Player Matchup

Sylvanus
Sylvanus
FairyXking
Sylvanus
Level 107
God Stats
5W - 1L
1,726 SR
Queue Stats
104W - 44L
1,676 Elo+
Party 3
Bellona
Bellona
Ninjamaster316
Bellona
Level 37
God Stats
8W - 5L
1,728 SR
Queue Stats
70W - 78L
1,499 Elo+
Solo
Heimdallr
Heimdallr
Phan7om5
Heimdallr
Level 146
God Stats
5W - 8L
1,707 SR
Queue Stats
189W - 149L
1,659 Elo+
Party 3
Tiamat
Tiamat
ShadowOfAchilles
Tiamat
Level 8
God Stats
62W - 18L
1,998 SR
Queue Stats
204W - 92L
1,976 Elo+
Party 3
Ratatoskr
Ratatoskr
Sutokkingu
Ratatoskr
Level 107
God Stats
18W - 14L
1,664 SR
Queue Stats
743W - 686L
1,599 Elo+
Party 3
Team Averages
Level 81
1,765 SR
1,682 Elo+

VS

Team Averages
Level 48
1,549 SR
1,416 Elo+
Skadi
Skadi
ArchAngelsupreme
Skadi
Level 34
God Stats
13W - 15L
1,362 SR
Queue Stats
102W - 141L
1,236 Elo+
Party 2
Osiris
Osiris
Co0bs
Osiris
Level 43
God Stats
4W - 4L
1,776 SR
Queue Stats
388W - 280L
1,682 Elo+
Solo
Artio
Artio
LordStickyIcky
Artio
Level 41
God Stats
49W - 40L
1,412 SR
Queue Stats
134W - 153L
1,271 Elo+
Party 2
Loki
Loki
caiosimor000
Loki
Level 68
God Stats
9W - 13L
1,627 SR
Queue Stats
22W - 21L
1,424 Elo+
Party 1
Merlin
Merlin
lDGNNN
Merlin
Level 55
God Stats
123W - 109L
1,565 SR
Queue Stats
154W - 142L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
FairyXking
Sylvanus
15
2 / 0 / 9
9,563
563
3,897
10,280
10,455
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
0 / 4 / 4
9,179
540
9,710
16,174
13,922
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
Phan7om5
Heimdallr
16
5 / 0 / 6
10,414
613
11,496
10,656
4,279
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
7 / 1 / 6
10,729
631
15,849
8,845
7,350
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ratatoskr
Sutokkingu
Ratatoskr
17
10 / 0 / 1
10,336
608
7,587
8,268
4,660
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 5 / 0
7,025
413
3,766
9,667
2,862
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Osiris
Co0bs
Osiris
16
4 / 3 / 0
9,145
538
11,939
16,223
15,104
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
0 / 5 / 0
6,612
389
5,117
18,757
14,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 5 / 0
7,642
450
3,193
12,422
4,260
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Merlin
lDGNNN
Merlin
13
0 / 6 / 1
7,708
453
2,284
7,985
2,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
6
24
Kills
5
5
Deaths
24
26
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
Osiris
Co0bs
Osiris
4
3
0
1.33
W
Sylvanus
FairyXking
Sylvanus
2
0
9
6.5
L
0
5
0
0
W
0
4
4
0.5
W
Heimdallr
Phan7om5
Heimdallr
5
0
6
8
W
7
1
6
10
W
Ratatoskr
Sutokkingu
Ratatoskr
10
0
1
10.5
L
1
5
0
0.2
L
Merlin
lDGNNN
Merlin
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,539
Damage
26,299
54,223
Taken
65,054
40,666
Mitigated
39,444
29,386
Healing
11,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,766
1,628
262
612
9,667
2,862
470
2,929
6,680
0
31,779
L
Osiris
Co0bs
Osiris
11,939
3,613
0
2,770
16,223
15,104
0
1,104
15,117
0
56,240
W
Sylvanus
FairyXking
Sylvanus
3,897
1,109
3,754
4,638
10,280
10,455
129
1,813
8,373
24,814
0
L
5,117
292
224
3,436
18,757
14,499
528
6,426
12,193
28,827
0
W
9,710
5,164
0
5,745
16,174
13,922
797
0
16,174
0
54,790
W
Heimdallr
Phan7om5
Heimdallr
11,496
6,332
0
6,448
10,656
4,279
1,686
3,028
7,628
0
79,773
W
15,849
2,091
0
4,066
8,845
7,350
235
1,547
7,136
90,524
0
W
Ratatoskr
Sutokkingu
Ratatoskr
7,587
1,582
0
4,735
8,268
4,660
0
675
7,511
0
62,136
L
3,193
802
0
3,712
12,422
4,260
0
3,666
8,646
0
50,386
L
Merlin
lDGNNN
Merlin
2,284
41
0
169
7,985
2,719
0
5,028
2,672
41,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,221
Gold Earned
38,132
575
Minions Killed
457
0
Camps Cleared
0
1,657,000
Distance Traveled
1,670,159
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
7,025
413
79
5
0
351,908
1
L
Osiris
9,145
538
112
7
0
316,318
0
W
Sylvanus
9,563
563
49
3
0
325,188
0
L
Artio
6,612
389
41
2
0
374,195
3
W
Bellona
9,179
540
128
8
0
293,952
2
W
Heimdallr
10,414
613
120
7
0
302,537
2
W
Tiamat
10,729
631
165
10
0
353,302
1
W
Ratatoskr
10,336
608
113
7
0
382,021
5
L
Loki
7,642
450
105
6
0
351,003
4
L
Merlin
7,708
453
120
7
0
276,735
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role