Player Matchup

Anhur
Anhur
 
Anhur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xing Tian
Xing Tian
Riftweald
Xing Tian
Level 119
God Stats
13W - 15L
1,371 SR
Queue Stats
169W - 181L
1,420 Elo+
Party 1
Erlang Shen
Erlang Shen
WhatWhat248
Erlang Shen
Level 112
God Stats
16W - 8L
1,466 SR
Queue Stats
212W - 218L
1,400 Elo+
Solo
Gilgamesh
Gilgamesh
spitespryte
Gilgamesh
Level 135
God Stats
21W - 18L
1,480 SR
Queue Stats
209W - 217L
1,411 Elo+
Party 1
Scylla
Scylla
theusmatias
Scylla
Level 120
God Stats
2W - 1L
1,500 SR
Queue Stats
277W - 293L
1,440 Elo+
Solo
Team Averages
Level 118
1,464 SR
1,434 Elo+

VS

Team Averages
Level 91
1,505 SR
1,428 Elo+
Osiris
Osiris
DMURR2
Osiris
Level 54
God Stats
20W - 24L
1,490 SR
Queue Stats
333W - 392L
1,371 Elo+
Solo
Sylvanus
Sylvanus
DirtDiver0905
Sylvanus
Level 149
God Stats
2W - 1L
1,488 SR
Queue Stats
42W - 48L
1,439 Elo+
Party 2
Hachiman
Hachiman
Kenway2059
Hachiman
Level 67
God Stats
4W - 4L
1,547 SR
Queue Stats
69W - 75L
1,411 Elo+
Solo
Hun Batz
Hun Batz
ZombieSTOMPS
Hun Batz
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 63L
1,421 Elo+
Party 2
Sol
Sol
sTierWaifus
Sol
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
10
1 / 0 / 3
5,911
493
3,126
6,596
1,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Xing Tian
Riftweald
Xing Tian
9
1 / 1 / 4
5,865
489
4,252
7,975
3,588
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate

Breastplate

+20
Physical Protection

Erlang Shen
WhatWhat248
Erlang Shen
13
9 / 1 / 5
7,668
639
8,434
8,352
3,701
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gilgamesh
spitespryte
Gilgamesh
13
4 / 2 / 3
7,983
665
7,015
7,284
3,893
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
13
4 / 2 / 4
7,303
609
5,680
4,843
1,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
DMURR2
Osiris
12
1 / 4 / 2
6,676
556
2,675
7,884
6,137
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
DirtDiver0905
Sylvanus
9
0 / 5 / 2
6,192
516
4,205
11,447
6,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Kenway2059
Hachiman
10
1 / 4 / 1
5,817
485
7,405
8,414
2,127
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
ZombieSTOMPS
Hun Batz
12
4 / 2 / 0
7,218
602
3,878
7,733
2,207
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 5 / 0
5,654
471
2,298
8,076
2,361
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
11
19
Kills
6
6
Deaths
20
19
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
3
2.5
L
Osiris
DMURR2
Osiris
1
4
2
0.5
L
Sylvanus
DirtDiver0905
Sylvanus
0
5
2
0.2
L
Hachiman
Kenway2059
Hachiman
1
4
1
0.38
W
Xing Tian
Riftweald
Xing Tian
1
1
4
3
W
Erlang Shen
WhatWhat248
Erlang Shen
9
1
5
11.5
L
Hun Batz
ZombieSTOMPS
Hun Batz
4
2
0
2
L
0
5
0
0
W
Gilgamesh
spitespryte
Gilgamesh
4
2
3
2.75
W
Scylla
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,507
Damage
20,461
35,050
Taken
43,554
14,160
Mitigated
19,196
8,679
Healing
11,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
3,126
1,269
0
3,719
6,596
1,509
1,076
965
5,631
0
32,673
L
Osiris
DMURR2
Osiris
2,675
1,315
0
780
7,884
6,137
0
229
7,651
0
37,792
L
Sylvanus
DirtDiver0905
Sylvanus
4,205
1,454
926
2,119
11,447
6,364
0
3,863
7,512
22,343
0
L
Hachiman
Kenway2059
Hachiman
7,405
3,305
0
2,303
8,414
2,127
63
1,614
6,800
0
31,850
W
Xing Tian
Riftweald
Xing Tian
4,252
220
0
1,432
7,975
3,588
0
1,096
6,879
18,123
0
W
Erlang Shen
WhatWhat248
Erlang Shen
8,434
4,840
0
2,347
8,352
3,701
0
2,015
6,337
0
42,179
L
Hun Batz
ZombieSTOMPS
Hun Batz
3,878
1,667
0
3,182
7,733
2,207
0
1,115
6,576
0
34,964
L
2,298
463
0
1,913
8,076
2,361
955
2,739
5,083
24,364
0
W
Gilgamesh
spitespryte
Gilgamesh
7,015
2,177
0
581
7,284
3,893
651
440
6,844
0
44,068
W
Scylla
5,680
191
0
600
4,843
1,469
49
1,987
2,856
35,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,730
Gold Earned
31,557
337
Minions Killed
300
0
Camps Cleared
0
1,147,875
Distance Traveled
1,135,129
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
5,911
493
73
6
0
222,562
4
L
Osiris
6,676
556
74
6
0
238,126
0
L
Sylvanus
6,192
516
46
4
0
190,427
8
L
Hachiman
5,817
485
51
4
0
237,031
3
W
Xing Tian
5,865
489
20
2
0
241,090
0
W
Erlang Shen
7,668
639
67
6
0
244,624
3
L
Hun Batz
7,218
602
72
6
0
251,522
5
L
Sol
5,654
471
57
5
0
218,023
3
W
Gilgamesh
7,983
665
100
8
0
232,115
2
W
Scylla
7,303
609
77
6
0
207,484
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role