Player Matchup

Chiron
Chiron
Silver I
Ferezah
Chiron
Silver I
Level 127
God Stats
5W - 4L
1,523 SR
Queue Stats
63W - 73L
1,165 MMR
Solo
Neith
Neith
Silver I
Insincerelymine
Neith
Silver I
Level 149
God Stats
19W - 27L
1,497 SR
Queue Stats
378W - 382L
1,143 MMR
Solo
Bacchus
Bacchus
Silver I
Quatonek
Bacchus
Silver I
Level 68
God Stats
25W - 13L
1,793 SR
Queue Stats
190W - 217L
1,134 MMR
Solo
Awilix
Awilix
Silver III
sadasani
Awilix
Silver III
Level 48
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 25L
1,084 MMR
Solo
Cerberus
Cerberus
Gold IV
zapshap
Cerberus
Gold IV
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 99
1,563 SR
1,205 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 93
1,585 SR
1,139 MMR
Ganesha
Ganesha
Silver I
BetterThanDave
Ganesha
Silver I
Level 92
God Stats
22W - 18L
1,457 SR
Queue Stats
530W - 532L
1,147 MMR
Party 1
Hun Batz
Hun Batz
Silver I
FistFullOfEbola
Hun Batz
Silver I
Level 123
God Stats
1W - 1L
1,696 SR
Queue Stats
29W - 41L
1,243 MMR
Solo
Nemesis
Nemesis
Silver II
PrinceAlii
Nemesis
Silver II
Level 65
God Stats
1W - 1L
1,725 SR
Queue Stats
270W - 275L
1,075 MMR
Solo
Danzaburou
Danzaburou
Silver II
Upproarr
Danzaburou
Silver II
Level 109
God Stats
4W - 9L
1,442 SR
Queue Stats
510W - 500L
1,019 MMR
Party 1
Chronos
Chronos
Silver I
xxxPowerPoint
Chronos
Silver I
Level 77
God Stats
44W - 37L
1,606 SR
Queue Stats
117W - 141L
1,212 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Ferezah
Chiron
17
3 / 2 / 6
10,712
564
8,674
10,342
3,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
7 / 2 / 8
10,565
556
12,628
13,999
5,458
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Quatonek
Bacchus
16
5 / 0 / 16
10,075
530
11,247
13,352
12,203
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
sadasani
Awilix
17
9 / 0 / 9
11,248
592
9,653
10,918
5,878
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cerberus
zapshap
Cerberus
19
5 / 1 / 7
11,874
625
11,371
18,848
17,094
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
TiamatSetAthenaErlang ShenTsukuyomi

VS

Bans
Guan YuCu ChulainnScyllaAphroditeYmir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 3
7,729
407
5,718
13,863
7,297
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Hun Batz
14
2 / 5 / 1
8,747
460
7,807
12,543
6,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Nemesis
PrinceAlii
Nemesis
14
1 / 5 / 0
8,456
445
8,627
15,422
7,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Danzaburou
Upproarr
Danzaburou
15
1 / 5 / 1
8,890
468
3,998
13,629
4,537
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
14
1 / 8 / 1
8,796
463
9,948
16,750
4,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
11
29
Kills
5
5
Deaths
29
46
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Chiron
Ferezah
Chiron
3
2
6
3
L
Hun Batz
2
5
1
0.5
W
7
2
8
5.5
L
Nemesis
PrinceAlii
Nemesis
1
5
0
0.2
W
Bacchus
Quatonek
Bacchus
5
0
16
13
L
Danzaburou
Upproarr
Danzaburou
1
5
1
0.3
W
Awilix
sadasani
Awilix
9
0
9
13.5
L
Chronos
1
8
1
0.19
W
Cerberus
zapshap
Cerberus
5
1
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,573
Damage
36,098
67,459
Taken
72,207
43,974
Mitigated
29,915
31,551
Healing
17,070
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,718
725
0
2,835
13,863
7,297
0
4,005
9,858
27,166
0
W
Chiron
Ferezah
Chiron
8,674
4,304
1,207
5,259
10,342
3,341
5,470
2,875
7,453
0
83,741
L
Hun Batz
7,807
2,402
0
3,438
12,543
6,059
0
2,921
9,622
0
49,269
W
12,628
5,689
0
4,145
13,999
5,458
3,083
7,175
6,824
0
73,538
L
Nemesis
PrinceAlii
Nemesis
8,627
2,850
0
2,330
15,422
7,665
0
7,605
7,817
0
51,913
W
Bacchus
Quatonek
Bacchus
11,247
1,817
433
6,355
13,352
12,203
0
4,684
8,668
34,134
0
L
Danzaburou
Upproarr
Danzaburou
3,998
1,677
0
4,603
13,629
4,537
1,154
3,252
10,377
0
63,479
W
Awilix
sadasani
Awilix
9,653
3,245
0
4,321
10,918
5,878
0
1,303
9,615
0
64,448
L
Chronos
9,948
1,445
0
3,864
16,750
4,357
0
4,835
11,915
67,728
0
W
Cerberus
zapshap
Cerberus
11,371
536
0
9,831
18,848
17,094
382
3,196
15,652
79,907
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,474
Gold Earned
42,618
603
Minions Killed
467
0
Camps Cleared
0
1,962,986
Distance Traveled
1,763,541
21
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,729
407
21
1
0
346,825
2
W
Chiron
10,712
564
148
8
0
385,216
5
L
Hun Batz
8,747
460
99
5
0
417,754
4
W
Neith
10,565
556
118
6
0
341,505
5
L
Nemesis
8,456
445
103
5
0
355,639
8
W
Bacchus
10,075
530
45
2
0
395,248
8
L
Danzaburou
8,890
468
123
6
0
314,435
3
W
Awilix
11,248
592
108
6
0
437,677
0
L
Chronos
8,796
463
121
6
0
328,888
4
W
Cerberus
11,874
625
184
10
0
403,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role