Player Matchup

Yemoja
Yemoja
AlphaPegasi12
Yemoja
Level 18
God Stats
2W - 3L
1,572 SR
Queue Stats
53W - 51L
1,383 Elo+
Party 2
Cu Chulainn
Cu Chulainn
Halmouch
Cu Chulainn
Level 25
God Stats
5W - 3L
1,842 SR
Queue Stats
87W - 115L
1,355 Elo+
Party 4
Hera
Hera
Pachi_Forgotten
Hera
Level 28
God Stats
3W - 2L
1,688 SR
Queue Stats
110W - 99L
1,462 Elo+
Party 2
Izanami
Izanami
VseMozno
Izanami
Level 28
God Stats
88W - 81L
1,524 SR
Queue Stats
140W - 145L
1,357 Elo+
Solo
Hades
Hades
saif2002
Hades
Level 28
God Stats
44W - 63L
1,450 SR
Queue Stats
98W - 146L
1,361 Elo+
Party 4
Team Averages
Level 25
1,615 SR
1,384 Elo+

VS

Team Averages
Level 38
1,473 SR
1,479 Elo+
Ymir
Ymir
ImTrashy
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 1
Medusa
Medusa
IntoFlames
Medusa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,495 Elo+
Party 3
Eset
Eset
Psyduck666
Eset
Level 27
God Stats
0W - 2L
1,186 SR
Queue Stats
18W - 10L
1,474 Elo+
Party 3
Janus
Janus
Vercong
Janus
Level 27
God Stats
87W - 64L
1,503 SR
Queue Stats
123W - 106L
1,396 Elo+
Solo
Fenrir
Fenrir
hellinheaven___
Fenrir
Level 106
God Stats
4W - 5L
1,676 SR
Queue Stats
188W - 176L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 11
8,279
591
3,941
8,481
4,615
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cu Chulainn
Halmouch
Cu Chulainn
12
1 / 4 / 0
6,840
489
5,073
9,437
5,693
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

13
3 / 3 / 1
8,061
576
4,847
7,548
2,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Izanami
VseMozno
Izanami
15
12 / 4 / 2
9,679
691
13,069
10,489
4,165
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hades
saif2002
Hades
12
0 / 4 / 1
6,868
491
2,832
9,058
3,852
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
8
0 / 8 / 4
5,516
394
2,710
10,660
4,573
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Medusa
IntoFlames
Medusa
8
0 / 4 / 4
5,681
406
1,616
5,562
1,090
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

13
4 / 1 / 0
8,109
579
9,774
8,545
2,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Janus
Vercong
Janus
14
3 / 1 / 5
8,372
598
6,430
7,098
2,217
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
10 / 4 / 1
9,073
648
10,347
12,338
4,652
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
31
18
Kills
17
17
Deaths
18
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
2
2
11
3.75
W
Cu Chulainn
Halmouch
Cu Chulainn
1
4
0
0.25
L
Ymir
0
8
4
0.25
L
Medusa
IntoFlames
Medusa
0
4
4
0.5
W
3
3
1
1.17
L
4
1
0
4
L
Janus
Vercong
Janus
3
1
5
5.5
W
Izanami
VseMozno
Izanami
12
4
2
3.25
L
10
4
1
2.63
W
Hades
saif2002
Hades
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,762
Damage
30,877
45,013
Taken
44,203
20,844
Mitigated
14,629
10,391
Healing
9,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,941
1,296
1,789
1,689
8,481
4,615
364
4,084
4,237
8,712
0
W
Cu Chulainn
Halmouch
Cu Chulainn
5,073
724
0
707
9,437
5,693
709
2,613
6,626
3,845
33,258
L
Ymir
2,710
164
0
284
10,660
4,573
160
3,766
6,852
8,476
0
L
Medusa
IntoFlames
Medusa
1,616
1,021
0
0
5,562
1,090
504
881
4,641
0
16,574
W
4,847
1,749
0
751
7,548
2,519
602
3,233
4,109
42,934
0
L
9,774
837
139
2,438
8,545
2,097
627
2,503
5,954
48,308
0
L
Janus
Vercong
Janus
6,430
447
0
2,538
7,098
2,217
0
3,001
4,097
44,217
0
W
Izanami
VseMozno
Izanami
13,069
9,295
0
1,717
10,489
4,165
416
4,671
5,688
0
69,020
L
10,347
2,520
0
3,682
12,338
4,652
0
1,776
10,512
0
53,653
W
Hades
saif2002
Hades
2,832
126
532
3,206
9,058
3,852
163
3,273
5,439
31,808
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,727
Gold Earned
36,751
364
Minions Killed
333
0
Camps Cleared
0
1,284,909
Distance Traveled
1,333,525
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
8,279
591
6
0
0
272,509
3
W
Cu Chulainn
6,840
489
74
5
0
253,687
0
L
Ymir
5,516
394
10
1
0
253,462
1
L
Medusa
5,681
406
30
2
0
199,846
0
W
Hera
8,061
576
93
7
0
278,950
2
L
Eset
8,109
579
97
7
0
290,248
0
L
Janus
8,372
598
92
7
0
292,031
4
W
Izanami
9,679
691
121
9
0
221,463
0
L
Fenrir
9,073
648
104
7
0
297,938
1
W
Hades
6,868
491
70
5
0
258,300
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role