Player Matchup

Ymir
Ymir
IStarkiller7
Ymir
Level 96
God Stats
8W - 8L
1,621 SR
Queue Stats
18W - 21L
1,569 Elo+
Party 2
King Arthur
King Arthur
Jun Dinok
King Arthur
Level 146
God Stats
8W - 7L
1,629 SR
Queue Stats
175W - 135L
1,670 Elo+
Party 2
Heimdallr
Heimdallr
KindokAh Dov
Heimdallr
Level 108
God Stats
20W - 7L
1,450 SR
Queue Stats
152W - 128L
1,537 Elo+
Party 2
Janus
Janus
KroAl Dahyun
Janus
Level 158
God Stats
3W - 0L
1,521 SR
Queue Stats
130W - 119L
1,638 Elo+
Party 2
Gilgamesh
Gilgamesh
LONE WOLF3078
Gilgamesh
Level 146
God Stats
3W - 1L
1,231 SR
Queue Stats
133W - 122L
1,618 Elo+
Party 2
Team Averages
Level 131
1,490 SR
1,607 Elo+

VS

Team Averages
Level 119
1,683 SR
1,607 Elo+
Tsukuyomi
Tsukuyomi
ItZSupremeK
Tsukuyomi
Level 104
God Stats
18W - 11L
1,716 SR
Queue Stats
345W - 299L
1,602 Elo+
Party 3
Apollo
Apollo
Kemoyin_Warlock
Apollo
Level 129
God Stats
3W - 4L
1,654 SR
Queue Stats
685W - 668L
1,585 Elo+
Party 1
Merlin
Merlin
PromptedWalk911
Merlin
Level 126
God Stats
6W - 9L
1,449 SR
Queue Stats
811W - 757L
1,575 Elo+
Solo
Gilgamesh
Gilgamesh
VastReality
Gilgamesh
Level 129
God Stats
23W - 11L
1,882 SR
Queue Stats
825W - 780L
1,668 Elo+
Party 1
Hel
Hel
YvanTaMaman
Hel
Level 108
God Stats
6W - 10L
1,715 SR
Queue Stats
265W - 232L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 1
6,925
462
1,708
8,105
4,168
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

King Arthur
Jun Dinok
King Arthur
16
7 / 0 / 3
9,412
627
15,490
19,171
12,209
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Heimdallr
KindokAh Dov
Heimdallr
15
3 / 2 / 1
8,424
562
9,210
8,473
2,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

14
2 / 1 / 0
8,202
547
3,222
5,494
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
LONE WOLF3078
Gilgamesh
14
3 / 1 / 4
8,188
546
5,614
10,171
4,590
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ItZSupremeK
Tsukuyomi
13
3 / 2 / 0
7,457
497
6,040
9,035
3,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 4 / 1
7,180
479
5,013
13,396
4,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

13
0 / 2 / 1
7,846
523
7,141
6,366
2,507
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
VastReality
Gilgamesh
12
0 / 5 / 0
7,069
471
8,933
14,379
8,383
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
1 / 2 / 2
7,025
468
3,987
9,083
5,790
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
9
15
Kills
5
5
Deaths
15
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
Tsukuyomi
ItZSupremeK
Tsukuyomi
3
2
0
1.5
W
King Arthur
Jun Dinok
King Arthur
7
0
3
8.5
L
1
4
1
0.38
W
Heimdallr
KindokAh Dov
Heimdallr
3
2
1
1.75
W
2
1
0
2
W
Gilgamesh
LONE WOLF3078
Gilgamesh
3
1
4
5
L
0
2
1
0.25
L
Gilgamesh
VastReality
Gilgamesh
0
5
0
0
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,244
Damage
31,114
51,414
Taken
52,259
25,467
Mitigated
24,265
18,516
Healing
20,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,708
256
0
1,844
8,105
4,168
248
2,457
5,575
22,724
0
L
Tsukuyomi
ItZSupremeK
Tsukuyomi
6,040
2,414
0
3,407
9,035
3,388
0
981
8,054
0
48,708
W
King Arthur
Jun Dinok
King Arthur
15,490
2,548
0
8,156
19,171
12,209
17
2,371
16,721
0
67,417
L
5,013
3,058
0
4,388
13,396
4,197
0
830
12,566
0
44,277
W
Heimdallr
KindokAh Dov
Heimdallr
9,210
5,040
0
3,224
8,473
2,967
0
1,398
7,005
0
64,697
W
3,222
318
0
1,718
5,494
1,533
0
1,727
3,551
61,933
0
W
Gilgamesh
LONE WOLF3078
Gilgamesh
5,614
1,192
0
3,574
10,171
4,590
0
2,543
7,434
0
50,257
L
7,141
270
0
925
6,366
2,507
0
1,537
4,829
56,113
0
L
Gilgamesh
VastReality
Gilgamesh
8,933
2,035
0
3,942
14,379
8,383
0
0
14,379
0
49,512
L
3,987
419
3,741
4,434
9,083
5,790
377
1,582
7,501
32,407
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,151
Gold Earned
36,577
511
Minions Killed
484
0
Camps Cleared
0
1,468,467
Distance Traveled
1,393,250
19
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,925
462
52
3
0
280,905
2
L
Tsukuyomi
7,457
497
94
6
0
306,048
3
W
King Arthur
9,412
627
116
8
0
326,202
5
L
Apollo
7,180
479
100
7
0
303,934
2
W
Heimdallr
8,424
562
122
8
0
243,244
5
W
Janus
8,202
547
133
9
0
287,729
4
W
Gilgamesh
8,188
546
88
6
0
330,387
3
L
Merlin
7,846
523
134
9
0
262,453
4
L
Gilgamesh
7,069
471
102
7
0
236,531
0
L
Hel
7,025
468
54
4
0
284,284
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role