Player Matchup

Gilgamesh
Gilgamesh
AlmightySonic
Gilgamesh
Level 105
God Stats
3W - 4L
1,565 SR
Queue Stats
132W - 124L
1,608 Elo+
Party 1
Danzaburou
Danzaburou
Fulgur_Draco
Danzaburou
Level 69
God Stats
17W - 11L
1,601 SR
Queue Stats
107W - 89L
1,614 Elo+
Party 1
Baron Samedi
Baron Samedi
Nerikare
Baron Samedi
Level 105
God Stats
6W - 3L
1,629 SR
Queue Stats
93W - 78L
1,666 Elo+
Party 1
Team Averages
Level 93
1,598 SR
1,629 Elo+

VS

Team Averages
Level 100
1,552 SR
1,585 Elo+
Cerberus
Cerberus
Avarice393
Cerberus
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 94L
1,488 Elo+
Solo
Gilgamesh
Gilgamesh
Sasiki-
Gilgamesh
Level 123
God Stats
17W - 15L
1,655 SR
Queue Stats
79W - 52L
1,638 Elo+
Party 2
Olorun
Olorun
wonderYY
Olorun
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 54L
1,631 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AlmightySonic
Gilgamesh
13
1 / 5 / 4
10,133
596
13,247
21,357
6,648
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Danzaburou
Fulgur_Draco
Danzaburou
14
3 / 4 / 3
11,169
657
11,866
12,116
4,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Nerikare
Baron Samedi
15
3 / 2 / 3
10,704
630
15,418
13,359
5,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Avarice393
Cerberus
13
1 / 2 / 10
11,516
677
11,884
20,274
23,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
Sasiki-
Gilgamesh
16
6 / 2 / 5
12,011
707
14,112
13,793
9,377
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Olorun
wonderYY
Olorun
15
4 / 3 / 4
11,204
659
12,688
13,428
6,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
7
Kills
11
11
Deaths
7
10
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AlmightySonic
Gilgamesh
1
5
4
0.6
W
Cerberus
Avarice393
Cerberus
1
2
10
3
L
Danzaburou
Fulgur_Draco
Danzaburou
3
4
3
1.13
L
Baron Samedi
Nerikare
Baron Samedi
3
2
3
2.25
W
Gilgamesh
Sasiki-
Gilgamesh
6
2
5
4.25
W
Olorun
wonderYY
Olorun
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,531
Damage
38,684
46,832
Taken
47,495
16,546
Mitigated
40,264
15,030
Healing
15,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AlmightySonic
Gilgamesh
13,247
2,984
0
3,336
21,357
6,648
0
12,927
8,430
0
37,391
W
Cerberus
Avarice393
Cerberus
11,884
712
0
5,353
20,274
23,905
128
6,624
13,126
25,875
0
L
Danzaburou
Fulgur_Draco
Danzaburou
11,866
4,299
0
2,560
12,116
4,134
0
5,196
6,920
0
51,758
L
Baron Samedi
Nerikare
Baron Samedi
15,418
814
2,919
6,215
13,359
5,764
0
6,553
6,806
54,631
0
W
Gilgamesh
Sasiki-
Gilgamesh
14,112
3,836
0
2,070
13,793
9,377
0
3,527
9,924
0
67,901
W
Olorun
wonderYY
Olorun
12,688
3,844
1,935
5,718
13,428
6,982
991
4,235
8,937
61,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,006
Gold Earned
34,731
211
Minions Killed
231
0
Camps Cleared
0
905,636
Distance Traveled
919,897
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,133
596
32
2
0
326,265
1
W
Cerberus
11,516
677
43
3
0
319,438
2
L
Danzaburou
11,169
657
96
6
0
278,021
4
L
Baron Samedi
10,704
630
83
5
0
301,350
1
W
Gilgamesh
12,011
707
84
5
0
330,694
2
W
Olorun
11,204
659
104
6
0
269,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role