Player Matchup

Bacchus
Bacchus
Bronze III
Agent Darkbuuty
Bacchus
Bronze III
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze III
BeanDipOverlord
Danzaburou
Bronze III
Level 66
God Stats
0W - 1L
1,423 SR
Queue Stats
1W - 5L
1,500 MMR
Party 1
Scylla
Scylla
Bronze III
Matriym78
Scylla
Bronze III
Level 57
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 75
1,474 SR
1,500 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 117
1,599 SR
1,509 MMR
Heimdallr
Heimdallr
Bronze III
DF LoneSomeWolf
Heimdallr
Bronze III
Level 146
God Stats
2W - 0L
1,657 SR
Queue Stats
4W - 2L
1,500 MMR
Solo
Sobek
Sobek
Gold II
MiNDPuZZLa
Sobek
Gold II
Level 160
God Stats
49W - 47L
1,641 SR
Queue Stats
463W - 491L
1,526 MMR
Solo
Nox
Nox
Bronze III
Smite part 2
Nox
Bronze III
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
6,925
630
5,415
10,137
8,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
BeanDipOverlord
Danzaburou
10
1 / 6 / 0
7,007
637
3,018
9,103
3,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Scylla
Matriym78
Scylla
9
0 / 8 / 2
6,765
615
5,407
8,203
2,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Bans
AphroditeTiamatKukulkanJanusChaac

VS

Bans
AthenaMerlinDiscordiaPoseidonZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
DF LoneSomeWolf
Heimdallr
13
10 / 0 / 6
9,935
903
11,593
7,098
2,845
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
12
4 / 2 / 13
9,415
856
6,524
12,761
10,414
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 0 / 9
9,528
866
4,272
2,527
1,025
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
46
1
Kills
18
18
Deaths
2
2
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Danzaburou
BeanDipOverlord
Danzaburou
1
6
0
0.17
W
Heimdallr
DF LoneSomeWolf
Heimdallr
10
0
6
13
L
Scylla
Matriym78
Scylla
0
8
2
0.13
W
Sobek
4
2
13
5.25
W
4
0
9
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,840
Damage
22,389
27,443
Taken
22,386
14,966
Mitigated
14,284
3,263
Healing
4,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,415
598
0
1,305
10,137
8,934
0
4,767
5,370
15,369
0
L
Danzaburou
BeanDipOverlord
Danzaburou
3,018
1,394
0
1,609
9,103
3,350
0
3,067
6,036
0
19,877
W
Heimdallr
DF LoneSomeWolf
Heimdallr
11,593
5,099
0
2,556
7,098
2,845
1,216
4,098
2,808
0
43,862
L
Scylla
Matriym78
Scylla
5,407
394
0
349
8,203
2,682
0
2,974
5,229
13,934
0
W
Sobek
6,524
468
0
1,852
12,761
10,414
195
4,906
7,453
12,983
0
W
4,272
345
0
0
2,527
1,025
1,228
1,184
1,233
37,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,697
Gold Earned
28,878
92
Minions Killed
148
0
Camps Cleared
0
577,133
Distance Traveled
610,982
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,925
630
21
2
0
209,198
2
L
Danzaburou
7,007
637
43
4
0
198,686
2
W
Heimdallr
9,935
903
63
6
0
191,892
4
L
Scylla
6,765
615
28
3
0
169,249
0
W
Sobek
9,415
856
10
1
0
230,240
3
W
Nox
9,528
866
75
7
0
188,850
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role