Player Matchup

Sun Wukong
Sun Wukong
CON_HUEVOOO
Sun Wukong
Level 49
God Stats
8W - 10L
1,563 SR
Queue Stats
146W - 163L
1,314 Elo+
Party 1
Hou Yi
Hou Yi
Newbage1201
Hou Yi
Level 68
God Stats
46W - 50L
1,394 SR
Queue Stats
190W - 228L
1,353 Elo+
Solo
Pele
Pele
Niki_Testa
Pele
Level 76
God Stats
6W - 8L
1,408 SR
Queue Stats
422W - 459L
1,348 Elo+
Party 1
Merlin
Merlin
iceguy_
Merlin
Level 146
God Stats
66W - 58L
1,453 SR
Queue Stats
616W - 705L
1,374 Elo+
Solo
Ymir
Ymir
lildiabeetus1015
Ymir
Level 66
God Stats
2W - 2L
1,581 SR
Queue Stats
21W - 31L
1,485 Elo+
Solo
Team Averages
Level 81
1,480 SR
1,375 Elo+

VS

Team Averages
Level 101
1,328 SR
1,340 Elo+
Jing Wei
Jing Wei
JackSinatra1389
Jing Wei
Level 156
God Stats
14W - 11L
1,396 SR
Queue Stats
314W - 334L
1,332 Elo+
Party 2
Guan Yu
Guan Yu
Mikeeddie420
Guan Yu
Level 147
God Stats
2W - 3L
1,456 SR
Queue Stats
58W - 72L
1,336 Elo+
Party 2
Ra
Ra
Spenceman02
Ra
Level 87
God Stats
13W - 18L
1,500 SR
Queue Stats
147W - 178L
1,464 Elo+
Solo
Ymir
Ymir
o0uch3li
Ymir
Level 67
God Stats
0W - 2L
1,282 SR
Queue Stats
54W - 63L
1,389 Elo+
Party 2
Thor
Thor
sharpshooterjb
Thor
Level 49
God Stats
5W - 15L
1,007 SR
Queue Stats
108W - 142L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
CON_HUEVOOO
Sun Wukong
15
4 / 2 / 3
9,703
462
11,190
13,520
14,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Hou Yi
14
3 / 4 / 3
8,485
404
12,309
10,708
4,199
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
4 / 4 / 7
10,363
493
11,306
13,941
6,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
iceguy_
Merlin
16
5 / 6 / 4
10,203
486
17,576
13,157
4,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 3 / 8
9,975
475
13,282
16,344
15,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
4 / 2 / 6
8,790
419
10,361
11,091
4,603
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Guan Yu
Mikeeddie420
Guan Yu
16
3 / 4 / 6
9,938
473
10,229
19,670
17,777
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
1 / 6 / 5
9,945
474
7,150
13,648
5,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
14
1 / 3 / 10
9,300
443
8,186
21,497
16,979
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

17
10 / 3 / 4
10,748
512
8,567
17,176
8,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
50
18
Kills
19
19
Deaths
18
25
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
CON_HUEVOOO
Sun Wukong
4
2
3
2.75
L
Jing Wei
4
2
6
3.5
L
Guan Yu
Mikeeddie420
Guan Yu
3
4
6
1.5
W
Hou Yi
3
4
3
1.13
W
4
4
7
1.88
L
1
6
5
0.58
W
Merlin
iceguy_
Merlin
5
6
4
1.17
W
2
3
8
2
L
Ymir
1
3
10
2
L
10
3
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,663
Damage
44,493
67,670
Taken
83,082
45,489
Mitigated
53,384
14,189
Healing
29,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
CON_HUEVOOO
Sun Wukong
11,190
1,667
0
2,328
13,520
14,354
1,066
970
12,536
0
46,416
L
Jing Wei
10,361
7,448
0
2,113
11,091
4,603
418
5,138
5,928
0
52,789
L
Guan Yu
Mikeeddie420
Guan Yu
10,229
2,116
3,852
6,032
19,670
17,777
324
4,080
14,950
0
55,981
W
Hou Yi
12,309
5,399
243
1,907
10,708
4,199
602
2,656
8,000
0
49,810
W
11,306
3,330
0
2,709
13,941
6,634
234
1,702
12,151
0
56,069
L
7,150
574
1,536
3,609
13,648
5,875
0
7,278
6,345
63,803
0
W
Merlin
iceguy_
Merlin
17,576
1,374
219
2,463
13,157
4,970
278
3,877
9,136
70,807
0
W
13,282
1,237
1,402
2,918
16,344
15,332
0
5,755
10,511
43,212
0
L
Ymir
8,186
1,616
952
7,551
21,497
16,979
68
9,003
12,473
34,372
0
L
8,567
2,538
0
3,715
17,176
8,150
0
5,359
11,696
0
51,392

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,729
Gold Earned
48,721
399
Minions Killed
445
0
Camps Cleared
0
1,837,627
Distance Traveled
1,775,157
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
9,703
462
60
3
0
400,287
0
L
Jing Wei
8,790
419
80
4
0
381,308
6
L
Guan Yu
9,938
473
95
5
0
368,074
1
W
Hou Yi
8,485
404
65
3
0
323,410
3
W
Pele
10,363
493
94
4
0
442,013
2
L
Ra
9,945
474
133
6
0
319,708
2
W
Merlin
10,203
486
114
5
0
298,063
0
W
Ymir
9,975
475
66
3
0
373,854
4
L
Ymir
9,300
443
45
2
0
357,642
5
L
Thor
10,748
512
92
4
0
348,425
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role