Player Matchup

Cthulhu
Cthulhu
CamoGirmir
Cthulhu
Level 127
God Stats
4W - 1L
1,785 SR
Queue Stats
13W - 9L
1,643 Elo+
Party 1
Gilgamesh
Gilgamesh
RedneckSpartan1
Gilgamesh
Level 146
God Stats
18W - 9L
1,637 SR
Queue Stats
177W - 156L
1,590 Elo+
Party 1
Vulcan
Vulcan
SimplyWater304
Vulcan
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
85W - 57L
1,629 Elo+
Party 1
Izanami
Izanami
XLady DemonikaX
Izanami
Level 160
God Stats
1W - 1L
1,514 SR
Queue Stats
135W - 93L
1,691 Elo+
Party 1
Team Averages
Level 147
1,609 SR
1,638 Elo+

VS

Team Averages
Level 80
1,638 SR
1,743 Elo+
Cernunnos
Cernunnos
ArtisanEditor
Cernunnos
Level 66
God Stats
12W - 5L
1,610 SR
Queue Stats
85W - 45L
1,767 Elo+
Party 2
Athena
Athena
Bormo
Athena
Level 100
God Stats
1W - 2L
1,606 SR
Queue Stats
86W - 46L
1,720 Elo+
Party 2
Chang'e
Chang'e
DoctorDux
Chang'e
Level 87
God Stats
2W - 2L
1,624 SR
Queue Stats
85W - 45L
1,720 Elo+
Party 2
Gilgamesh
Gilgamesh
ZLEDR
Gilgamesh
Level 66
God Stats
0W - 2L
1,712 SR
Queue Stats
84W - 44L
1,767 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CamoGirmir
Cthulhu
13
1 / 0 / 8
8,041
804
4,168
6,616
3,386
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gilgamesh
RedneckSpartan1
Gilgamesh
15
7 / 1 / 7
8,938
894
11,300
10,292
8,223
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 0 / 7
8,826
883
10,980
4,456
1,789
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 0 / 6
8,285
829
5,544
3,240
1,138
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
ArtisanEditor
Cernunnos
12
1 / 4 / 0
6,972
697
4,013
8,304
3,222
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Athena
Bormo
Athena
10
0 / 7 / 1
6,767
677
3,773
13,793
9,701
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
DoctorDux
Chang'e
11
0 / 3 / 0
6,687
669
5,739
7,553
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
ZLEDR
Gilgamesh
11
0 / 2 / 0
6,708
671
4,361
7,460
3,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
2
16
Kills
1
1
Deaths
16
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
ArtisanEditor
Cernunnos
1
4
0
0.25
L
Athena
Bormo
Athena
0
7
1
0.07
W
Cthulhu
CamoGirmir
Cthulhu
1
0
8
5
L
Chang'e
DoctorDux
Chang'e
0
3
0
0
W
Gilgamesh
RedneckSpartan1
Gilgamesh
7
1
7
10.5
W
5
0
7
8.5
W
3
0
6
6
L
Gilgamesh
ZLEDR
Gilgamesh
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,992
Damage
17,886
24,604
Taken
37,110
14,536
Mitigated
19,232
9,315
Healing
7,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
ArtisanEditor
Cernunnos
4,013
1,234
0
1,494
8,304
3,222
0
3,904
3,931
0
21,873
L
Athena
Bormo
Athena
3,773
758
0
765
13,793
9,701
0
5,621
7,783
10,567
0
W
Cthulhu
CamoGirmir
Cthulhu
4,168
208
735
1,822
6,616
3,386
614
3,066
3,275
21,465
0
L
Chang'e
DoctorDux
Chang'e
5,739
625
1,197
2,832
7,553
2,657
0
2,086
5,467
23,787
0
W
Gilgamesh
RedneckSpartan1
Gilgamesh
11,300
2,729
0
4,089
10,292
8,223
295
3,987
6,139
0
24,271
W
10,980
2,885
52
1,405
4,456
1,789
1,172
1,279
3,169
34,254
0
W
5,544
3,639
0
1,212
3,240
1,138
2,631
952
2,246
0
29,828
L
Gilgamesh
ZLEDR
Gilgamesh
4,361
795
0
1,193
7,460
3,652
0
3,349
4,030
0
8,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,090
Gold Earned
27,134
177
Minions Killed
121
12
Camps Cleared
5
797,888
Distance Traveled
656,716
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,972
697
41
4
2
152,930
0
L
Athena
6,767
677
11
1
0
151,929
3
W
Cthulhu
8,041
804
33
3
2
216,440
2
L
Chang'e
6,687
669
50
5
2
169,237
1
W
Gilgamesh
8,938
894
26
3
1
213,689
2
W
Vulcan
8,826
883
53
5
4
178,151
0
W
Izanami
8,285
829
65
7
5
189,608
3
L
Gilgamesh
6,708
671
19
2
1
182,620
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role