Player Matchup

Scylla
Scylla
Baconsaber
Scylla
Level 129
God Stats
19W - 24L
1,493 SR
Queue Stats
908W - 909L
1,562 Elo+
Party 2
Horus
Horus
CaptAwesom3
Horus
Level 127
God Stats
1W - 3L
1,400 SR
Queue Stats
133W - 122L
1,588 Elo+
Party 2
Hachiman
Hachiman
JegaLightDark
Hachiman
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,750 Elo+
Solo
Bacchus
Bacchus
Okilubb
Bacchus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Trent002326
Sobek
Level 129
God Stats
2W - 2L
1,759 SR
Queue Stats
211W - 192L
1,515 Elo+
Solo
Team Averages
Level 109
1,530 SR
1,583 Elo+

VS

Team Averages
Level 134
1,592 SR
1,548 Elo+
Nox
Nox
Jefry627
Nox
Level 133
God Stats
1W - 0L
1,736 SR
Queue Stats
22W - 18L
1,585 Elo+
Party 1
Gilgamesh
Gilgamesh
Kenzotrack
Gilgamesh
Level 96
God Stats
1W - 1L
1,813 SR
Queue Stats
18W - 18L
1,450 Elo+
Party 1
Artio
Artio
Vindictiv3Diva
Artio
Level 154
God Stats
8W - 1L
1,726 SR
Queue Stats
369W - 370L
1,598 Elo+
Solo
Cernunnos
Cernunnos
gohanamon15
Cernunnos
Level 158
God Stats
1W - 5L
1,221 SR
Queue Stats
980W - 942L
1,541 Elo+
Solo
Mercury
Mercury
lPianoManticorel
Mercury
Level 127
God Stats
2W - 0L
1,464 SR
Queue Stats
130W - 125L
1,566 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Baconsaber
Scylla
20
9 / 5 / 6
11,311
754
25,731
16,251
8,092
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
1 / 7 / 8
9,083
606
8,783
25,942
31,375
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hachiman
JegaLightDark
Hachiman
17
3 / 8 / 10
10,490
699
19,807
18,680
9,489
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Okilubb
Bacchus
17
3 / 4 / 8
10,629
709
18,480
24,310
41,499
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
0 / 7 / 11
9,174
612
11,583
27,451
40,281
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
11 / 2 / 14
12,890
859
20,921
12,994
5,752
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gilgamesh
Kenzotrack
Gilgamesh
17
3 / 5 / 22
10,754
717
19,020
21,024
13,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
5 / 2 / 22
11,449
763
11,601
29,303
20,333
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
gohanamon15
Cernunnos
19
6 / 4 / 17
12,046
803
29,043
19,323
11,251
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

19
6 / 3 / 18
11,442
763
15,533
16,317
8,613
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
124
16
Kills
31
31
Deaths
16
43
Assists
93
Player
Kills
Deaths
Assists
KDA
L
Scylla
Baconsaber
Scylla
9
5
6
2.4
L
1
7
8
0.71
W
11
2
14
9
L
Hachiman
JegaLightDark
Hachiman
3
8
10
1
W
Gilgamesh
Kenzotrack
Gilgamesh
3
5
22
2.8
L
Bacchus
Okilubb
Bacchus
3
4
8
1.75
L
0
7
11
0.79
W
5
2
22
8
W
Cernunnos
gohanamon15
Cernunnos
6
4
17
3.63
W
6
3
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,384
Damage
96,118
112,634
Taken
98,961
130,736
Mitigated
58,974
34,707
Healing
52,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Baconsaber
Scylla
25,731
4,076
2,486
2,659
16,251
8,092
0
5,422
10,639
43,776
0
L
8,783
4,455
6,431
7,216
25,942
31,375
0
5,703
19,975
0
12,597
W
20,921
2,202
1,752
3,712
12,994
5,752
885
7,974
5,020
32,761
0
L
Hachiman
JegaLightDark
Hachiman
19,807
11,340
1,250
3,833
18,680
9,489
244
5,718
12,710
0
39,922
W
Gilgamesh
Kenzotrack
Gilgamesh
19,020
4,670
4,692
5,710
21,024
13,025
210
11,625
9,399
0
27,810
L
Bacchus
Okilubb
Bacchus
18,480
1,573
2,119
3,283
24,310
41,499
0
7,273
16,694
26,036
0
L
11,583
586
1,286
4,144
27,451
40,281
0
7,041
20,094
25,104
0
W
11,601
1,641
7,912
15,461
29,303
20,333
337
16,497
12,806
21,107
0
W
Cernunnos
gohanamon15
Cernunnos
29,043
12,394
3,065
4,935
19,323
11,251
2,629
10,738
8,585
0
58,284
W
15,533
4,616
2,603
3,114
16,317
8,613
534
8,960
7,357
0
29,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,687
Gold Earned
58,581
137
Minions Killed
139
0
Camps Cleared
0
1,159,737
Distance Traveled
1,411,561
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,311
754
51
3
0
216,602
0
L
Horus
9,083
606
3
0
0
231,113
0
W
Nox
12,890
859
25
2
0
268,503
1
L
Hachiman
10,490
699
46
3
0
214,351
0
W
Gilgamesh
10,754
717
18
1
0
299,787
3
L
Bacchus
10,629
709
15
1
0
279,408
0
L
Sobek
9,174
612
22
1
0
218,263
0
W
Artio
11,449
763
18
1
0
286,537
0
W
Cernunnos
12,046
803
52
3
0
239,715
0
W
Mercury
11,442
763
26
2
0
317,019
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role