Player Matchup

Apollo
Apollo
Ironbenhunter
Apollo
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,500 Elo+
Solo
Kali
Kali
Smelling Cap
Kali
Level 29
God Stats
3W - 7L
1,301 SR
Queue Stats
139W - 206L
1,252 Elo+
Party 1
Kuzenbo
Kuzenbo
XRECRUITGODX806
Kuzenbo
Level 34
God Stats
1W - 4L
1,149 SR
Queue Stats
158W - 235L
1,345 Elo+
Party 1
Zeus
Zeus
chaosthegod99
Zeus
Level 28
God Stats
7W - 5L
1,505 SR
Queue Stats
17W - 15L
1,377 Elo+
Solo
Medusa
Medusa
ghostman6777
Medusa
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
124W - 132L
1,329 Elo+
Party 1
Team Averages
Level 24
1,391 SR
1,361 Elo+

VS

Team Averages
Level 7
1,452 SR
1,416 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Nandonigri
Tiamat
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 3L
1,500 Elo+
Solo
Set
Set
SchromDaddy
Set
Level 18
God Stats
12W - 11L
1,423 SR
Queue Stats
256W - 240L
1,321 Elo+
Solo
Nemesis
Nemesis
SweetLilBih
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
Twiggzster
Neith
Level 4
God Stats
74W - 73L
1,337 SR
Queue Stats
123W - 116L
1,256 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 2 / 1
5,402
540
3,331
4,678
1,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
6 / 1 / 0
5,948
595
3,323
7,168
2,522
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

8
1 / 0 / 5
5,685
569
2,799
7,341
7,448
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

9
3 / 3 / 1
5,704
570
3,008
5,786
1,456
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
11
9 / 1 / 2
6,888
689
8,532
5,276
1,877
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
1 / 3 / 2
5,070
507
4,717
7,148
3,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Tiamat
Nandonigri
Tiamat
5
0 / 7 / 0
4,046
405
1,623
5,576
1,781
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
4 / 3 / 0
6,413
641
3,353
7,817
3,231
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Nemesis
SweetLilBih
Nemesis
5
0 / 8 / 1
4,142
414
2,470
6,264
2,069
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Neith
7
2 / 3 / 1
4,961
496
3,193
5,080
1,478
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
23
Kills
7
7
Deaths
24
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
3
2
0.67
W
4
2
1
2.25
L
Tiamat
Nandonigri
Tiamat
0
7
0
0
L
4
3
0
1.33
W
6
1
0
6
L
Nemesis
SweetLilBih
Nemesis
0
8
1
0.06
L
Neith
2
3
1
0.83
W
1
0
5
3.5
W
3
3
1
1.17
W
Medusa
9
1
2
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,993
Damage
15,356
30,249
Taken
31,885
14,634
Mitigated
11,666
5,225
Healing
6,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
4,717
501
140
599
7,148
3,107
168
1,411
5,737
18,671
0
W
3,331
2,227
0
870
4,678
1,331
0
1,551
3,127
0
13,471
L
Tiamat
Nandonigri
Tiamat
1,623
361
0
777
5,576
1,781
0
0
5,576
7,625
0
L
3,353
1,637
0
2,553
7,817
3,231
0
1,547
6,174
0
32,061
W
3,323
1,824
0
2,367
7,168
2,522
0
582
6,586
0
24,673
L
Nemesis
SweetLilBih
Nemesis
2,470
1,441
0
232
6,264
2,069
0
1,523
4,577
0
8,330
L
Neith
3,193
1,882
99
1,864
5,080
1,478
392
1,066
4,014
0
14,801
W
2,799
1,404
0
564
7,341
7,448
0
2,280
5,061
10,639
0
W
3,008
495
0
794
5,786
1,456
1,824
0
5,786
22,939
0
W
Medusa
8,532
4,574
0
630
5,276
1,877
1,358
1,927
3,349
0
32,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,627
Gold Earned
24,632
196
Minions Killed
157
0
Camps Cleared
0
950,793
Distance Traveled
894,568
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,070
507
18
2
0
199,695
3
W
Apollo
5,402
540
29
3
0
153,455
0
L
Tiamat
4,046
405
16
2
0
148,665
0
L
Set
6,413
641
72
7
0
206,267
0
W
Kali
5,948
595
46
5
0
227,288
0
L
Nemesis
4,142
414
14
1
0
199,238
1
L
Neith
4,961
496
37
4
0
140,703
2
W
Kuzenbo
5,685
569
16
2
0
203,424
0
W
Zeus
5,704
570
48
5
0
180,358
0
W
Medusa
6,888
689
57
6
0
186,268
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role