Player Matchup

Bellona
Bellona
DMoyni
Bellona
Level 65
God Stats
55W - 67L
1,506 SR
Queue Stats
187W - 227L
1,452 Elo+
Party 3
Agni
Agni
KSilver12
Agni
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 32L
1,551 Elo+
Party 3
Anhur
Anhur
Preechie
Anhur
Level 26
God Stats
9W - 4L
1,556 SR
Queue Stats
81W - 69L
1,495 Elo+
Party 1
Cthulhu
Cthulhu
SiphilAIDS
Cthulhu
Level 34
God Stats
43W - 33L
1,572 SR
Queue Stats
71W - 68L
1,506 Elo+
Party 1
Mercury
Mercury
crunchay
Mercury
Level 27
God Stats
23W - 17L
1,604 SR
Queue Stats
54W - 46L
1,493 Elo+
Party 1
Team Averages
Level 32
1,548 SR
1,499 Elo+

VS

Team Averages
Level 13
1,455 SR
1,331 Elo+
Sol
Sol
Embershade97
Sol
Level 9
God Stats
2W - 6L
1,397 SR
Queue Stats
17W - 33L
1,343 Elo+
Party 4
Agni
Agni
Leafstrom
Agni
Level 29
God Stats
0W - 1L
1,745 SR
Queue Stats
51W - 49L
1,490 Elo+
Party 2
Ymir
Ymir
Niknak912
Ymir
Level 2
God Stats
0W - 2L
1,315 SR
Queue Stats
5W - 13L
1,232 Elo+
Party 4
Amaterasu
Amaterasu
SeaSaltBreh
Amaterasu
Level 16
God Stats
2W - 3L
1,525 SR
Queue Stats
6W - 14L
1,273 Elo+
Party 2
Anubis
Anubis
scooobnutz
Anubis
Level 11
God Stats
3W - 15L
1,294 SR
Queue Stats
17W - 35L
1,315 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
DMoyni
Bellona
14
9 / 2 / 3
9,757
650
14,301
10,664
7,054
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Agni
14
2 / 1 / 4
8,620
575
5,081
6,892
2,266
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Preechie
Anhur
15
14 / 3 / 7
9,982
665
11,283
8,936
2,839
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
SiphilAIDS
Cthulhu
13
6 / 1 / 11
9,262
617
5,850
12,225
8,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Mercury
crunchay
Mercury
13
3 / 3 / 13
8,815
588
6,536
10,248
3,288
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 9 / 0
6,258
417
4,183
9,155
1,747
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Agni
14
7 / 5 / 0
9,143
610
7,006
11,354
3,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
9
0 / 7 / 2
6,199
413
1,540
9,727
5,407
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Amaterasu
SeaSaltBreh
Amaterasu
9
1 / 5 / 1
5,950
397
2,804
10,612
3,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
scooobnutz
Anubis
10
1 / 8 / 3
7,029
469
6,444
10,717
4,606
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
16
34
Kills
10
10
Deaths
34
38
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
DMoyni
Bellona
9
2
3
5.25
L
1
9
0
0.11
W
Agni
2
1
4
4
L
Agni
7
5
0
1.4
L
Ymir
0
7
2
0.14
W
Anhur
Preechie
Anhur
14
3
7
5.83
L
Amaterasu
SeaSaltBreh
Amaterasu
1
5
1
0.3
W
Cthulhu
SiphilAIDS
Cthulhu
6
1
11
11.5
W
Mercury
crunchay
Mercury
3
3
13
3.17
L
Anubis
scooobnutz
Anubis
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,051
Damage
21,977
48,965
Taken
51,565
23,495
Mitigated
19,369
15,545
Healing
8,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
DMoyni
Bellona
14,301
4,140
0
3,606
10,664
7,054
1,092
4,519
6,085
451
52,093
L
4,183
1,995
0
1,580
9,155
1,747
400
1,887
7,160
26,724
0
W
Agni
5,081
539
0
968
6,892
2,266
1,371
4,650
2,048
36,495
0
L
Agni
7,006
142
0
1,936
11,354
3,797
0
4,342
6,700
42,014
0
L
Ymir
1,540
514
0
357
9,727
5,407
0
1,678
8,009
9,242
0
W
Anhur
Preechie
Anhur
11,283
7,637
0
3,368
8,936
2,839
1,747
2,630
6,222
0
56,176
L
Amaterasu
SeaSaltBreh
Amaterasu
2,804
1,254
0
2,297
10,612
3,812
0
0
10,612
0
15,492
W
Cthulhu
SiphilAIDS
Cthulhu
5,850
243
546
4,460
12,225
8,048
1,140
2,860
9,259
25,697
0
W
Mercury
crunchay
Mercury
6,536
2,709
0
2,597
10,248
3,288
1,287
3,936
6,178
0
38,538
L
Anubis
scooobnutz
Anubis
6,444
490
0
2,291
10,717
4,606
147
2,529
8,134
22,507
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,436
Gold Earned
34,579
390
Minions Killed
215
0
Camps Cleared
0
1,412,636
Distance Traveled
1,233,929
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,757
650
93
6
0
281,610
0
L
Sol
6,258
417
54
4
0
217,608
0
W
Agni
8,620
575
89
6
0
273,924
1
L
Agni
9,143
610
83
6
0
274,150
4
L
Ymir
6,199
413
16
1
0
201,956
0
W
Anhur
9,982
665
89
6
0
246,323
5
L
Amaterasu
5,950
397
25
2
0
277,977
0
W
Cthulhu
9,262
617
42
3
0
299,671
1
W
Mercury
8,815
588
77
5
0
311,108
9
L
Anubis
7,029
469
37
2
0
262,238
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role