Player Matchup

Ymir
Ymir
APEmberger
Ymir
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
128W - 119L
1,567 Elo+
Party 2
Cerberus
Cerberus
CBrad247774
Cerberus
Level 75
God Stats
1W - 4L
1,190 SR
Queue Stats
153W - 153L
1,503 Elo+
Party 2
Athena
Athena
DonnyFC
Athena
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 30L
1,495 Elo+
Party 2
Jormungandr
Jormungandr
maddmannmaxx1
Jormungandr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 128L
1,482 Elo+
Party 2
Anhur
Anhur
x RPM0N0
Anhur
Level 108
God Stats
6W - 4L
1,500 SR
Queue Stats
181W - 173L
1,538 Elo+
Party 2
Team Averages
Level 94
1,438 SR
1,517 Elo+

VS

Team Averages
Level 98
1,526 SR
1,553 Elo+
Bellona
Bellona
 
Bellona
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
ChainsawCagle98
Loki
Level 98
God Stats
21W - 21L
1,456 SR
Queue Stats
358W - 369L
1,535 Elo+
Party 1
Chiron
Chiron
Cody57Gold
Chiron
Level 89
God Stats
89W - 74L
1,591 SR
Queue Stats
275W - 285L
1,584 Elo+
Party 1
Achilles
Achilles
TS_Ironside
Achilles
Level 137
God Stats
13W - 23L
1,322 SR
Queue Stats
1,163W - 1,060L
1,564 Elo+
Party 1
Chronos
Chronos
lukemosss
Chronos
Level 81
God Stats
4W - 0L
1,759 SR
Queue Stats
111W - 103L
1,581 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 5
9,513
501
7,140
14,845
7,372
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Cerberus
CBrad247774
Cerberus
16
4 / 3 / 3
10,195
537
17,538
17,609
16,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
DonnyFC
Athena
12
1 / 4 / 8
8,352
440
7,417
14,451
10,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
maddmannmaxx1
Jormungandr
14
2 / 8 / 1
9,048
476
2,898
14,604
7,037
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
x RPM0N0
Anhur
15
2 / 4 / 0
9,302
490
5,801
12,676
4,179
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
1 / 2 / 6
8,315
438
5,946
14,456
13,780
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
1 / 2 / 7
9,282
489
5,142
14,680
4,196
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
Cody57Gold
Chiron
17
6 / 3 / 4
10,366
546
8,802
11,296
3,410
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
TS_Ironside
Achilles
17
7 / 3 / 8
10,355
545
17,428
15,074
7,037
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chronos
lukemosss
Chronos
18
7 / 2 / 7
11,052
582
12,685
11,251
3,554
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
54
12
Kills
22
23
Deaths
12
17
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
1
2
6
2
L
3
4
5
1.38
L
Cerberus
CBrad247774
Cerberus
4
3
3
1.83
W
1
2
7
2.25
W
Chiron
Cody57Gold
Chiron
6
3
4
2.67
L
Athena
DonnyFC
Athena
1
4
8
1.25
W
Achilles
TS_Ironside
Achilles
7
3
8
3.67
W
Chronos
lukemosss
Chronos
7
2
7
5.25
L
Jormungandr
maddmannmaxx1
Jormungandr
2
8
1
0.31
L
Anhur
x RPM0N0
Anhur
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,794
Damage
50,003
74,185
Taken
66,757
45,916
Mitigated
31,977
17,167
Healing
19,568
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
5,946
2,113
0
4,450
14,456
13,780
0
8,715
5,319
0
35,157
L
7,140
1,422
0
3,637
14,845
7,372
457
1,882
12,963
56,531
0
L
Cerberus
CBrad247774
Cerberus
17,538
1,048
0
6,012
17,609
16,788
604
3,526
14,083
66,348
0
W
5,142
1,616
0
3,100
14,680
4,196
280
8,063
6,483
0
40,875
W
Chiron
Cody57Gold
Chiron
8,802
3,033
546
6,240
11,296
3,410
38
3,950
7,201
0
67,381
L
Athena
DonnyFC
Athena
7,417
2,095
550
1,786
14,451
10,540
462
2,279
12,172
22,691
0
W
Achilles
TS_Ironside
Achilles
17,428
6,682
0
3,666
15,074
7,037
88
7,398
7,324
0
73,871
W
Chronos
lukemosss
Chronos
12,685
6,014
0
1,566
11,251
3,554
1,022
5,677
5,437
85,326
0
L
Jormungandr
maddmannmaxx1
Jormungandr
2,898
117
0
1,167
14,604
7,037
598
4,171
10,433
42,713
0
L
Anhur
x RPM0N0
Anhur
5,801
2,636
0
4,015
12,676
4,179
527
827
11,849
0
62,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,410
Gold Earned
49,370
471
Minions Killed
516
0
Camps Cleared
0
1,670,496
Distance Traveled
1,909,241
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
8,315
438
66
3
0
371,231
3
L
Ymir
9,513
501
100
5
0
368,578
0
L
Cerberus
10,195
537
144
8
0
335,834
0
W
Loki
9,282
489
59
3
0
398,791
13
W
Chiron
10,366
546
115
6
0
333,906
3
L
Athena
8,352
440
29
2
0
384,245
2
W
Achilles
10,355
545
124
7
0
410,193
0
W
Chronos
11,052
582
152
8
0
395,120
0
L
Jormungandr
9,048
476
81
4
0
261,768
2
L
Anhur
9,302
490
117
6
0
320,071
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role