Player Matchup

Cthulhu
Cthulhu
ClapYoHandzz
Cthulhu
Level 126
God Stats
1W - 0L
1,536 SR
Queue Stats
46W - 52L
1,460 Elo+
Solo
Raijin
Raijin
CypherXX
Raijin
Level 109
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 14L
1,532 Elo+
Solo
Gilgamesh
Gilgamesh
DONWIZY
Gilgamesh
Level 80
God Stats
21W - 13L
1,765 SR
Queue Stats
138W - 154L
1,551 Elo+
Party 1
Da Ji
Da Ji
MayGrimes
Da Ji
Level 144
God Stats
1W - 0L
1,350 SR
Queue Stats
107W - 113L
1,438 Elo+
Solo
Skadi
Skadi
Shannen08
Skadi
Level 104
God Stats
3W - 9L
1,500 SR
Queue Stats
131W - 145L
1,507 Elo+
Party 1
Team Averages
Level 113
1,530 SR
1,498 Elo+

VS

Team Averages
Level 116
1,473 SR
1,466 Elo+
Jormungandr
Jormungandr
DeafKage420
Jormungandr
Level 125
God Stats
5W - 9L
1,335 SR
Queue Stats
85W - 112L
1,421 Elo+
Solo
Baron Samedi
Baron Samedi
Dweenyy
Baron Samedi
Level 89
God Stats
12W - 13L
1,533 SR
Queue Stats
56W - 60L
1,486 Elo+
Party 2
Jing Wei
Jing Wei
Romes Era
Jing Wei
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 131L
1,414 Elo+
Party 2
Merlin
Merlin
soulsyth
Merlin
Level 160
God Stats
1W - 2L
1,513 SR
Queue Stats
103W - 117L
1,473 Elo+
Solo
Osiris
Osiris
xMijikai
Osiris
Level 141
God Stats
1W - 4L
1,487 SR
Queue Stats
439W - 428L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ClapYoHandzz
Cthulhu
18
2 / 2 / 16
12,335
822
9,357
15,070
13,746
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Raijin
CypherXX
Raijin
18
5 / 4 / 12
11,648
777
11,779
10,876
4,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
DONWIZY
Gilgamesh
20
13 / 0 / 12
13,682
912
20,995
14,797
14,122
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Da Ji
MayGrimes
Da Ji
17
3 / 2 / 15
11,128
742
13,970
10,683
5,070
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Skadi
Shannen08
Skadi
19
6 / 2 / 11
12,027
802
12,289
11,439
4,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
DeafKage420
Jormungandr
16
5 / 10 / 2
10,693
713
9,873
23,865
16,751
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
Dweenyy
Baron Samedi
15
1 / 6 / 1
9,450
630
10,191
13,506
7,624
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jing Wei
Romes Era
Jing Wei
16
1 / 5 / 2
9,416
628
6,851
18,135
6,805
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
soulsyth
Merlin
17
1 / 4 / 3
9,738
649
8,320
6,650
2,495
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
xMijikai
Osiris
17
2 / 4 / 2
10,155
677
8,574
15,765
11,748
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
20
29
Kills
10
10
Deaths
29
66
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ClapYoHandzz
Cthulhu
2
2
16
5
W
Raijin
CypherXX
Raijin
5
4
12
2.75
W
Gilgamesh
DONWIZY
Gilgamesh
13
0
12
19
L
Jormungandr
DeafKage420
Jormungandr
5
10
2
0.6
L
Baron Samedi
Dweenyy
Baron Samedi
1
6
1
0.25
W
Da Ji
MayGrimes
Da Ji
3
2
15
5.25
L
Jing Wei
Romes Era
Jing Wei
1
5
2
0.4
W
Skadi
Shannen08
Skadi
6
2
11
5.75
L
Merlin
soulsyth
Merlin
1
4
3
0.63
L
Osiris
xMijikai
Osiris
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,390
Damage
43,809
62,865
Taken
77,921
42,107
Mitigated
45,423
10,998
Healing
8,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ClapYoHandzz
Cthulhu
9,357
305
2,300
2,448
15,070
13,746
321
5,780
8,844
30,957
0
W
Raijin
CypherXX
Raijin
11,779
985
0
1,311
10,876
4,561
1,107
5,593
4,799
44,311
0
W
Gilgamesh
DONWIZY
Gilgamesh
20,995
6,339
0
4,032
14,797
14,122
1
3,959
10,470
0
51,442
L
Jormungandr
DeafKage420
Jormungandr
9,873
1,143
0
922
23,865
16,751
0
7,013
16,671
32,917
0
L
Baron Samedi
Dweenyy
Baron Samedi
10,191
473
734
2,646
13,506
7,624
0
3,482
9,874
31,856
0
W
Da Ji
MayGrimes
Da Ji
13,970
4,027
0
53
10,683
5,070
379
4,834
5,651
0
29,256
L
Jing Wei
Romes Era
Jing Wei
6,851
4,665
0
1,777
18,135
6,805
168
4,662
13,348
0
31,511
W
Skadi
Shannen08
Skadi
12,289
6,525
0
854
11,439
4,608
2,228
6,332
4,717
0
46,183
L
Merlin
soulsyth
Merlin
8,320
256
0
420
6,650
2,495
0
1,246
5,329
33,616
0
L
Osiris
xMijikai
Osiris
8,574
3,161
230
2,115
15,765
11,748
0
5,151
10,464
0
35,593

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,820
Gold Earned
49,452
347
Minions Killed
310
6
Camps Cleared
8
1,405,968
Distance Traveled
1,258,329
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,335
822
48
3
1
290,910
4
W
Raijin
11,648
777
91
6
0
255,091
2
W
Gilgamesh
13,682
912
74
5
3
331,809
5
L
Jormungandr
10,693
713
51
3
1
243,955
1
L
Baron Samedi
9,450
630
57
4
1
235,234
2
W
Da Ji
11,128
742
42
3
0
260,952
3
L
Jing Wei
9,416
628
67
4
1
271,309
0
W
Skadi
12,027
802
92
6
2
267,206
0
L
Merlin
9,738
649
74
5
2
261,170
1
L
Osiris
10,155
677
61
4
3
246,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role