Player Matchup

Medusa
Medusa
CNNsAR15
Medusa
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 97L
1,480 Elo+
Solo
Ravana
Ravana
IStarkiller7
Ravana
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,417 Elo+
Party 1
Tyr
Tyr
KroAl Dahyun
Tyr
Level 158
God Stats
1W - 0L
1,308 SR
Queue Stats
59W - 72L
1,519 Elo+
Party 1
Hel
Hel
LONE WOLF3078
Hel
Level 146
God Stats
4W - 1L
1,685 SR
Queue Stats
141W - 129L
1,605 Elo+
Party 1
Chiron
Chiron
TDC LenkobyL
Chiron
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 15L
1,602 Elo+
Party 1
Team Averages
Level 108
1,499 SR
1,525 Elo+

VS

Team Averages
Level 121
1,393 SR
1,499 Elo+
Ullr
Ullr
Masskiller2560
Ullr
Level 114
God Stats
1W - 1L
1,192 SR
Queue Stats
306W - 279L
1,511 Elo+
Solo
Tiamat
Tiamat
TheLoneWolfAwooo
Tiamat
Level 126
God Stats
4W - 3L
1,581 SR
Queue Stats
132W - 116L
1,531 Elo+
Party 2
Poseidon
Poseidon
delusionsoftruth
Poseidon
Level 110
God Stats
1W - 4L
1,299 SR
Queue Stats
135W - 126L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
iKingJameslll
Ah Muzen Cab
Level 128
God Stats
5W - 5L
1,660 SR
Queue Stats
275W - 285L
1,437 Elo+
Party 2
Hel
Hel
koffeekatz
Hel
Level 129
God Stats
1W - 2L
1,231 SR
Queue Stats
113W - 135L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
CNNsAR15
Medusa
19
4 / 4 / 13
11,370
711
16,112
17,018
9,585
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ravana
18
5 / 3 / 6
10,953
685
5,417
13,277
7,266
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

18
3 / 4 / 17
11,954
747
14,656
36,510
44,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Heavy Mace

Heavy Mace

+30
Physical Power

20
6 / 2 / 13
12,136
759
15,780
25,651
18,086
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Chiron
19
2 / 2 / 16
11,243
703
17,530
24,336
12,855
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 2 / 9
11,057
691
16,900
13,858
7,886
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

19
2 / 4 / 7
11,251
703
29,849
13,880
13,382
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
7 / 5 / 5
12,644
790
25,277
17,423
8,660
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
iKingJameslll
Ah Muzen Cab
15
1 / 5 / 3
9,720
608
12,261
11,584
5,825
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

16
1 / 4 / 7
10,018
626
13,213
19,347
17,864
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
44
20
Kills
13
15
Deaths
20
65
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
CNNsAR15
Medusa
4
4
13
2.63
W
Ravana
5
3
6
2.67
W
3
4
17
2.88
W
6
2
13
6.25
L
2
2
9
3.25
W
Chiron
2
2
16
5
L
2
4
7
1.38
L
7
5
5
1.9
L
Ah Muzen Cab
iKingJameslll
Ah Muzen Cab
1
5
3
0.5
L
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,495
Damage
97,500
116,792
Taken
76,092
92,784
Mitigated
53,617
80,223
Healing
43,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
CNNsAR15
Medusa
16,112
4,861
3,252
2,450
17,018
9,585
1,667
8,733
8,285
0
35,674
W
Ravana
5,417
899
2,261
1,601
13,277
7,266
1,084
7,700
5,577
0
14,209
W
14,656
1,862
7,079
11,200
36,510
44,992
220
16,509
20,001
0
22,058
W
15,780
400
25,416
15,191
25,651
18,086
333
19,550
6,101
49,917
0
L
16,900
9,850
2,278
3,099
13,858
7,886
1,471
2,391
11,467
0
28,660
W
Chiron
17,530
3,977
4,806
6,967
24,336
12,855
1,678
15,847
8,489
0
37,309
L
29,849
808
658
2,325
13,880
13,382
612
3,023
10,857
53,500
0
L
25,277
2,136
1,653
2,716
17,423
8,660
748
2,442
14,981
46,957
0
L
Ah Muzen Cab
iKingJameslll
Ah Muzen Cab
12,261
2,157
964
2,901
11,584
5,825
0
2,005
9,579
0
26,787
L
13,213
373
15,869
10,649
19,347
17,864
231
5,919
13,428
22,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,656
Gold Earned
54,690
235
Minions Killed
176
0
Camps Cleared
0
1,600,317
Distance Traveled
1,494,524
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,370
711
46
3
0
313,002
1
W
Ravana
10,953
685
35
2
0
314,765
0
W
Tyr
11,954
747
17
1
0
342,941
3
W
Hel
12,136
759
71
4
0
317,720
0
L
Ullr
11,057
691
27
2
0
326,837
2
W
Chiron
11,243
703
66
4
0
311,889
0
L
Tiamat
11,251
703
49
3
0
317,579
0
L
Poseidon
12,644
790
49
3
0
294,634
0
L
Ah Muzen Cab
9,720
608
30
2
0
199,952
3
L
Hel
10,018
626
21
1
0
355,522
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role