Player Matchup

Ne Zha
Ne Zha
Etchasketch18
Ne Zha
Level 83
God Stats
3W - 5L
1,575 SR
Queue Stats
179W - 182L
1,535 Elo+
Party 2
Danzaburou
Danzaburou
ScrambledGreg
Danzaburou
Level 84
God Stats
18W - 18L
1,557 SR
Queue Stats
390W - 364L
1,511 Elo+
Party 2
Zhong Kui
Zhong Kui
URockWaitCnclTht
Zhong Kui
Level 100
God Stats
22W - 21L
1,665 SR
Queue Stats
327W - 353L
1,465 Elo+
Party 2
Ymir
Ymir
WibbityWoe
Ymir
Level 47
God Stats
4W - 3L
1,707 SR
Queue Stats
7W - 9L
1,742 Elo+
Party 2
Discordia
Discordia
dubzies
Discordia
Level 109
God Stats
10W - 10L
1,647 SR
Queue Stats
191W - 235L
1,465 Elo+
Party 2
Team Averages
Level 85
1,630 SR
1,543 Elo+

VS

Team Averages
Level 102
1,572 SR
1,540 Elo+
Anubis
Anubis
ANGELOHUMANO
Anubis
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 38L
1,591 Elo+
Party 1
Gilgamesh
Gilgamesh
God King Brizzy
Gilgamesh
Level 98
God Stats
3W - 2L
1,500 SR
Queue Stats
152W - 144L
1,536 Elo+
Party 3
Ne Zha
Ne Zha
Kojaih
Ne Zha
Level 100
God Stats
26W - 7L
1,830 SR
Queue Stats
422W - 349L
1,536 Elo+
Solo
Vulcan
Vulcan
XxpitolocoXx
Vulcan
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
131W - 129L
1,484 Elo+
Party 1
Anhur
Anhur
cowboyjake
Anhur
Level 99
God Stats
2W - 3L
1,528 SR
Queue Stats
85W - 74L
1,552 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 0
7,772
432
5,049
14,414
4,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
ScrambledGreg
Danzaburou
14
3 / 5 / 1
8,859
492
8,237
15,883
4,533
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zhong Kui
16
5 / 5 / 1
9,660
537
10,496
14,124
8,421
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
2 / 5 / 2
7,786
433
4,168
13,061
6,188
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Discordia
dubzies
Discordia
13
2 / 6 / 1
8,375
465
3,912
10,686
3,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
0 / 3 / 6
9,367
520
5,176
7,539
3,732
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
God King Brizzy
Gilgamesh
15
6 / 3 / 16
10,698
594
8,166
16,431
11,633
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ne Zha
Kojaih
Ne Zha
17
8 / 1 / 11
10,700
594
12,256
12,032
5,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
19
4 / 2 / 7
10,995
611
11,080
7,426
3,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Anhur
18
9 / 3 / 5
11,419
634
10,687
9,961
3,472
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
72
12
Kills
27
27
Deaths
12
5
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Anubis
0
3
6
1
L
0
6
0
0
W
Gilgamesh
God King Brizzy
Gilgamesh
6
3
16
4.67
W
Ne Zha
Kojaih
Ne Zha
8
1
11
13.5
L
Danzaburou
ScrambledGreg
Danzaburou
3
5
1
0.7
L
Zhong Kui
5
5
1
1.1
L
2
5
2
0.6
W
Vulcan
4
2
7
3.75
W
Anhur
9
3
5
3.83
L
Discordia
dubzies
Discordia
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,862
Damage
47,365
68,168
Taken
53,389
27,593
Mitigated
27,189
17,819
Healing
16,978
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
5,176
157
0
4,061
7,539
3,732
477
4,250
3,267
53,310
0
L
5,049
1,447
0
4,608
14,414
4,907
0
2,565
11,807
0
53,088
W
Gilgamesh
God King Brizzy
Gilgamesh
8,166
1,815
0
1,606
16,431
11,633
66
6,314
9,969
0
21,308
W
Ne Zha
Kojaih
Ne Zha
12,256
3,603
0
6,509
12,032
5,286
0
3,556
8,402
0
61,574
L
Danzaburou
ScrambledGreg
Danzaburou
8,237
2,722
0
5,254
15,883
4,533
870
1,498
14,321
0
59,515
L
Zhong Kui
10,496
2,066
0
4,139
14,124
8,421
0
5,294
8,744
61,466
0
L
4,168
493
330
1,479
13,061
6,188
0
4,269
8,692
20,575
0
W
Vulcan
11,080
3,402
0
1,943
7,426
3,066
684
1,968
5,074
89,375
0
W
Anhur
10,687
5,640
0
2,859
9,961
3,472
3,538
1,838
8,101
0
78,864
L
Discordia
dubzies
Discordia
3,912
248
0
2,009
10,686
3,544
0
2,258
8,348
51,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,452
Gold Earned
53,179
463
Minions Killed
572
0
Camps Cleared
0
1,549,743
Distance Traveled
1,744,571
26
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,367
520
118
7
0
310,891
0
L
Ne Zha
7,772
432
103
6
0
336,256
7
W
Gilgamesh
10,698
594
35
2
0
368,467
5
W
Ne Zha
10,700
594
106
6
0
347,302
2
L
Danzaburou
8,859
492
98
5
0
327,771
5
L
Zhong Kui
9,660
537
114
6
0
244,649
7
L
Ymir
7,786
433
30
2
0
334,154
2
W
Vulcan
10,995
611
161
9
0
370,764
6
W
Anhur
11,419
634
152
8
0
347,147
2
L
Discordia
8,375
465
118
7
0
306,913
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role