Player Matchup

Tsukuyomi
Tsukuyomi
AhsokaJT
Tsukuyomi
Level 57
God Stats
33W - 23L
1,473 SR
Queue Stats
219W - 199L
1,435 Elo+
Solo
Ymir
Ymir
Loiem
Ymir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
MrWorlWide
Jormungandr
Level 89
God Stats
2W - 0L
1,535 SR
Queue Stats
69W - 55L
1,542 Elo+
Party 1
Anubis
Anubis
WoliamTheMaster
Anubis
Level 147
God Stats
22W - 15L
1,691 SR
Queue Stats
85W - 77L
1,551 Elo+
Party 1
Sol
Sol
reaL42GUY
Sol
Level 139
God Stats
1W - 0L
1,279 SR
Queue Stats
7W - 9L
1,558 Elo+
Solo
Team Averages
Level 117
1,496 SR
1,517 Elo+

VS

Team Averages
Level 77
1,433 SR
1,440 Elo+
Janus
Janus
RodrigoAV14
Janus
Level 100
God Stats
1W - 4L
1,463 SR
Queue Stats
246W - 257L
1,404 Elo+
Solo
Odin
Odin
SimBit
Odin
Level 68
God Stats
13W - 11L
1,407 SR
Queue Stats
693W - 733L
1,407 Elo+
Party 2
Achilles
Achilles
SlowStrokeKing
Achilles
Level 69
God Stats
10W - 8L
1,500 SR
Queue Stats
639W - 608L
1,462 Elo+
Solo
Loki
Loki
lakesnake2
Loki
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
oreohhhh
Sol
Level 68
God Stats
2W - 14L
1,296 SR
Queue Stats
151W - 140L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
AhsokaJT
Tsukuyomi
13
5 / 3 / 4
7,778
556
7,193
8,579
3,454
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
Loiem
Ymir
11
0 / 3 / 4
6,844
489
3,120
8,926
5,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
MrWorlWide
Jormungandr
13
1 / 0 / 5
7,745
553
5,199
5,718
5,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
9 / 2 / 1
9,116
651
13,077
8,990
4,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 1 / 1
6,636
474
4,604
4,600
1,050
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 4
6,739
481
2,806
5,064
1,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
SimBit
Odin
10
0 / 6 / 4
6,005
429
2,972
12,450
3,507
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
10
2 / 3 / 4
6,973
498
3,869
9,027
6,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

13
3 / 4 / 3
7,626
545
4,374
10,021
3,654
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate

Breastplate

+20
Physical Protection

12
3 / 1 / 1
6,764
483
5,382
8,101
1,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
25
17
Kills
9
9
Deaths
17
15
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
AhsokaJT
Tsukuyomi
5
3
4
2.33
W
Ymir
Loiem
Ymir
0
3
4
0.67
W
Jormungandr
MrWorlWide
Jormungandr
1
0
5
3.5
L
1
3
4
1
L
Odin
SimBit
Odin
0
6
4
0.33
L
Achilles
2
3
4
1.33
W
9
2
1
4.75
L
3
4
3
1.13
L
3
1
1
3.5
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,193
Damage
19,403
36,813
Taken
44,663
20,705
Mitigated
16,785
12,351
Healing
13,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
AhsokaJT
Tsukuyomi
7,193
1,260
0
2,120
8,579
3,454
298
1,614
6,867
0
47,667
W
Ymir
Loiem
Ymir
3,120
269
0
1,265
8,926
5,990
0
3,934
4,910
20,915
0
W
Jormungandr
MrWorlWide
Jormungandr
5,199
965
0
1,769
5,718
5,965
751
275
5,377
37,657
0
L
2,806
231
0
545
5,064
1,334
0
3,648
1,391
40,245
0
L
Odin
SimBit
Odin
2,972
1,203
0
1,715
12,450
3,507
0
7,418
4,932
0
26,877
L
Achilles
3,869
1,648
0
2,266
9,027
6,460
280
5,727
3,275
0
13,154
W
13,077
260
119
5,341
8,990
4,246
1,099
1,017
7,721
65,000
0
L
4,374
907
0
3,142
10,021
3,654
0
4,939
4,911
0
29,359
L
5,382
2,131
0
5,349
8,101
1,830
1,048
3,897
4,154
36,902
0
W
4,604
1,458
0
1,737
4,600
1,050
1,198
1,068
3,532
37,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,119
Gold Earned
34,107
400
Minions Killed
322
0
Camps Cleared
0
1,195,096
Distance Traveled
1,283,416
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
7,778
556
83
6
0
260,309
0
W
Ymir
6,844
489
42
3
0
256,858
5
W
Jormungandr
7,745
553
90
6
0
221,691
1
L
Janus
6,739
481
90
6
0
257,040
1
L
Odin
6,005
429
62
4
0
272,900
1
L
Achilles
6,973
498
13
1
0
263,315
7
W
Anubis
9,116
651
114
8
0
218,389
5
L
Loki
7,626
545
71
5
0
284,584
2
L
Sol
6,764
483
86
6
0
205,577
1
W
Sol
6,636
474
71
5
0
237,849
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role