Player Matchup

Tyr
Tyr
BARDALORA
Tyr
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
216W - 127L
1,644 Elo+
Party 1
Merlin
Merlin
Dragoniruz
Merlin
Level 43
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 61L
1,630 Elo+
Party 1
Bellona
Bellona
Pinoid
Bellona
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 3L
1,500 Elo+
Party 1
Neith
Neith
PrinceMades
Neith
Level 3
God Stats
12W - 13L
1,676 SR
Queue Stats
25W - 19L
1,778 Elo+
Solo
Thor
Thor
TuthomasNoku
Thor
Level 2
God Stats
7W - 3L
1,500 SR
Queue Stats
265W - 202L
1,644 Elo+
Party 1
Team Averages
Level 11
1,535 SR
1,639 Elo+

VS

Team Averages
Level 13
1,431 SR
1,359 Elo+
Da Ji
Da Ji
BelladonnaShine
Da Ji
Level 23
God Stats
0W - 3L
1,113 SR
Queue Stats
36W - 34L
1,442 Elo+
Solo
Neith
Neith
Egonzera
Neith
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,191 Elo+
Solo
Vamana
Vamana
ImSkyller
Vamana
Level 18
God Stats
1W - 1L
1,698 SR
Queue Stats
8W - 6L
1,565 Elo+
Party 2
Merlin
Merlin
Resendy
Merlin
Level 3
God Stats
0W - 2L
1,306 SR
Queue Stats
0W - 2L
1,162 Elo+
Solo
Kukulkan
Kukulkan
xFinalFlash88
Kukulkan
Level 18
God Stats
0W - 1L
1,538 SR
Queue Stats
3W - 3L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 3 / 5
9,865
548
12,299
15,935
12,090
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
Dragoniruz
Merlin
15
2 / 3 / 12
9,173
510
10,062
7,324
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bellona
Pinoid
Bellona
15
5 / 4 / 9
9,342
519
7,977
14,326
8,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
10 / 0 / 6
11,638
647
9,362
8,779
3,676
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
9 / 4 / 14
9,180
510
6,838
11,133
9,393
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 9 / 4
8,126
451
6,707
15,598
5,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Neith
Egonzera
Neith
10
0 / 6 / 3
6,520
362
4,144
8,701
2,304
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Vamana
ImSkyller
Vamana
13
4 / 7 / 3
8,548
475
7,166
16,230
9,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Merlin
Resendy
Merlin
12
2 / 9 / 3
7,673
426
4,515
9,024
2,844
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
xFinalFlash88
Kukulkan
15
5 / 4 / 3
9,323
518
8,507
9,448
8,731
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
30
35
Kills
14
14
Deaths
35
46
Assists
16
Player
Kills
Deaths
Assists
KDA
W
9
3
5
3.83
L
3
9
4
0.56
W
Merlin
Dragoniruz
Merlin
2
3
12
2.67
L
Neith
Egonzera
Neith
0
6
3
0.25
L
Vamana
ImSkyller
Vamana
4
7
3
0.79
W
Bellona
Pinoid
Bellona
5
4
9
2.38
W
10
0
6
13
L
Merlin
Resendy
Merlin
2
9
3
0.39
W
9
4
14
4
L
Kukulkan
xFinalFlash88
Kukulkan
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,538
Damage
31,039
57,497
Taken
59,001
36,933
Mitigated
29,048
16,778
Healing
8,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,299
1,225
0
6,953
15,935
12,090
0
2,601
13,334
0
56,346
L
6,707
2,029
0
3,084
15,598
5,429
0
1,318
14,192
0
37,602
W
Merlin
Dragoniruz
Merlin
10,062
489
0
384
7,324
3,143
0
1,986
5,338
53,469
0
L
Neith
Egonzera
Neith
4,144
2,198
0
1,174
8,701
2,304
0
1,020
7,623
0
24,378
L
Vamana
ImSkyller
Vamana
7,166
3,339
0
2,754
16,230
9,740
0
3,948
12,112
0
38,825
W
Bellona
Pinoid
Bellona
7,977
2,229
0
3,548
14,326
8,631
1,146
4,479
9,847
0
47,821
W
9,362
4,443
0
5,331
8,779
3,676
4,615
1,051
7,728
0
91,259
L
Merlin
Resendy
Merlin
4,515
455
0
183
9,024
2,844
0
1,070
7,856
25,778
0
W
6,838
1,890
0
562
11,133
9,393
861
2,905
8,228
0
21,236
L
Kukulkan
xFinalFlash88
Kukulkan
8,507
778
0
1,749
9,448
8,731
0
2,078
7,156
53,653
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,198
Gold Earned
40,190
487
Minions Killed
326
0
Camps Cleared
0
1,674,539
Distance Traveled
1,515,069
16
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
9,865
548
83
5
0
394,644
0
L
Da Ji
8,126
451
69
4
0
294,705
7
W
Merlin
9,173
510
104
6
0
302,197
0
L
Neith
6,520
362
47
3
0
328,466
4
L
Vamana
8,548
475
76
4
0
300,922
2
W
Bellona
9,342
519
97
5
0
312,627
8
W
Neith
11,638
647
172
10
0
314,807
5
L
Merlin
7,673
426
47
3
0
288,885
0
W
Thor
9,180
510
31
2
0
350,264
3
L
Kukulkan
9,323
518
87
5
0
302,091
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role