Player Matchup

Medusa
Medusa
ArkhanTheBlack
Medusa
Level 156
God Stats
1W - 3L
1,956 SR
Queue Stats
49W - 40L
1,634 Elo+
Solo
Kukulkan
Kukulkan
KuroShinigami8
Kukulkan
Level 154
God Stats
2W - 10L
1,409 SR
Queue Stats
502W - 494L
1,606 Elo+
Solo
Arachne
Arachne
Nuckn
Arachne
Level 87
God Stats
0W - 2L
1,303 SR
Queue Stats
110W - 121L
1,577 Elo+
Solo
Cabrakan
Cabrakan
Sethose
Cabrakan
Level 120
God Stats
3W - 2L
1,490 SR
Queue Stats
219W - 181L
1,623 Elo+
Solo
Cthulhu
Cthulhu
TheNubsie
Cthulhu
Level 103
God Stats
1W - 2L
1,414 SR
Queue Stats
232W - 223L
1,651 Elo+
Solo
Team Averages
Level 124
1,514 SR
1,618 Elo+

VS

Team Averages
Level 132
1,548 SR
1,643 Elo+
Hachiman
Hachiman
Celldeth
Hachiman
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Amaterasu
Amaterasu
Critiks
Amaterasu
Level 129
God Stats
10W - 5L
1,519 SR
Queue Stats
573W - 501L
1,660 Elo+
Party 2
Cthulhu
Cthulhu
IceKnight95
Cthulhu
Level 107
God Stats
2W - 3L
1,500 SR
Queue Stats
111W - 77L
1,762 Elo+
Solo
The Morrigan
The Morrigan
Vuhrgin
The Morrigan
Level 148
God Stats
6W - 3L
1,362 SR
Queue Stats
213W - 146L
1,676 Elo+
Party 1
Agni
Agni
oDrewskie
Agni
Level 125
God Stats
3W - 3L
1,860 SR
Queue Stats
356W - 303L
1,617 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
9 / 3 / 5
11,621
830
21,540
12,021
6,478
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
18
4 / 5 / 9
11,167
798
19,324
11,311
5,995
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
Nuckn
Arachne
13
3 / 13 / 5
9,252
661
7,423
19,339
8,091
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cabrakan
Sethose
Cabrakan
15
1 / 5 / 13
10,081
720
11,169
18,058
24,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
TheNubsie
Cthulhu
16
1 / 6 / 11
9,625
688
10,998
18,351
18,332
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Celldeth
Hachiman
19
6 / 1 / 20
11,097
793
16,413
14,207
7,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Bow

Short Bow

+15%
Attack Speed

Amaterasu
Critiks
Amaterasu
18
5 / 4 / 14
11,478
820
6,698
24,933
33,129
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
IceKnight95
Cthulhu
18
5 / 4 / 17
12,316
880
16,022
21,604
22,281
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

The Morrigan
Vuhrgin
The Morrigan
18
7 / 6 / 16
11,697
836
19,179
11,006
4,829
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Agni
19
7 / 3 / 18
11,832
845
14,687
11,161
5,292
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
115
18
Kills
30
32
Deaths
18
43
Assists
85
Player
Kills
Deaths
Assists
KDA
L
9
3
5
3.83
W
Hachiman
Celldeth
Hachiman
6
1
20
16
W
Amaterasu
Critiks
Amaterasu
5
4
14
3
W
Cthulhu
IceKnight95
Cthulhu
5
4
17
3.38
L
Kukulkan
4
5
9
1.7
L
Arachne
Nuckn
Arachne
3
13
5
0.42
L
Cabrakan
Sethose
Cabrakan
1
5
13
1.5
L
Cthulhu
TheNubsie
Cthulhu
1
6
11
1.08
W
The Morrigan
Vuhrgin
The Morrigan
7
6
16
2.5
W
Agni
7
3
18
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,454
Damage
72,999
79,080
Taken
82,911
63,779
Mitigated
73,368
20,664
Healing
30,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
21,540
8,160
1,218
1,667
12,021
6,478
2,641
7,252
4,671
0
48,069
W
Hachiman
Celldeth
Hachiman
16,413
8,873
1,118
2,698
14,207
7,837
4,301
8,555
5,652
0
37,257
W
Amaterasu
Critiks
Amaterasu
6,698
2,430
2,302
9,077
24,933
33,129
0
9,700
15,233
0
13,558
W
Cthulhu
IceKnight95
Cthulhu
16,022
697
4,180
2,481
21,604
22,281
427
9,671
11,933
29,396
0
L
Kukulkan
19,324
349
1,821
1,566
11,311
5,995
0
7,223
3,980
42,624
0
L
Arachne
Nuckn
Arachne
7,423
3,293
959
2,853
19,339
8,091
0
10,790
8,210
0
10,703
L
Cabrakan
Sethose
Cabrakan
11,169
1,086
2,174
2,250
18,058
24,883
345
11,432
6,276
15,718
0
L
Cthulhu
TheNubsie
Cthulhu
10,998
44
3,069
3,087
18,351
18,332
266
9,192
8,929
22,968
0
W
The Morrigan
Vuhrgin
The Morrigan
19,179
3,869
2,676
1,416
11,006
4,829
410
5,875
4,341
32,061
3,331
W
Agni
14,687
1,518
2,533
2,499
11,161
5,292
709
6,900
4,261
29,379
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,746
Gold Earned
58,420
141
Minions Killed
177
0
Camps Cleared
0
1,213,765
Distance Traveled
1,296,330
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
11,621
830
50
4
0
265,332
0
W
Hachiman
11,097
793
44
3
0
264,050
0
W
Amaterasu
11,478
820
13
1
0
272,690
4
W
Cthulhu
12,316
880
30
2
0
256,479
2
L
Kukulkan
11,167
798
57
4
0
237,465
2
L
Arachne
9,252
661
6
0
0
206,345
0
L
Cabrakan
10,081
720
9
1
0
250,297
0
L
Cthulhu
9,625
688
19
1
0
254,326
3
W
The Morrigan
11,697
836
47
3
0
228,265
2
W
Agni
11,832
845
43
3
0
274,846
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role