Player Matchup

Apollo
Apollo
ErgorMe
Apollo
Level 31
God Stats
9W - 11L
1,901 SR
Queue Stats
148W - 175L
1,405 Elo+
Party 1
Set
Set
IntVirus
Set
Level 20
God Stats
2W - 1L
1,500 SR
Queue Stats
32W - 36L
1,485 Elo+
Party 1
Ares
Ares
Ozhur
Ares
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Zeruck666
Hercules
Level 25
God Stats
6W - 5L
1,500 SR
Queue Stats
109W - 132L
1,434 Elo+
Solo
Neith
Neith
elkracken500
Neith
Level 27
God Stats
24W - 28L
1,544 SR
Queue Stats
79W - 88L
1,437 Elo+
Solo
Team Averages
Level 23
1,589 SR
1,452 Elo+

VS

Team Averages
Level 18
1,501 SR
1,482 Elo+
Sun Wukong
Sun Wukong
Elhon
Sun Wukong
Level 26
God Stats
15W - 10L
1,304 SR
Queue Stats
219W - 203L
1,515 Elo+
Solo
Ymir
Ymir
GuyWithFeelings
Ymir
Level 5
God Stats
14W - 6L
1,500 SR
Queue Stats
143W - 115L
1,830 Elo+
Solo
Scylla
Scylla
ImagineCrayons
Scylla
Level 25
God Stats
2W - 0L
1,654 SR
Queue Stats
36W - 42L
1,458 Elo+
Solo
Da Ji
Da Ji
MaigoxKagami
Da Ji
Level 4
God Stats
4W - 10L
1,500 SR
Queue Stats
449W - 416L
1,147 Elo+
Solo
Anhur
Anhur
Wizard101Pro22
Anhur
Level 28
God Stats
27W - 33L
1,547 SR
Queue Stats
467W - 475L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
ErgorMe
Apollo
12
2 / 8 / 6
7,834
435
6,919
15,722
4,878
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
4 / 5 / 2
8,706
484
6,850
10,387
4,412
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
Ozhur
Ares
13
3 / 10 / 1
8,657
481
4,181
17,410
14,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hercules
Zeruck666
Hercules
12
2 / 5 / 1
7,950
442
3,744
18,475
10,691
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 5 / 3
7,442
413
5,328
9,248
3,033
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Elhon
Sun Wukong
16
4 / 0 / 9
9,646
536
9,369
7,582
5,173
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

15
8 / 5 / 14
10,897
605
11,790
17,283
15,797
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

15
5 / 2 / 8
9,346
519
9,097
9,493
3,111
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 4 / 3
8,601
478
5,529
10,038
3,370
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
12 / 2 / 7
11,027
613
18,874
16,335
6,368
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
74
12
Kills
33
33
Deaths
13
13
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Elhon
Sun Wukong
4
0
9
8.5
L
Apollo
ErgorMe
Apollo
2
8
6
0.63
W
8
5
14
3
W
5
2
8
4.5
L
4
5
2
1
W
4
4
3
1.38
L
Ares
Ozhur
Ares
3
10
1
0.35
W
12
2
7
7.75
L
Hercules
Zeruck666
Hercules
2
5
1
0.5
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,022
Damage
54,659
71,242
Taken
60,731
37,607
Mitigated
33,819
12,172
Healing
15,086
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Elhon
Sun Wukong
9,369
1,881
0
902
7,582
5,173
191
53
7,529
0
48,834
L
Apollo
ErgorMe
Apollo
6,919
3,740
0
2,390
15,722
4,878
915
5,977
9,565
0
31,682
W
11,790
2,809
0
3,521
17,283
15,797
196
1,019
16,264
36,643
0
W
9,097
1,425
0
1,210
9,493
3,111
957
794
8,699
47,061
0
L
6,850
2,811
0
1,783
10,387
4,412
312
1,983
8,330
0
38,464
W
5,529
1,751
0
2,780
10,038
3,370
0
326
9,712
0
29,931
L
Ares
Ozhur
Ares
4,181
258
0
2,034
17,410
14,593
0
5,291
12,007
19,501
0
W
18,874
11,085
0
6,673
16,335
6,368
2,352
1,989
14,346
0
69,930
L
Hercules
Zeruck666
Hercules
3,744
1,668
0
3,627
18,475
10,691
0
4,686
13,705
0
26,395
L
5,328
2,167
0
2,338
9,248
3,033
66
2,388
6,748
0
31,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,589
Gold Earned
49,517
277
Minions Killed
373
0
Camps Cleared
0
1,451,011
Distance Traveled
1,704,231
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,646
536
94
5
0
386,129
3
L
Apollo
7,834
435
55
3
0
291,253
0
W
Ymir
10,897
605
49
3
0
330,767
1
W
Scylla
9,346
519
85
5
0
320,944
0
L
Set
8,706
484
74
4
0
305,627
2
W
Da Ji
8,601
478
50
3
0
333,592
0
L
Ares
8,657
481
33
2
0
284,622
1
W
Anhur
11,027
613
95
5
0
332,799
0
L
Hercules
7,950
442
57
3
0
301,699
0
L
Neith
7,442
413
58
3
0
267,810
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role