Player Matchup

Gilgamesh
Gilgamesh
HeyImSalt
Gilgamesh
Level 143
God Stats
95W - 51L
1,676 SR
Queue Stats
860W - 644L
1,648 Elo+
Party 1
Hel
Hel
Jimmylee456
Hel
Level 115
God Stats
15W - 4L
1,806 SR
Queue Stats
2,149W - 1,410L
1,635 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Ymir Slappin
Kumbhakarna
Level 103
God Stats
9W - 7L
1,428 SR
Queue Stats
592W - 459L
1,530 Elo+
Party 1
Team Averages
Level 120
1,637 SR
1,604 Elo+

VS

Team Averages
Level 38
1,504 SR
1,490 Elo+
Kukulkan
Kukulkan
SNG_Lightswitch
Kukulkan
Level 46
God Stats
37W - 36L
1,466 SR
Queue Stats
54W - 53L
1,518 Elo+
Party 2
Cthulhu
Cthulhu
WrongTime-
Cthulhu
Level 15
God Stats
11W - 11L
1,545 SR
Queue Stats
13W - 19L
1,399 Elo+
Solo
Bakasura
Bakasura
runjarjarbinks
Bakasura
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 50L
1,554 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
HeyImSalt
Gilgamesh
13
10 / 4 / 3
10,972
784
10,407
14,354
9,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
4 / 2 / 11
10,512
751
9,392
11,969
6,578
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
Ymir Slappin
Kumbhakarna
13
2 / 1 / 13
10,606
758
5,667
22,456
14,577
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
14
4 / 7 / 3
10,253
732
12,610
10,274
3,498
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
WrongTime-
Cthulhu
8
0 / 3 / 1
7,422
530
2,309
6,069
2,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Bakasura
13
2 / 6 / 2
9,667
691
6,967
14,124
6,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
12
16
Kills
6
7
Deaths
16
27
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
HeyImSalt
Gilgamesh
10
4
3
2.88
W
4
2
11
4.75
L
Kukulkan
4
7
3
0.79
L
Cthulhu
WrongTime-
Cthulhu
0
3
1
0.17
W
Kumbhakarna
Ymir Slappin
Kumbhakarna
2
1
13
8.5
L
Bakasura
2
6
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,466
Damage
21,886
48,779
Taken
30,467
30,219
Mitigated
11,735
20,843
Healing
2,052
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
HeyImSalt
Gilgamesh
10,407
4,318
0
1,536
14,354
9,064
372
3,578
9,216
0
40,793
W
9,392
1,316
6,619
7,090
11,969
6,578
894
4,433
6,644
48,474
0
L
Kukulkan
12,610
867
0
50
10,274
3,498
0
4,563
5,587
50,345
0
L
Cthulhu
WrongTime-
Cthulhu
2,309
431
0
232
6,069
2,136
0
4,333
1,564
10,842
0
W
Kumbhakarna
Ymir Slappin
Kumbhakarna
5,667
538
427
5,171
22,456
14,577
196
7,549
12,617
24,717
0
L
Bakasura
6,967
4,457
0
1,770
14,124
6,101
0
5,613
8,221
0
23,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,090
Gold Earned
27,342
165
Minions Killed
146
0
Camps Cleared
0
752,458
Distance Traveled
544,851
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,972
784
42
3
0
225,664
0
W
Hel
10,512
751
92
7
0
266,588
6
L
Kukulkan
10,253
732
74
5
0
206,267
3
L
Cthulhu
7,422
530
11
1
0
112,362
1
W
Kumbhakarna
10,606
758
31
2
0
260,206
2
L
Bakasura
9,667
691
61
4
0
226,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role