Player Matchup

Anhur
Anhur
MrWindyCS
Anhur
Level 68
God Stats
19W - 29L
1,460 SR
Queue Stats
920W - 913L
1,497 Elo+
Party 1
King Arthur
King Arthur
ToxicFan
King Arthur
Level 62
God Stats
6W - 11L
1,463 SR
Queue Stats
149W - 154L
1,580 Elo+
Party 3
Zeus
Zeus
WitcherFromRivia
Zeus
Level 82
God Stats
10W - 19L
1,173 SR
Queue Stats
1,333W - 1,240L
1,523 Elo+
Party 1
Athena
Athena
deciSions19
Athena
Level 46
God Stats
7W - 8L
1,373 SR
Queue Stats
186W - 193L
1,628 Elo+
Party 3
Nemesis
Nemesis
that-one-gut247
Nemesis
Level 48
God Stats
206W - 160L
1,538 SR
Queue Stats
666W - 599L
1,468 Elo+
Party 1
Team Averages
Level 61
1,402 SR
1,539 Elo+

VS

Team Averages
Level 62
1,679 SR
1,669 Elo+
Artemis
Artemis
Daniel_Wolf-300
Artemis
Level 83
God Stats
9W - 8L
1,777 SR
Queue Stats
100W - 78L
1,662 Elo+
Party 2
Tiamat
Tiamat
Heathcliff1678
Tiamat
Level 54
God Stats
2W - 1L
1,854 SR
Queue Stats
119W - 70L
1,694 Elo+
Party 2
Geb
Geb
Kami-inutil
Geb
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 8L
1,701 Elo+
Party 2
Gilgamesh
Gilgamesh
Klenzi
Gilgamesh
Level 41
God Stats
5W - 1L
1,381 SR
Queue Stats
82W - 28L
1,702 Elo+
Solo
King Arthur
King Arthur
jucs02
King Arthur
Level 125
God Stats
1W - 1L
1,885 SR
Queue Stats
99W - 77L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
MrWindyCS
Anhur
8
0 / 4 / 0
4,595
460
2,690
6,651
1,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

King Arthur
ToxicFan
King Arthur
8
0 / 4 / 0
4,860
486
3,070
8,020
4,134
Boots

Boots

+6%
Movement Speed

9
0 / 3 / 0
4,945
495
3,309
4,923
1,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Athena
7
0 / 3 / 0
4,685
469
1,304
8,005
2,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 4 / 0
4,907
491
2,585
7,501
2,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 0 / 3
5,446
545
4,352
3,845
958
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Boots

Boots

+6%
Movement Speed

12
1 / 0 / 2
6,520
652
3,296
5,016
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
1 / 0 / 5
5,329
533
3,149
5,440
1,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Gilgamesh
Klenzi
Gilgamesh
12
9 / 0 / 5
7,180
718
8,865
7,404
3,366
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
jucs02
King Arthur
10
3 / 0 / 1
6,141
614
3,389
4,599
2,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
33
0
Kills
17
18
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
1
0
2
2
W
1
0
5
3.5
W
Gilgamesh
Klenzi
Gilgamesh
9
0
5
11.5
L
Anhur
MrWindyCS
Anhur
0
4
0
0
L
King Arthur
ToxicFan
King Arthur
0
4
0
0
L
0
3
0
0
L
Athena
0
3
0
0
W
King Arthur
jucs02
King Arthur
3
0
1
3.5
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,958
Damage
23,051
35,100
Taken
26,304
12,642
Mitigated
10,430
7,448
Healing
10,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,352
1,362
0
1,382
3,845
958
818
858
2,987
0
18,983
W
3,296
365
0
3,367
5,016
1,935
585
1,719
3,130
38,240
0
W
3,149
171
0
1,995
5,440
1,769
17
1,163
4,252
11,840
0
W
Gilgamesh
Klenzi
Gilgamesh
8,865
3,113
0
1,031
7,404
3,366
0
606
6,723
0
41,614
L
Anhur
MrWindyCS
Anhur
2,690
1,330
0
1,666
6,651
1,545
182
1,292
5,359
0
24,669
L
King Arthur
ToxicFan
King Arthur
3,070
534
0
1,600
8,020
4,134
0
0
7,745
0
26,838
L
3,309
564
0
1,166
4,923
1,944
0
2,308
2,349
22,626
0
L
Athena
1,304
342
0
614
8,005
2,946
81
1,273
6,732
10,636
0
W
King Arthur
jucs02
King Arthur
3,389
381
0
2,314
4,599
2,402
0
0
4,599
0
28,773
L
2,585
649
0
2,402
7,501
2,073
0
1,266
6,170
0
25,312

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,992
Gold Earned
30,616
246
Minions Killed
295
0
Camps Cleared
0
860,626
Distance Traveled
963,072
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,446
545
43
4
0
162,115
0
W
Tiamat
6,520
652
94
9
0
188,156
3
W
Geb
5,329
533
17
2
0
169,162
1
W
Gilgamesh
7,180
718
70
7
0
241,171
0
L
Anhur
4,595
460
41
4
0
147,498
2
L
King Arthur
4,860
486
48
5
0
173,815
0
L
Zeus
4,945
495
65
7
0
163,915
1
L
Athena
4,685
469
24
2
0
186,491
1
W
King Arthur
6,141
614
71
7
0
202,468
0
L
Nemesis
4,907
491
68
7
0
188,907
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role