Player Matchup

Bacchus
Bacchus
AshEvilDead
Bacchus
Level 128
God Stats
5W - 6L
1,500 SR
Queue Stats
118W - 113L
1,524 Elo+
Party 1
Da Ji
Da Ji
CANCERDANCERS
Da Ji
Level 103
God Stats
3W - 8L
1,423 SR
Queue Stats
104W - 100L
1,527 Elo+
Party 1
He Bo
He Bo
Makk78
He Bo
Level 160
God Stats
2W - 8L
1,354 SR
Queue Stats
230W - 245L
1,496 Elo+
Solo
Scylla
Scylla
Tchoukz
Scylla
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 8L
1,221 Elo+
Solo
Gilgamesh
Gilgamesh
ˇ忍一时越想越气退一步越想越亏ˇ
Gilgamesh
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 127
1,455 SR
1,454 Elo+

VS

Team Averages
Level 138
1,658 SR
1,644 Elo+
Nox
Nox
Qsyx
Nox
Level 160
God Stats
3W - 0L
1,534 SR
Queue Stats
39W - 36L
1,567 Elo+
Party 2
Mercury
Mercury
SoulofNaruto
Mercury
Level 158
God Stats
1W - 0L
1,760 SR
Queue Stats
13W - 9L
1,587 Elo+
Party 2
Medusa
Medusa
Wryvend
Medusa
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
blackmosquitoo
Tsukuyomi
Level 160
God Stats
1W - 1L
1,825 SR
Queue Stats
15W - 12L
1,849 Elo+
Party 2
Raijin
Raijin
negronut8751
Raijin
Level 123
God Stats
4W - 0L
1,670 SR
Queue Stats
17W - 18L
1,719 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
AshEvilDead
Bacchus
18
4 / 7 / 12
12,343
1,122
12,656
20,997
24,480
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
8 / 13 / 10
12,641
1,149
12,498
21,569
10,616
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

He Bo
Makk78
He Bo
17
2 / 13 / 12
10,641
967
10,171
18,910
6,640
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Scylla
Tchoukz
Scylla
16
2 / 10 / 10
10,650
968
7,957
16,729
5,440
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 9 / 8
11,388
1,035
5,869
27,777
33,502
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Team 1 Tickets

0

VS

Team 2 Tickets

203

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Qsyx
Nox
19
5 / 1 / 29
12,015
1,092
12,266
6,102
3,164
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
SoulofNaruto
Mercury
20
14 / 6 / 21
13,299
1,209
18,449
14,216
6,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
Wryvend
Medusa
20
7 / 3 / 27
12,671
1,152
12,740
7,112
2,517
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Tsukuyomi
blackmosquitoo
Tsukuyomi
19
10 / 8 / 24
13,250
1,205
25,766
15,099
6,450
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Raijin
20
16 / 2 / 24
14,864
1,351
27,957
11,771
4,829
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
177
20
Kills
52
52
Deaths
20
52
Assists
125
Player
Kills
Deaths
Assists
KDA
L
Bacchus
AshEvilDead
Bacchus
4
7
12
1.43
L
8
13
10
1
L
He Bo
Makk78
He Bo
2
13
12
0.62
W
Nox
Qsyx
Nox
5
1
29
19.5
W
Mercury
SoulofNaruto
Mercury
14
6
21
4.08
L
Scylla
Tchoukz
Scylla
2
10
10
0.7
W
Medusa
Wryvend
Medusa
7
3
27
6.83
W
Tsukuyomi
blackmosquitoo
Tsukuyomi
10
8
24
2.75
W
Raijin
16
2
24
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,151
Damage
97,178
105,982
Taken
54,300
80,678
Mitigated
23,233
2,455
Healing
4,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
AshEvilDead
Bacchus
12,656
1,203
0
1,160
20,997
24,480
0
11,654
9,343
24,014
0
L
12,498
2,575
0
243
21,569
10,616
0
6,593
14,976
0
29,112
L
He Bo
Makk78
He Bo
10,171
623
0
360
18,910
6,640
0
6,048
12,862
22,883
0
W
Nox
Qsyx
Nox
12,266
663
0
243
6,102
3,164
0
4,130
1,972
20,340
0
W
Mercury
SoulofNaruto
Mercury
18,449
12,808
0
822
14,216
6,273
0
6,786
7,430
0
30,586
L
Scylla
Tchoukz
Scylla
7,957
367
0
656
16,729
5,440
0
4,889
11,840
40,560
0
W
Medusa
Wryvend
Medusa
12,740
4,248
0
0
7,112
2,517
0
2,362
3,917
0
40,182
W
Tsukuyomi
blackmosquitoo
Tsukuyomi
25,766
8,323
0
27
15,099
6,450
0
9,911
5,188
0
41,648
W
Raijin
27,957
3,364
0
3,261
11,771
4,829
0
7,595
4,176
51,157
0
L
5,869
405
0
36
27,777
33,502
0
11,039
16,738
0
27,464

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,663
Gold Earned
66,099
177
Minions Killed
202
6
Camps Cleared
9
1,018,927
Distance Traveled
1,141,223
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
12,343
1,122
22
2
0
226,944
0
L
Da Ji
12,641
1,149
28
3
0
200,383
0
L
He Bo
10,641
967
21
2
3
191,007
0
W
Nox
12,015
1,092
23
2
0
238,224
0
W
Mercury
13,299
1,209
20
2
2
259,740
0
L
Scylla
10,650
968
79
7
3
200,982
0
W
Medusa
12,671
1,152
76
7
3
221,125
3
W
Tsukuyomi
13,250
1,205
25
2
2
218,169
0
W
Raijin
14,864
1,351
58
5
2
203,965
1
L
Gilgamesh
11,388
1,035
27
2
0
199,611
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role