Player Matchup

Xing Tian
Xing Tian
Eisroman
Xing Tian
Level 7
God Stats
1W - 0L
1,224 SR
Queue Stats
5W - 3L
1,754 Elo+
Solo
Mercury
Mercury
MMMwah
Mercury
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
cebollas4life
Danzaburou
Level 17
God Stats
9W - 9L
1,528 SR
Queue Stats
17W - 24L
1,409 Elo+
Party 1
Agni
Agni
ilagallfucenday
Agni
Level 29
God Stats
6W - 4L
1,791 SR
Queue Stats
93W - 97L
1,509 Elo+
Party 1
Chaac
Chaac
nachoalonso
Chaac
Level 29
God Stats
9W - 4L
1,435 SR
Queue Stats
32W - 31L
1,486 Elo+
Solo
Team Averages
Level 22
1,496 SR
1,532 Elo+

VS

Team Averages
Level 22
1,485 SR
1,522 Elo+
Janus
Janus
Mattrickxx
Janus
Level 15
God Stats
1W - 1L
1,742 SR
Queue Stats
8W - 13L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
OGKarmah
Gilgamesh
Level 16
God Stats
6W - 3L
1,619 SR
Queue Stats
11W - 9L
1,468 Elo+
Solo
Danzaburou
Danzaburou
Younq0ne
Danzaburou
Level 29
God Stats
15W - 19L
1,298 SR
Queue Stats
501W - 550L
1,462 Elo+
Solo
Ganesha
Ganesha
emojojo
Ganesha
Level 20
God Stats
0W - 1L
1,267 SR
Queue Stats
42W - 47L
1,447 Elo+
Solo
Apollo
Apollo
opop20032
Apollo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 46L
1,698 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Eisroman
Xing Tian
16
1 / 5 / 4
10,727
466
4,719
12,983
11,471
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mercury
MMMwah
Mercury
20
11 / 2 / 2
14,152
615
14,259
15,097
6,023
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Danzaburou
cebollas4life
Danzaburou
15
0 / 12 / 3
10,584
460
6,774
14,612
4,962
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

20
6 / 3 / 5
13,691
595
16,376
9,015
4,117
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

20
2 / 5 / 2
12,743
554
12,121
23,170
20,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
1
0 / 0 / 0
4,582
199
0
0
0
Gilgamesh
OGKarmah
Gilgamesh
19
8 / 4 / 0
12,434
541
16,752
21,618
12,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
Younq0ne
Danzaburou
19
16 / 4 / 0
14,206
618
12,594
18,939
7,870
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ganesha
emojojo
Ganesha
18
0 / 4 / 14
11,734
510
6,876
17,213
10,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Apollo
opop20032
Apollo
17
2 / 8 / 1
10,809
470
7,240
16,975
9,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
41
20
Kills
26
27
Deaths
20
16
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
Eisroman
Xing Tian
1
5
4
0.6
W
Mercury
MMMwah
Mercury
11
2
2
6
L
Janus
0
0
0
0
L
Gilgamesh
OGKarmah
Gilgamesh
8
4
0
2
L
Danzaburou
Younq0ne
Danzaburou
16
4
0
4
W
Danzaburou
cebollas4life
Danzaburou
0
12
3
0.13
L
Ganesha
emojojo
Ganesha
0
4
14
1.75
W
6
3
5
2.83
W
2
5
2
0.6
L
Apollo
opop20032
Apollo
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,249
Damage
43,462
74,877
Taken
74,745
47,042
Mitigated
40,071
16,521
Healing
13,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
Eisroman
Xing Tian
4,719
565
0
854
12,983
11,471
258
3,160
9,823
24,197
0
W
Mercury
MMMwah
Mercury
14,259
9,214
0
3,688
15,097
6,023
1,303
986
14,111
0
102,399
L
Janus
0
0
0
0
0
0
0
0
0
0
0
L
Gilgamesh
OGKarmah
Gilgamesh
16,752
5,774
0
1,316
21,618
12,259
560
3,715
17,343
0
66,784
L
Danzaburou
Younq0ne
Danzaburou
12,594
7,080
0
5,957
18,939
7,870
1,529
5,640
13,170
0
80,442
W
Danzaburou
cebollas4life
Danzaburou
6,774
2,555
0
1,392
14,612
4,962
2,528
1,661
12,951
0
56,422
L
Ganesha
emojojo
Ganesha
6,876
1,437
0
5,733
17,213
10,669
349
6,598
10,438
50,328
0
W
16,376
786
0
622
9,015
4,117
4,334
1,069
7,946
82,752
0
W
12,121
2,613
0
9,965
23,170
20,469
1,315
0
23,170
521
90,649
L
Apollo
opop20032
Apollo
7,240
2,722
0
909
16,975
9,273
0
5,055
11,668
0
74,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,897
Gold Earned
53,765
595
Minions Killed
491
0
Camps Cleared
0
2,038,103
Distance Traveled
1,583,947
10
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
10,727
466
39
2
0
417,858
0
W
Mercury
14,152
615
148
6
0
524,555
1
L
Janus
4,582
199
0
0
0
0
0
L
Gilgamesh
12,434
541
128
6
0
417,605
2
L
Danzaburou
14,206
618
178
8
0
400,258
5
W
Danzaburou
10,584
460
101
4
0
393,273
4
L
Ganesha
11,734
510
41
2
0
435,642
8
W
Agni
13,691
595
162
7
0
320,717
5
W
Chaac
12,743
554
145
6
0
381,700
0
L
Apollo
10,809
470
144
6
0
330,442
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role