Player Matchup

Horus
Horus
IMJASONGAMINGXD
Horus
Level 126
God Stats
1W - 0L
1,607 SR
Queue Stats
41W - 64L
1,456 Elo+
Party 1
Gilgamesh
Gilgamesh
Impulse1912
Gilgamesh
Level 122
God Stats
4W - 2L
1,557 SR
Queue Stats
45W - 63L
1,477 Elo+
Party 1
Ra
Ra
KNDGVoid
Ra
Level 127
God Stats
3W - 1L
1,284 SR
Queue Stats
27W - 44L
1,402 Elo+
Party 1
Anubis
Anubis
xxSNIPERLEGEND1
Anubis
Level 114
God Stats
1W - 0L
1,720 SR
Queue Stats
33W - 41L
1,474 Elo+
Party 1
Team Averages
Level 122
1,542 SR
1,452 Elo+

VS

Team Averages
Level 70
1,677 SR
1,536 Elo+
Hera
Hera
ChronicallyMoist
Hera
Level 66
God Stats
1W - 1L
1,733 SR
Queue Stats
8W - 9L
1,433 Elo+
Party 2
Guan Yu
Guan Yu
Dixie__Rekt420
Guan Yu
Level 67
God Stats
5W - 3L
1,722 SR
Queue Stats
15W - 19L
1,506 Elo+
Party 2
Scylla
Scylla
Dixon_Urface
Scylla
Level 62
God Stats
4W - 4L
1,684 SR
Queue Stats
26W - 19L
1,667 Elo+
Party 2
Gilgamesh
Gilgamesh
Mister__Mufasa
Gilgamesh
Level 83
God Stats
1W - 3L
1,567 SR
Queue Stats
32W - 36L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 3 / 6
10,603
757
6,111
13,698
10,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gilgamesh
Impulse1912
Gilgamesh
17
8 / 3 / 4
11,256
804
13,517
14,190
8,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

17
2 / 3 / 6
10,739
767
10,717
9,719
3,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
8 / 4 / 6
11,788
842
19,467
14,760
7,342
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 5 / 5
9,641
689
12,321
10,566
3,163
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 4 / 5
9,977
713
11,643
19,099
17,671
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Scylla
16
2 / 4 / 5
9,592
685
11,247
10,215
3,375
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Mister__Mufasa
Gilgamesh
14
3 / 6 / 3
9,521
680
8,328
18,533
10,610
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
31
19
Kills
13
13
Deaths
19
22
Assists
18
Player
Kills
Deaths
Assists
KDA
L
3
5
5
1.1
L
5
4
5
1.88
L
Scylla
2
4
5
1.13
W
1
3
6
1.33
W
Gilgamesh
Impulse1912
Gilgamesh
8
3
4
3.33
W
2
3
6
1.67
L
Gilgamesh
Mister__Mufasa
Gilgamesh
3
6
3
0.75
W
8
4
6
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,812
Damage
43,539
52,367
Taken
58,413
30,179
Mitigated
34,819
20,974
Healing
9,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,321
4,237
0
1,048
10,566
3,163
52
6,504
4,019
34,734
0
L
11,643
2,372
1,296
4,430
19,099
17,671
0
11,011
7,818
0
33,023
L
Scylla
11,247
1,242
0
902
10,215
3,375
0
4,107
6,006
32,965
0
W
6,111
2,626
920
2,330
13,698
10,464
1,079
7,171
6,527
0
19,057
W
Gilgamesh
Impulse1912
Gilgamesh
13,517
4,396
347
4,258
14,190
8,680
300
6,799
7,391
0
28,115
W
10,717
695
1,787
3,096
9,719
3,693
762
3,959
5,760
43,256
0
L
Gilgamesh
Mister__Mufasa
Gilgamesh
8,328
1,630
525
1,182
18,533
10,610
105
8,548
9,857
0
23,508
W
19,467
1,592
0
8,236
14,760
7,342
1,287
5,985
8,775
50,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,386
Gold Earned
38,731
204
Minions Killed
181
11
Camps Cleared
8
963,752
Distance Traveled
892,203
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
9,641
689
41
3
1
209,249
1
L
Guan Yu
9,977
713
45
3
1
236,390
1
L
Scylla
9,592
685
56
4
3
210,921
1
W
Horus
10,603
757
35
3
0
228,094
0
W
Gilgamesh
11,256
804
34
2
1
233,318
2
W
Ra
10,739
767
76
5
5
274,730
1
L
Gilgamesh
9,521
680
39
3
3
235,643
1
W
Anubis
11,788
842
59
4
5
227,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role