Player Matchup

Janus
Janus
SweatyFarmer69
Janus
Level 26
God Stats
6W - 6L
1,514 SR
Queue Stats
84W - 55L
1,669 Elo+
Solo
Izanami
Izanami
Xxlittlet15xX
Izanami
Level 25
God Stats
42W - 30L
2,027 SR
Queue Stats
231W - 236L
1,531 Elo+
Party 1
Jormungandr
Jormungandr
ix CLAMPS xi
Jormungandr
Level 101
God Stats
8W - 8L
1,840 SR
Queue Stats
486W - 444L
1,503 Elo+
Party 1
Tyr
Tyr
uncut_japonica2
Tyr
Level 20
God Stats
21W - 18L
1,654 SR
Queue Stats
58W - 44L
1,666 Elo+
Solo
Mercury
Mercury
ybyd
Mercury
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 14L
1,785 Elo+
Party 1
Team Averages
Level 37
1,707 SR
1,631 Elo+

VS

Team Averages
Level 22
1,655 SR
1,582 Elo+
Gilgamesh
Gilgamesh
Astronomical869
Gilgamesh
Level 67
God Stats
3W - 2L
1,678 SR
Queue Stats
20W - 19L
1,447 Elo+
Party 2
Chang'e
Chang'e
BlazedBlossom
Chang'e
Level 4
God Stats
2W - 1L
1,594 SR
Queue Stats
6W - 3L
1,552 Elo+
Party 2
Terra
Terra
Cracked Furr
Terra
Level 29
God Stats
16W - 12L
1,532 SR
Queue Stats
161W - 124L
1,581 Elo+
Solo
Bellona
Bellona
Evil_Penguino778
Bellona
Level 5
God Stats
2W - 0L
1,702 SR
Queue Stats
5W - 7L
1,674 Elo+
Solo
Set
Set
YuriGoblin
Set
Level 5
God Stats
3W - 1L
1,770 SR
Queue Stats
8W - 4L
1,655 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 1
6,884
459
3,766
6,767
2,795
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Izanami
11
0 / 4 / 1
6,624
442
2,051
9,051
2,883
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
ix CLAMPS xi
Jormungandr
12
2 / 5 / 0
7,690
513
8,373
12,344
8,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

14
6 / 5 / 1
8,662
577
11,315
13,439
10,302
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Mercury
ybyd
Mercury
11
3 / 5 / 1
7,418
495
5,448
11,282
3,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Astronomical869
Gilgamesh
13
9 / 4 / 3
8,578
572
9,892
11,886
5,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chang'e
11
1 / 4 / 5
7,028
469
4,917
8,392
3,352
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

12
1 / 1 / 5
7,295
486
4,689
8,789
4,266
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

10
1 / 1 / 4
6,373
425
3,811
6,202
3,249
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
9 / 1 / 6
9,955
664
11,346
9,719
4,628
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
11
Kills
21
21
Deaths
11
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Astronomical869
Gilgamesh
9
4
3
2.63
W
Chang'e
1
4
5
0.88
W
1
1
5
3.5
W
1
1
4
3
L
0
2
1
0.25
L
Izanami
0
4
1
0.13
W
9
1
6
12
L
Jormungandr
ix CLAMPS xi
Jormungandr
2
5
0
0.4
L
6
5
1
1.3
L
Mercury
ybyd
Mercury
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,953
Damage
34,655
52,883
Taken
44,988
27,730
Mitigated
21,080
10,918
Healing
10,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Astronomical869
Gilgamesh
9,892
3,011
289
2,075
11,886
5,585
68
3,097
8,789
0
37,539
W
Chang'e
4,917
418
517
2,126
8,392
3,352
520
42
8,350
25,210
0
W
4,689
1,475
1,142
2,069
8,789
4,266
204
3,925
4,864
23,099
0
W
3,811
583
0
205
6,202
3,249
230
1,430
4,772
0
24,498
L
3,766
95
0
1,145
6,767
2,795
0
177
6,590
38,432
0
L
Izanami
2,051
1,208
0
1,296
9,051
2,883
856
2,115
6,936
0
33,568
W
11,346
5,106
0
1,997
9,719
4,628
0
3,645
6,074
0
67,570
L
Jormungandr
ix CLAMPS xi
Jormungandr
8,373
955
0
1,652
12,344
8,116
308
2,051
10,293
36,447
0
L
11,315
2,680
0
3,823
13,439
10,302
350
4,870
8,569
0
51,542
L
Mercury
ybyd
Mercury
5,448
2,679
0
3,002
11,282
3,634
363
393
10,889
0
35,779

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,278
Gold Earned
39,229
380
Minions Killed
333
0
Camps Cleared
0
1,466,421
Distance Traveled
1,570,852
22
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
8,578
572
66
4
0
314,379
0
W
Chang'e
7,028
469
44
3
0
269,435
0
W
Terra
7,295
486
42
3
0
316,240
4
W
Bellona
6,373
425
40
3
0
355,277
1
L
Janus
6,884
459
78
5
0
288,056
6
L
Izanami
6,624
442
53
4
0
275,146
3
W
Set
9,955
664
141
9
0
315,521
0
L
Jormungandr
7,690
513
70
5
0
280,324
7
L
Tyr
8,662
577
107
7
0
287,102
1
L
Mercury
7,418
495
72
5
0
335,793
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role