Player Matchup

Medusa
Medusa
HellCentaur
Medusa
Level 60
God Stats
1W - 2L
1,500 SR
Queue Stats
86W - 152L
1,226 Elo+
Party 1
Bacchus
Bacchus
LueTheDonWon
Bacchus
Level 60
God Stats
2W - 2L
1,220 SR
Queue Stats
81W - 148L
1,248 Elo+
Party 1
Scylla
Scylla
VerHussler
Scylla
Level 64
God Stats
16W - 25L
1,358 SR
Queue Stats
104W - 185L
1,247 Elo+
Party 1
Team Averages
Level 61
1,359 SR
1,240 Elo+

VS

Team Averages
Level 55
1,412 SR
1,286 Elo+
Chaac
Chaac
SciaticMaple651
Chaac
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,308 Elo+
Solo
Izanami
Izanami
Venurd
Izanami
Level 68
God Stats
12W - 18L
1,372 SR
Queue Stats
207W - 322L
1,277 Elo+
Party 2
Aphrodite
Aphrodite
tictic93
Aphrodite
Level 93
God Stats
10W - 16L
1,363 SR
Queue Stats
210W - 330L
1,272 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
14
5 / 4 / 5
10,633
665
13,933
13,289
4,954
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
LueTheDonWon
Bacchus
14
5 / 2 / 6
11,692
731
8,277
13,510
16,509
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Scylla
VerHussler
Scylla
15
5 / 2 / 8
11,501
719
15,997
16,365
7,012
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 3
8,421
526
2,707
11,281
9,410
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Mace

Heavy Mace

+30
Physical Power

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Izanami
Venurd
Izanami
14
4 / 5 / 3
10,303
644
14,909
15,972
5,226
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
tictic93
Aphrodite
13
4 / 7 / 3
10,140
634
11,136
18,633
7,517
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
17
15
Kills
8
8
Deaths
15
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
5
4
5
1.88
W
Bacchus
LueTheDonWon
Bacchus
5
2
6
4
L
0
3
3
0.5
L
Izanami
Venurd
Izanami
4
5
3
1.1
W
Scylla
VerHussler
Scylla
5
2
8
4.5
L
Aphrodite
tictic93
Aphrodite
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,207
Damage
28,752
43,164
Taken
45,886
28,475
Mitigated
22,153
13,470
Healing
18,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
13,933
7,012
795
3,529
13,289
4,954
2,423
4,979
8,310
0
46,297
W
Bacchus
LueTheDonWon
Bacchus
8,277
938
0
979
13,510
16,509
504
3,147
10,363
26,117
0
L
2,707
86
0
1,428
11,281
9,410
0
4,744
6,537
0
18,903
L
Izanami
Venurd
Izanami
14,909
10,261
704
2,164
15,972
5,226
621
10,671
5,301
0
53,236
W
Scylla
VerHussler
Scylla
15,997
713
402
7,765
16,365
7,012
616
3,064
13,301
65,667
0
L
Aphrodite
tictic93
Aphrodite
11,136
2,658
5,898
8,049
18,633
7,517
112
8,879
9,754
28,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,826
Gold Earned
28,864
179
Minions Killed
139
0
Camps Cleared
0
821,891
Distance Traveled
639,858
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
10,633
665
59
4
0
267,551
1
W
Bacchus
11,692
731
23
1
0
275,176
2
L
Chaac
8,421
526
18
1
0
214,550
2
L
Izanami
10,303
644
81
5
0
220,915
6
W
Scylla
11,501
719
97
6
0
279,164
2
L
Aphrodite
10,140
634
40
3
0
204,393
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role