Player Matchup

Merlin
Merlin
ChesareVII
Merlin
Level 25
God Stats
52W - 52L
1,501 SR
Queue Stats
68W - 63L
1,482 Elo+
Party 2
Medusa
Medusa
OprahsJuicyJugs
Medusa
Level 76
God Stats
2W - 4L
1,556 SR
Queue Stats
97W - 56L
1,665 Elo+
Solo
Achilles
Achilles
aSuperGod
Achilles
Level 57
God Stats
4W - 3L
1,497 SR
Queue Stats
31W - 46L
1,379 Elo+
Party 2
Team Averages
Level 53
1,518 SR
1,509 Elo+

VS

Team Averages
Level 71
1,442 SR
1,447 Elo+
Medusa
Medusa
Dakota1123
Medusa
Level 20
God Stats
4W - 7L
1,466 SR
Queue Stats
91W - 96L
1,467 Elo+
Party 1
Gilgamesh
Gilgamesh
Dank Scheme
Gilgamesh
Level 105
God Stats
2W - 4L
1,361 SR
Queue Stats
129W - 158L
1,449 Elo+
Party 1
Nox
Nox
itsRetake
Nox
Level 87
God Stats
2W - 1L
1,501 SR
Queue Stats
56W - 79L
1,424 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ChesareVII
Merlin
15
5 / 6 / 1
12,089
672
14,592
13,890
5,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
1 / 5 / 4
10,977
610
14,149
12,336
4,910
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Achilles
aSuperGod
Achilles
12
0 / 8 / 3
10,406
578
6,497
20,851
20,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dakota1123
Medusa
16
9 / 3 / 7
13,332
741
14,273
13,496
4,664
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Gilgamesh
Dank Scheme
Gilgamesh
17
5 / 1 / 13
12,643
702
13,222
21,170
13,158
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

16
5 / 3 / 12
12,210
678
12,279
10,479
4,009
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
51
6
Kills
19
19
Deaths
7
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Merlin
ChesareVII
Merlin
5
6
1
0.92
W
Medusa
Dakota1123
Medusa
9
3
7
4.17
W
Gilgamesh
Dank Scheme
Gilgamesh
5
1
13
11.5
L
1
5
4
0.6
L
Achilles
aSuperGod
Achilles
0
8
3
0.19
W
5
3
12
3.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,238
Damage
39,774
47,077
Taken
45,145
30,802
Mitigated
21,831
8,889
Healing
14,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
ChesareVII
Merlin
14,592
629
0
1,408
13,890
5,549
0
4,530
9,360
56,029
0
W
Medusa
Dakota1123
Medusa
14,273
8,371
0
5,557
13,496
4,664
1,162
3,279
10,217
0
61,867
W
Gilgamesh
Dank Scheme
Gilgamesh
13,222
4,632
0
7,039
21,170
13,158
1,043
7,395
13,775
0
56,193
L
14,149
7,694
0
2,671
12,336
4,910
670
1,856
10,480
0
67,551
L
Achilles
aSuperGod
Achilles
6,497
1,845
294
4,516
20,851
20,343
91
6,013
14,838
0
21,458
W
12,279
1,596
0
2,195
10,479
4,009
784
4,090
6,389
56,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,472
Gold Earned
38,185
181
Minions Killed
213
0
Camps Cleared
0
888,554
Distance Traveled
983,087
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
12,089
672
81
5
0
312,592
5
W
Medusa
13,332
741
55
3
0
286,558
1
W
Gilgamesh
12,643
702
75
4
0
362,422
4
L
Medusa
10,977
610
71
4
0
266,613
2
L
Achilles
10,406
578
29
2
0
309,349
6
W
Nox
12,210
678
83
5
0
334,107
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role