Player Matchup

Janus
Janus
Cerodis
Janus
Level 107
God Stats
5W - 5L
1,529 SR
Queue Stats
19W - 10L
1,576 Elo+
Party 2
Gilgamesh
Gilgamesh
L0B1SM4N
Gilgamesh
Level 147
God Stats
9W - 10L
1,408 SR
Queue Stats
306W - 300L
1,500 Elo+
Solo
Anhur
Anhur
MrBlackPower
Anhur
Level 108
God Stats
0W - 1L
1,782 SR
Queue Stats
36W - 34L
1,451 Elo+
Party 2
Ymir
Ymir
VincentFF
Ymir
Level 104
God Stats
0W - 2L
1,498 SR
Queue Stats
43W - 30L
1,504 Elo+
Party 2
Osiris
Osiris
indiomp
Osiris
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,441 Elo+
Party 2
Team Averages
Level 99
1,543 SR
1,495 Elo+

VS

Team Averages
Level 98
1,542 SR
1,691 Elo+
Thanatos
Thanatos
EmNoitedeClimão
Thanatos
Level 149
God Stats
3W - 1L
1,272 SR
Queue Stats
425W - 427L
1,550 Elo+
Party 1
Jormungandr
Jormungandr
Gropius
Jormungandr
Level 159
God Stats
2W - 0L
1,706 SR
Queue Stats
210W - 168L
1,600 Elo+
Party 1
Apollo
Apollo
Lucasº
Apollo
Level 149
God Stats
8W - 3L
1,733 SR
Queue Stats
79W - 49L
1,742 Elo+
Party 1
Medusa
Medusa
Tomeibannamain
Medusa
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 0L
1,834 Elo+
Party 1
Janus
Janus
Warchavchik
Janus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 6L
1,726 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Cerodis
Janus
11
0 / 4 / 3
6,414
458
5,369
8,671
2,273
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
L0B1SM4N
Gilgamesh
12
3 / 4 / 4
7,166
512
5,268
10,190
3,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

11
3 / 7 / 2
6,660
476
5,469
10,980
3,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ymir
10
3 / 2 / 2
6,445
460
5,769
8,621
6,164
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
indiomp
Osiris
11
0 / 4 / 1
6,602
472
2,708
8,874
4,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 2 / 2
8,396
600
8,663
11,279
5,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
Gropius
Jormungandr
11
4 / 2 / 5
7,497
536
4,357
7,977
6,336
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Apollo
Lucasº
Apollo
13
3 / 4 / 3
8,086
578
8,126
11,878
4,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 2 / 7
7,934
567
7,460
10,137
2,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
6 / 1 / 6
8,935
638
5,967
5,281
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
44
9
Kills
21
21
Deaths
11
12
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Janus
Cerodis
Janus
0
4
3
0.38
W
7
2
2
4
W
Jormungandr
Gropius
Jormungandr
4
2
5
3.25
L
Gilgamesh
L0B1SM4N
Gilgamesh
3
4
4
1.25
W
Apollo
Lucasº
Apollo
3
4
3
1.13
L
3
7
2
0.57
W
1
2
7
2.25
L
Ymir
3
2
2
2
W
6
1
6
9
L
Osiris
indiomp
Osiris
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,583
Damage
34,573
47,336
Taken
46,552
20,019
Mitigated
20,366
7,107
Healing
20,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
Cerodis
Janus
5,369
872
72
1,101
8,671
2,273
0
1,056
7,595
31,608
0
W
8,663
4,071
0
9,386
11,279
5,053
0
2,401
8,874
0
61,602
W
Jormungandr
Gropius
Jormungandr
4,357
1,124
0
2,189
7,977
6,336
0
1,898
6,079
23,435
0
L
Gilgamesh
L0B1SM4N
Gilgamesh
5,268
1,137
0
2,030
10,190
3,637
1,164
1,916
8,196
0
35,923
W
Apollo
Lucasº
Apollo
8,126
6,130
0
5,169
11,878
4,431
692
4,608
6,964
0
50,134
L
5,469
2,434
282
1,975
10,980
3,071
0
2,850
8,088
0
32,887
W
7,460
3,814
0
3,157
10,137
2,924
926
2,092
8,041
0
53,622
L
Ymir
5,769
2,374
0
1,530
8,621
6,164
0
789
7,832
20,709
0
W
5,967
363
0
500
5,281
1,622
68
0
5,281
54,623
0
L
Osiris
indiomp
Osiris
2,708
1,112
0
117
8,874
4,874
146
3,491
5,301
175
32,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,287
Gold Earned
40,848
307
Minions Killed
445
0
Camps Cleared
0
1,324,908
Distance Traveled
1,374,033
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,414
458
75
5
0
273,124
3
W
Thanatos
8,396
600
95
7
0
289,279
1
W
Jormungandr
7,497
536
44
3
0
259,442
2
L
Gilgamesh
7,166
512
67
5
0
299,693
1
W
Apollo
8,086
578
94
7
0
246,094
2
L
Anhur
6,660
476
53
4
0
234,360
1
W
Medusa
7,934
567
91
7
0
251,971
3
L
Ymir
6,445
460
31
2
0
274,793
2
W
Janus
8,935
638
121
9
0
327,247
2
L
Osiris
6,602
472
81
6
0
242,938
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role