
9
Deaths
25
34
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BanBacchus
Gilgamesh
6
3
3
2.5
W
Neith
BanHera
Neith
5
1
7
8.5
W
5
2
5
3.75
L
Serqet
1
6
0
0.17
L
1
5
2
0.4
W
Ymir
0
2
13
3.25
W
Xing Tian
MannytheMan
Xing Tian
8
1
6
11
L
1
6
1
0.25
L
Gilgamesh
stratovxs
Gilgamesh
4
4
1
1.13
L
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,533
Damage
28,286
53,430
Taken
57,702
27,685
Mitigated
27,339
15,512
Healing
12,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BanBacchus
Gilgamesh
10,484
4,117
0
1,562
12,150
8,306
142
913
11,035
0
47,827
W
Neith
BanHera
Neith
11,813
5,566
0
2,679
8,191
3,088
212
2,804
5,157
0
85,710
W
8,961
5,055
455
4,030
9,357
3,047
779
3,041
6,244
0
62,908
L
Serqet
2,937
465
0
2,305
10,240
3,567
0
1,990
8,250
0
25,860
L
7,385
502
442
1,445
9,428
3,872
0
2,142
7,286
62,612
0
W
Ymir
2,756
379
819
2,133
11,294
7,334
32
2,223
8,763
19,907
0
W
Xing Tian
MannytheMan
Xing Tian
7,519
911
0
3,834
12,438
5,910
0
2,243
9,473
57,479
0
L
4,141
225
0
3,918
17,128
8,795
0
3,596
13,532
10,285
0
L
Gilgamesh
stratovxs
Gilgamesh
9,549
3,233
225
3,719
12,583
8,556
25
483
12,100
0
42,627
L
4,274
1,208
0
750
8,323
2,549
44
2,064
6,259
0
45,418

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,800
Gold Earned
36,990
470
Minions Killed
372
0
Camps Cleared
0
1,525,220
Distance Traveled
1,443,342
14
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,431
589
97
6
0
303,729
3
W
Neith
10,395
650
154
10
0
296,171
3
W
Cupid
8,681
543
95
6
0
269,420
2
L
Serqet
6,635
415
54
3
0
287,982
4
L
Ra
8,027
502
135
8
0
301,162
3
W
Ymir
8,286
518
32
2
0
315,240
3
W
Xing Tian
10,007
625
92
6
0
340,660
3
L
Sobek
6,087
380
12
1
0
299,105
3
L
Gilgamesh
8,577
536
74
5
0
271,975
6
L
Ullr
7,664
479
97
6
0
283,118
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role