Player Matchup

Merlin
Merlin
Aramilk
Merlin
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
Icole12
Sylvanus
Level 24
God Stats
0W - 1L
1,488 SR
Queue Stats
24W - 29L
1,608 Elo+
Party 2
Gilgamesh
Gilgamesh
OctupleNewt
Gilgamesh
Level 45
God Stats
0W - 3L
1,379 SR
Queue Stats
7W - 12L
1,440 Elo+
Party 3
Mercury
Mercury
buttttz
Mercury
Level 40
God Stats
4W - 4L
1,669 SR
Queue Stats
199W - 182L
1,545 Elo+
Party 3
Izanami
Izanami
dawng
Izanami
Level 27
God Stats
17W - 9L
1,711 SR
Queue Stats
94W - 90L
1,535 Elo+
Party 3
Team Averages
Level 40
1,550 SR
1,526 Elo+

VS

Team Averages
Level 68
1,527 SR
1,560 Elo+
Xbalanque
Xbalanque
SirCervantes
Xbalanque
Level 53
God Stats
8W - 4L
1,500 SR
Queue Stats
169W - 144L
1,585 Elo+
Party 1
Ravana
Ravana
Vikcvinegar
Ravana
Level 104
God Stats
7W - 4L
1,500 SR
Queue Stats
222W - 179L
1,594 Elo+
Party 1
Bakasura
Bakasura
andopio
Bakasura
Level 116
God Stats
7W - 2L
1,696 SR
Queue Stats
163W - 139L
1,573 Elo+
Party 1
Terra
Terra
heavyhallee
Terra
Level 44
God Stats
8W - 6L
1,616 SR
Queue Stats
97W - 95L
1,482 Elo+
Solo
Baron Samedi
Baron Samedi
polar3bear3man
Baron Samedi
Level 23
God Stats
1W - 1L
1,325 SR
Queue Stats
34W - 29L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Aramilk
Merlin
18
3 / 10 / 5
11,651
485
12,967
20,025
7,973
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Icole12
Sylvanus
15
1 / 10 / 5
9,119
380
4,477
22,737
16,887
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
OctupleNewt
Gilgamesh
16
0 / 13 / 1
10,413
434
7,683
22,622
15,501
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Heavy Mace

Heavy Mace

+30
Physical Power

Mercury
buttttz
Mercury
18
6 / 8 / 3
11,691
487
12,057
23,540
10,073
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
dawng
Izanami
17
1 / 9 / 5
10,806
450
10,377
19,834
7,153
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
SirCervantes
Xbalanque
18
7 / 4 / 14
12,579
524
14,463
19,329
7,943
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ravana
20
21 / 0 / 8
15,101
629
22,663
17,044
16,432
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bakasura
andopio
Bakasura
20
9 / 2 / 10
13,803
575
12,924
14,806
8,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+55
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

18
8 / 3 / 16
12,163
507
14,630
21,923
17,541
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Baron Samedi
polar3bear3man
Baron Samedi
20
5 / 3 / 9
13,721
572
18,670
17,495
9,417
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
107
11
Kills
50
50
Deaths
12
19
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Merlin
Aramilk
Merlin
3
10
5
0.55
L
Sylvanus
Icole12
Sylvanus
1
10
5
0.35
L
Gilgamesh
OctupleNewt
Gilgamesh
0
13
1
0.04
W
Xbalanque
SirCervantes
Xbalanque
7
4
14
3.5
W
Ravana
21
0
8
25
W
Bakasura
andopio
Bakasura
9
2
10
7
L
Mercury
buttttz
Mercury
6
8
3
0.94
L
Izanami
dawng
Izanami
1
9
5
0.39
W
8
3
16
5.33
W
Baron Samedi
polar3bear3man
Baron Samedi
5
3
9
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,561
Damage
83,350
108,758
Taken
90,597
57,587
Mitigated
59,773
16,944
Healing
40,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
Aramilk
Merlin
12,967
1,330
0
2,419
20,025
7,973
0
8,467
11,558
79,214
0
L
Sylvanus
Icole12
Sylvanus
4,477
1,692
2,461
5,480
22,737
16,887
0
9,961
12,006
24,816
5,659
L
Gilgamesh
OctupleNewt
Gilgamesh
7,683
2,071
0
2,096
22,622
15,501
3,130
8,258
14,364
0
67,617
W
Xbalanque
SirCervantes
Xbalanque
14,463
3,653
0
3,975
19,329
7,943
2,621
4,181
15,074
0
77,230
W
Ravana
22,663
8,059
0
11,202
17,044
16,432
3,506
2,865
14,104
0
92,654
W
Bakasura
andopio
Bakasura
12,924
7,732
0
6,354
14,806
8,440
1,708
2,124
12,630
0
91,327
L
Mercury
buttttz
Mercury
12,057
4,457
0
774
23,540
10,073
0
5,249
18,291
0
77,658
L
Izanami
dawng
Izanami
10,377
7,044
0
3,714
19,834
7,153
344
4,044
15,720
0
77,262
W
14,630
3,424
4,110
8,045
21,923
17,541
450
5,581
16,268
40,787
0
W
Baron Samedi
polar3bear3man
Baron Samedi
18,670
754
758
6,346
17,495
9,417
3,154
6,404
10,607
95,528
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,680
Gold Earned
67,367
573
Minions Killed
624
0
Camps Cleared
0
1,984,506
Distance Traveled
2,372,456
17
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,651
485
130
5
0
370,068
5
L
Sylvanus
9,119
380
51
2
0
366,858
0
L
Gilgamesh
10,413
434
127
5
0
417,588
1
W
Xbalanque
12,579
524
100
4
0
422,684
0
W
Ravana
15,101
629
124
5
0
512,273
0
W
Bakasura
13,803
575
166
7
0
540,370
0
L
Mercury
11,691
487
115
5
0
446,573
7
L
Izanami
10,806
450
150
6
0
383,419
4
W
Terra
12,163
507
60
3
0
469,750
4
W
Baron Samedi
13,721
572
174
7
0
427,379
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role