Player Matchup

Nemesis
Nemesis
CutesyGuitar855
Nemesis
Level 24
God Stats
7W - 18L
1,321 SR
Queue Stats
63W - 119L
1,102 Elo+
Party 2
Cthulhu
Cthulhu
VanEvery4
Cthulhu
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 2
Sol
Sol
innovaton
Sol
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 51L
1,272 Elo+
Solo
Team Averages
Level 19
1,440 SR
1,291 Elo+

VS

Team Averages
Level 46
1,430 SR
1,293 Elo+
Ah Puch
Ah Puch
Ackrite100
Ah Puch
Level 65
God Stats
7W - 14L
1,365 SR
Queue Stats
41W - 64L
1,302 Elo+
Party 1
Sol
Sol
UncleFlatWhelp
Sol
Level 29
God Stats
7W - 5L
1,373 SR
Queue Stats
14W - 21L
1,326 Elo+
Party 1
Medusa
Medusa
iFawkess
Medusa
Level 43
God Stats
7W - 6L
1,552 SR
Queue Stats
10W - 22L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 2
7,576
631
5,463
15,161
5,419
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
VanEvery4
Cthulhu
8
0 / 7 / 3
7,068
589
2,304
10,000
5,411
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
2 / 9 / 1
8,730
728
6,330
14,081
4,499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Ackrite100
Ah Puch
14
9 / 1 / 11
10,398
867
10,836
6,124
2,086
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
6 / 2 / 10
9,564
797
13,914
9,691
3,297
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
iFawkess
Medusa
13
7 / 1 / 12
9,882
824
7,930
8,279
2,908
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
55
3
Kills
22
22
Deaths
4
6
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
Ackrite100
Ah Puch
9
1
11
14.5
L
1
6
2
0.33
W
6
2
10
5.5
L
Cthulhu
VanEvery4
Cthulhu
0
7
3
0.21
W
Medusa
iFawkess
Medusa
7
1
12
13
L
2
9
1
0.28

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,097
Damage
32,680
39,242
Taken
24,094
15,329
Mitigated
8,291
5,047
Healing
10,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
Ackrite100
Ah Puch
10,836
490
0
1,890
6,124
2,086
750
2,504
3,620
43,776
0
L
5,463
299
0
1,818
15,161
5,419
0
9,546
5,615
0
13,754
W
13,914
4,701
0
5,403
9,691
3,297
600
4,085
5,606
36,295
0
L
Cthulhu
VanEvery4
Cthulhu
2,304
40
0
0
10,000
5,411
0
4,933
5,067
7,161
0
W
Medusa
iFawkess
Medusa
7,930
4,729
0
3,149
8,279
2,908
1,030
2,990
5,289
0
44,205
L
6,330
351
0
3,229
14,081
4,499
1,487
10,307
3,774
28,555
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,374
Gold Earned
29,844
71
Minions Killed
169
0
Camps Cleared
0
556,140
Distance Traveled
625,927
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,398
867
75
6
0
218,558
0
L
Nemesis
7,576
631
26
2
0
227,786
0
W
Sol
9,564
797
40
3
0
200,411
0
L
Cthulhu
7,068
589
8
1
0
140,791
1
W
Medusa
9,882
824
54
5
0
206,958
1
L
Sol
8,730
728
37
3
0
187,563
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role