Player Matchup

Medusa
Medusa
Gold II
 
Medusa
Gold II
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold III
Blase Hughes
Nu Wa
Gold III
Level 128
God Stats
88W - 75L
1,539 SR
Queue Stats
139W - 138L
1,580 MMR
Party 1
Geb
Geb
Silver I
Sir ARABE
Geb
Silver I
Level 106
God Stats
1W - 0L
1,562 SR
Queue Stats
13W - 12L
1,495 MMR
Solo
Arachne
Arachne
Gold IV
weetsim
Arachne
Gold IV
Level 131
God Stats
11W - 12L
1,817 SR
Queue Stats
148W - 152L
1,493 MMR
Solo
Chaac
Chaac
Gold III
xKRDx
Chaac
Gold III
Level 155
God Stats
1W - 1L
1,758 SR
Queue Stats
85W - 91L
1,436 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 132
1,635 SR
1,501 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 98
1,537 SR
1,503 MMR
Anhur
Anhur
Gold III
 
Anhur
Gold III
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Bronze III
Iconic412
Thanatos
Bronze III
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze III
JayBeeDaGoat
Cthulhu
Bronze III
Level 68
God Stats
0W - 1L
1,660 SR
Queue Stats
52W - 67L
1,516 MMR
Solo
Khepri
Khepri
Gold III
milom11
Khepri
Gold III
Level 128
God Stats
19W - 14L
1,526 SR
Queue Stats
312W - 325L
1,490 MMR
Solo
Raijin
Raijin
Platinum V
serjaguer9
Raijin
Platinum V
Level 129
God Stats
1W - 3L
1,500 SR
Queue Stats
415W - 402L
1,510 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
18
5 / 2 / 3
11,867
625
7,895
9,244
2,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
9 / 4 / 10
12,010
632
17,944
9,979
3,958
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
7 / 4 / 7
10,838
570
6,008
14,887
13,120
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
weetsim
Arachne
17
5 / 2 / 8
11,478
604
10,662
15,418
7,228
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chaac
xKRDx
Chaac
17
3 / 0 / 9
11,205
590
7,668
12,231
10,919
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
Cu ChulainnGuan YuDanzaburouAthenaSet

VS

Bans
ScyllaApolloSobekTsukuyomiKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
1 / 5 / 2
8,899
468
3,909
16,167
5,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
Iconic412
Thanatos
12
3 / 6 / 2
8,198
431
5,541
14,497
4,487
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
JayBeeDaGoat
Cthulhu
14
0 / 4 / 5
7,988
420
5,464
13,139
10,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Khepri
milom11
Khepri
13
0 / 5 / 5
8,061
424
4,054
13,000
10,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Raijin
serjaguer9
Raijin
15
5 / 9 / 3
9,504
500
10,321
12,750
4,071
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
26
29
Kills
9
12
Deaths
29
37
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
5
2
3
3.25
L
Anhur
 
Anhur
1
5
2
0.4
W
9
4
10
3.5
L
Thanatos
Iconic412
Thanatos
3
6
2
0.67
L
Cthulhu
JayBeeDaGoat
Cthulhu
0
4
5
0.63
W
7
4
7
2.63
L
Khepri
milom11
Khepri
0
5
5
0.5
L
Raijin
serjaguer9
Raijin
5
9
3
0.72
W
Arachne
weetsim
Arachne
5
2
8
4.5
W
Chaac
xKRDx
Chaac
3
0
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,177
Damage
29,289
61,759
Taken
69,553
38,201
Mitigated
34,524
18,757
Healing
18,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,895
3,947
0
4,361
9,244
2,976
6,255
1,709
7,535
0
91,688
L
Anhur
 
Anhur
3,909
1,899
0
5,339
16,167
5,068
0
3,365
12,802
0
59,337
W
17,944
4,914
0
1,689
9,979
3,958
2,966
4,718
5,161
71,581
0
L
Thanatos
Iconic412
Thanatos
5,541
2,258
0
6,820
14,497
4,487
0
3,703
10,794
0
39,711
L
Cthulhu
JayBeeDaGoat
Cthulhu
5,464
455
0
2,627
13,139
10,302
0
4,124
9,015
42,081
0
W
6,008
606
0
1,768
14,887
13,120
567
5,534
9,328
27,987
0
L
Khepri
milom11
Khepri
4,054
278
0
2,145
13,000
10,596
0
5,815
7,185
31,597
0
L
Raijin
serjaguer9
Raijin
10,321
998
147
1,745
12,750
4,071
0
6,971
5,779
60,672
0
W
Arachne
weetsim
Arachne
10,662
9,626
0
4,688
15,418
7,228
1,062
3,990
11,353
0
78,566
W
Chaac
xKRDx
Chaac
7,668
1,537
0
6,251
12,231
10,919
1,717
3,500
8,543
26
56,747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,398
Gold Earned
42,650
531
Minions Killed
432
0
Camps Cleared
0
1,743,892
Distance Traveled
1,522,628
20
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,867
625
144
8
0
323,911
6
L
Anhur
8,899
468
108
6
0
291,559
1
W
Nu Wa
12,010
632
115
6
0
323,766
6
L
Thanatos
8,198
431
71
4
0
303,854
5
L
Cthulhu
7,988
420
79
4
0
334,889
0
W
Geb
10,838
570
46
2
0
343,884
0
L
Khepri
8,061
424
53
3
0
327,351
7
L
Raijin
9,504
500
121
6
0
264,975
2
W
Arachne
11,478
604
113
6
0
372,240
3
W
Chaac
11,205
590
113
6
0
380,091
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role