Player Matchup

Chaac
Chaac
Bougon
Chaac
Level 57
God Stats
2W - 6L
1,600 SR
Queue Stats
37W - 42L
1,527 Elo+
Party 1
Thor
Thor
BouteDeTourbe
Thor
Level 46
God Stats
13W - 4L
1,795 SR
Queue Stats
24W - 25L
1,517 Elo+
Party 1
Danzaburou
Danzaburou
Fandalp
Danzaburou
Level 46
God Stats
6W - 9L
1,527 SR
Queue Stats
45W - 61L
1,493 Elo+
Party 1
Cthulhu
Cthulhu
Fandou
Cthulhu
Level 49
God Stats
2W - 4L
1,412 SR
Queue Stats
16W - 22L
1,505 Elo+
Party 1
Discordia
Discordia
MevePau
Discordia
Level 36
God Stats
22W - 14L
1,649 SR
Queue Stats
42W - 50L
1,511 Elo+
Party 1
Team Averages
Level 47
1,597 SR
1,511 Elo+

VS

Team Averages
Level 78
1,515 SR
1,604 Elo+
Kuzenbo
Kuzenbo
GrinInn
Kuzenbo
Level 88
God Stats
17W - 8L
1,809 SR
Queue Stats
473W - 397L
1,705 Elo+
Party 2
Heimdallr
Heimdallr
Kaos162001
Heimdallr
Level 86
God Stats
25W - 22L
1,242 SR
Queue Stats
345W - 333L
1,532 Elo+
Solo
Vulcan
Vulcan
ThatRichSal
Vulcan
Level 46
God Stats
10W - 4L
1,790 SR
Queue Stats
237W - 147L
1,745 Elo+
Party 2
Gilgamesh
Gilgamesh
tiggurai
Gilgamesh
Level 101
God Stats
65W - 98L
1,513 SR
Queue Stats
605W - 654L
1,507 Elo+
Solo
Mulan
Mulan
xBuildThatWallx
Mulan
Level 69
God Stats
6W - 9L
1,224 SR
Queue Stats
110W - 103L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Bougon
Chaac
18
1 / 5 / 1
11,925
442
11,616
25,965
22,855
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

17
4 / 5 / 1
11,341
420
6,370
23,002
8,862
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Danzaburou
Fandalp
Danzaburou
20
2 / 5 / 2
13,158
487
17,908
28,675
11,928
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Fandou
Cthulhu
13
1 / 7 / 1
9,781
362
5,496
18,581
11,035
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Discordia
MevePau
Discordia
15
0 / 7 / 2
10,499
389
11,685
13,936
4,591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
GrinInn
Kuzenbo
20
11 / 1 / 15
15,742
583
28,459
31,934
49,609
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heimdallr
Kaos162001
Heimdallr
19
3 / 4 / 11
13,099
485
11,668
23,126
10,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Vulcan
20
11 / 2 / 11
14,960
554
31,880
17,257
8,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
tiggurai
Gilgamesh
20
4 / 1 / 11
13,328
494
9,012
18,152
17,077
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

4
0 / 0 / 0
8,088
300
0
96
18
Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
77
8
Kills
29
29
Deaths
8
7
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Chaac
Bougon
Chaac
1
5
1
0.3
L
4
5
1
0.9
L
Danzaburou
Fandalp
Danzaburou
2
5
2
0.6
L
Cthulhu
Fandou
Cthulhu
1
7
1
0.21
W
Kuzenbo
GrinInn
Kuzenbo
11
1
15
18.5
W
Heimdallr
Kaos162001
Heimdallr
3
4
11
2.13
L
Discordia
MevePau
Discordia
0
7
2
0.14
W
Vulcan
11
2
11
8.25
W
Gilgamesh
tiggurai
Gilgamesh
4
1
11
9.5
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,075
Damage
81,019
110,159
Taken
90,565
59,271
Mitigated
86,293
33,816
Healing
30,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Bougon
Chaac
11,616
2,845
0
8,908
25,965
22,855
32
13,406
12,415
0
81,393
L
6,370
1,714
0
5,778
23,002
8,862
0
12,729
9,913
0
62,824
L
Danzaburou
Fandalp
Danzaburou
17,908
8,330
0
13,100
28,675
11,928
0
11,981
16,572
0
127,549
L
Cthulhu
Fandou
Cthulhu
5,496
516
381
3,381
18,581
11,035
0
11,031
7,382
25,290
0
W
Kuzenbo
GrinInn
Kuzenbo
28,459
7,878
0
8,219
31,934
49,609
1,180
6,051
25,282
83,176
0
W
Heimdallr
Kaos162001
Heimdallr
11,668
6,293
0
10,015
23,126
10,924
4,903
3,012
20,041
0
96,667
L
Discordia
MevePau
Discordia
11,685
177
0
2,268
13,936
4,591
142
10,156
3,389
60,608
0
W
Vulcan
31,880
7,616
327
6,035
17,257
8,665
1,904
4,852
11,763
130,448
0
W
Gilgamesh
tiggurai
Gilgamesh
9,012
1,901
0
6,111
18,152
17,077
1,590
3,274
14,331
149
68,002
W
0
0
0
0
96
18
0
0
96
0
749

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,704
Gold Earned
65,217
609
Minions Killed
493
0
Camps Cleared
0
2,429,507
Distance Traveled
2,039,902
26
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,925
442
156
6
0
471,273
10
L
Thor
11,341
420
116
4
0
519,394
5
L
Danzaburou
13,158
487
194
7
0
558,647
2
L
Cthulhu
9,781
362
32
1
0
370,698
3
W
Kuzenbo
15,742
583
60
2
0
525,790
0
W
Heimdallr
13,099
485
139
5
0
421,171
1
L
Discordia
10,499
389
111
4
0
509,495
6
W
Vulcan
14,960
554
187
7
0
542,786
11
W
Gilgamesh
13,328
494
103
4
0
533,401
4
W
Mulan
8,088
300
4
0
0
16,754
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role