Player Matchup

Tiamat
Tiamat
LickemNoots
Tiamat
Level 10
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
NotSoKiro
Tyr
Level 26
God Stats
2W - 1L
1,656 SR
Queue Stats
42W - 26L
1,644 Elo+
Solo
Apollo
Apollo
Reflex1205
Apollo
Level 23
God Stats
9W - 6L
1,684 SR
Queue Stats
196W - 186L
1,557 Elo+
Solo
Tsukuyomi
Tsukuyomi
Ryoukenn
Tsukuyomi
Level 29
God Stats
38W - 33L
1,578 SR
Queue Stats
60W - 46L
1,583 Elo+
Party 1
Cthulhu
Cthulhu
imeem
Cthulhu
Level 31
God Stats
34W - 22L
1,653 SR
Queue Stats
63W - 53L
1,563 Elo+
Party 1
Team Averages
Level 24
1,614 SR
1,569 Elo+

VS

Team Averages
Level 20
1,622 SR
1,633 Elo+
Bellona
Bellona
Ducky21
Bellona
Level 4
God Stats
2W - 2L
1,718 SR
Queue Stats
12W - 9L
1,750 Elo+
Party 2
Sol
Sol
FracturedSoull
Sol
Level 26
God Stats
4W - 1L
1,500 SR
Queue Stats
73W - 58L
1,569 Elo+
Solo
Ao Kuang
Ao Kuang
H_zimo
Ao Kuang
Level 24
God Stats
12W - 9L
1,632 SR
Queue Stats
86W - 62L
1,639 Elo+
Party 2
Fenrir
Fenrir
Nannerlox
Fenrir
Level 21
God Stats
0W - 1L
1,758 SR
Queue Stats
1W - 1L
1,689 Elo+
Solo
Baba Yaga
Baba Yaga
Uznagato
Baba Yaga
Level 27
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 12L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
16
6 / 1 / 5
9,450
675
9,770
7,035
3,863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 2 / 1
7,926
566
7,368
9,988
5,555
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
Reflex1205
Apollo
13
3 / 2 / 0
7,382
527
3,256
9,981
3,233
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
Ryoukenn
Tsukuyomi
13
6 / 2 / 1
8,019
573
5,343
7,597
2,465
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
imeem
Cthulhu
12
1 / 1 / 2
6,977
498
3,427
6,248
2,675
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Ducky21
Bellona
11
0 / 5 / 2
6,380
456
2,847
8,087
4,867
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

13
2 / 1 / 2
6,810
486
8,919
8,392
2,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ao Kuang
H_zimo
Ao Kuang
12
4 / 3 / 0
7,524
537
6,506
11,892
3,931
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fenrir
Nannerlox
Fenrir
10
2 / 7 / 2
6,138
438
2,652
8,016
2,374
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Heavy Mace

Heavy Mace

+30
Physical Power

Baba Yaga
Uznagato
Baba Yaga
10
0 / 4 / 2
5,872
419
3,023
7,510
2,383
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
16
20
Kills
8
8
Deaths
20
9
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
Ducky21
Bellona
0
5
2
0.2
L
2
1
2
3
L
Ao Kuang
H_zimo
Ao Kuang
4
3
0
1.33
W
Tiamat
6
1
5
8.5
L
Fenrir
Nannerlox
Fenrir
2
7
2
0.43
W
4
2
1
2.25
W
Apollo
Reflex1205
Apollo
3
2
0
1.5
W
Tsukuyomi
Ryoukenn
Tsukuyomi
6
2
1
3.25
L
Baba Yaga
Uznagato
Baba Yaga
0
4
2
0.25
W
Cthulhu
imeem
Cthulhu
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,164
Damage
23,947
40,849
Taken
43,897
17,791
Mitigated
15,955
19,543
Healing
12,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Ducky21
Bellona
2,847
878
0
439
8,087
4,867
0
634
7,405
0
29,513
L
8,919
1,527
0
4,886
8,392
2,400
754
2,479
5,913
49,678
0
L
Ao Kuang
H_zimo
Ao Kuang
6,506
1,638
0
3,963
11,892
3,931
0
1,068
10,796
40,960
0
W
Tiamat
9,770
1,683
0
3,358
7,035
3,863
489
3,489
3,295
67,117
0
L
Fenrir
Nannerlox
Fenrir
2,652
824
321
1,309
8,016
2,374
41
2,769
5,057
0
14,832
W
7,368
731
0
3,931
9,988
5,555
0
4,254
5,734
0
39,424
W
Apollo
Reflex1205
Apollo
3,256
1,958
0
5,753
9,981
3,233
686
4,462
5,519
0
53,731
W
Tsukuyomi
Ryoukenn
Tsukuyomi
5,343
1,150
0
3,866
7,597
2,465
54
2,329
5,166
0
41,525
L
Baba Yaga
Uznagato
Baba Yaga
3,023
215
0
1,268
7,510
2,383
0
5,586
1,529
25,819
0
W
Cthulhu
imeem
Cthulhu
3,427
142
391
2,244
6,248
2,675
0
3,561
2,687
21,389
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,754
Gold Earned
32,724
423
Minions Killed
323
0
Camps Cleared
0
1,344,666
Distance Traveled
1,304,704
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,380
456
71
5
0
267,218
0
L
Sol
6,810
486
87
6
0
238,559
7
L
Ao Kuang
7,524
537
73
5
0
263,693
0
W
Tiamat
9,450
675
139
10
0
273,931
4
L
Fenrir
6,138
438
31
2
0
281,067
1
W
Tyr
7,926
566
61
4
0
262,288
6
W
Apollo
7,382
527
100
7
0
234,371
3
W
Tsukuyomi
8,019
573
86
6
0
294,368
3
L
Baba Yaga
5,872
419
61
4
0
254,167
1
W
Cthulhu
6,977
498
37
3
0
279,708
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role