Player Matchup

Hera
Hera
CoroinhaRaiz
Hera
Level 24
God Stats
9W - 7L
1,596 SR
Queue Stats
55W - 45L
1,470 Elo+
Party 2
Pele
Pele
Dgstormy
Pele
Level 17
God Stats
2W - 1L
1,285 SR
Queue Stats
41W - 39L
1,278 Elo+
Solo
Bacchus
Bacchus
Morenatro
Bacchus
Level 28
God Stats
2W - 1L
1,753 SR
Queue Stats
99W - 102L
1,397 Elo+
Solo
Janus
Janus
erickbarga
Janus
Level 27
God Stats
1W - 1L
1,747 SR
Queue Stats
112W - 199L
1,348 Elo+
Solo
Artemis
Artemis
zAcronoz
Artemis
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 80L
1,405 Elo+
Party 2
Team Averages
Level 24
1,576 SR
1,380 Elo+

VS

Team Averages
Level 23
1,480 SR
1,369 Elo+
Bellona
Bellona
GegeOBolado
Bellona
Level 8
God Stats
5W - 5L
1,339 SR
Queue Stats
8W - 10L
1,398 Elo+
Party 1
Pele
Pele
MissRound3
Pele
Level 29
God Stats
7W - 12L
1,319 SR
Queue Stats
101W - 137L
1,343 Elo+
Party 1
Izanami
Izanami
OMEGAΩ
Izanami
Level 25
God Stats
28W - 18L
1,587 SR
Queue Stats
113W - 131L
1,367 Elo+
Solo
Cerberus
Cerberus
Vacilator
Cerberus
Level 27
God Stats
15W - 9L
1,623 SR
Queue Stats
85W - 117L
1,330 Elo+
Party 1
Sol
Sol
pialuwed
Sol
Level 28
God Stats
157W - 145L
1,530 SR
Queue Stats
182W - 187L
1,408 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 2 / 2
9,010
501
7,963
9,864
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Pele
15
3 / 2 / 6
9,035
502
9,529
12,372
3,928
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Bacchus
Morenatro
Bacchus
14
5 / 2 / 7
8,361
465
6,076
10,593
7,189
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Janus
17
6 / 2 / 2
10,523
585
12,663
10,701
3,523
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artemis
zAcronoz
Artemis
14
3 / 6 / 6
8,278
460
7,468
10,921
4,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GegeOBolado
Bellona
14
1 / 4 / 1
8,145
453
7,190
12,668
9,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
4 / 2 / 4
8,684
482
6,793
11,786
4,780
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
OMEGAΩ
Izanami
13
3 / 6 / 5
8,691
483
5,248
11,733
3,789
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cerberus
Vacilator
Cerberus
11
1 / 5 / 6
7,794
433
4,632
11,807
7,563
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

15
4 / 4 / 2
9,278
515
8,310
13,071
4,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
31
21
Kills
13
14
Deaths
21
23
Assists
18
Player
Kills
Deaths
Assists
KDA
W
4
2
2
2.5
W
Pele
3
2
6
3
L
Bellona
GegeOBolado
Bellona
1
4
1
0.38
L
4
2
4
3
W
Bacchus
Morenatro
Bacchus
5
2
7
4.25
L
Izanami
OMEGAΩ
Izanami
3
6
5
0.92
L
Cerberus
Vacilator
Cerberus
1
5
6
0.8
W
Janus
6
2
2
3.5
L
4
4
2
1.25
W
Artemis
zAcronoz
Artemis
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,699
Damage
32,173
54,451
Taken
61,065
21,751
Mitigated
30,071
17,149
Healing
14,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,963
1,547
0
3,062
9,864
3,107
1,345
0
9,864
50,509
0
W
Pele
9,529
1,869
0
4,538
12,372
3,928
136
2,551
9,821
0
62,992
L
Bellona
GegeOBolado
Bellona
7,190
2,788
0
4,101
12,668
9,155
1,094
5,377
6,789
0
42,443
L
6,793
1,313
0
3,258
11,786
4,780
293
4,415
7,281
0
50,331
W
Bacchus
Morenatro
Bacchus
6,076
714
278
3,807
10,593
7,189
538
3,640
6,953
27,046
0
L
Izanami
OMEGAΩ
Izanami
5,248
2,316
0
1,270
11,733
3,789
38
3,934
7,765
0
44,721
L
Cerberus
Vacilator
Cerberus
4,632
379
0
2,301
11,807
7,563
0
4,444
7,363
18,410
0
W
Janus
12,663
1,508
0
3,671
10,701
3,523
118
4,251
6,450
68,982
0
L
8,310
2,465
0
4,019
13,071
4,784
1,096
7,866
5,165
57,166
0
W
Artemis
zAcronoz
Artemis
7,468
3,690
0
1,793
10,921
4,004
120
2,500
8,421
0
44,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,207
Gold Earned
42,592
447
Minions Killed
417
0
Camps Cleared
0
1,644,628
Distance Traveled
1,627,808
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,010
501
100
6
0
306,640
0
W
Pele
9,035
502
106
6
0
345,173
0
L
Bellona
8,145
453
87
5
0
318,714
0
L
Pele
8,684
482
85
5
0
373,483
3
W
Bacchus
8,361
465
43
2
0
355,785
3
L
Izanami
8,691
483
85
5
0
306,644
0
L
Cerberus
7,794
433
44
2
0
340,402
1
W
Janus
10,523
585
136
8
0
325,385
2
L
Sol
9,278
515
116
6
0
288,565
1
W
Artemis
8,278
460
62
3
0
311,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role