Player Matchup

Apollo
Apollo
Hundeds
Apollo
Level 17
God Stats
5W - 8L
1,726 SR
Queue Stats
25W - 23L
1,564 Elo+
Party 1
Scylla
Scylla
Kuro-94
Scylla
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 54L
1,489 Elo+
Party 3
Tsukuyomi
Tsukuyomi
MaliciousMage
Tsukuyomi
Level 122
God Stats
7W - 4L
1,507 SR
Queue Stats
164W - 126L
1,577 Elo+
Party 1
Gilgamesh
Gilgamesh
Saru28
Gilgamesh
Level 40
God Stats
1W - 1L
1,566 SR
Queue Stats
36W - 19L
1,761 Elo+
Party 3
Sylvanus
Sylvanus
ralfda188
Sylvanus
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 82
1,560 SR
1,578 Elo+

VS

Team Averages
Level 46
1,560 SR
1,454 Elo+
Anhur
Anhur
Chikitro2000
Anhur
Level 69
God Stats
1W - 6L
1,243 SR
Queue Stats
184W - 186L
1,537 Elo+
Party 2
Sylvanus
Sylvanus
Lpibe14
Sylvanus
Level 36
God Stats
6W - 5L
1,512 SR
Queue Stats
229W - 272L
1,265 Elo+
Solo
Fenrir
Fenrir
PERSIAM
Fenrir
Level 88
God Stats
4W - 5L
1,558 SR
Queue Stats
40W - 63L
1,385 Elo+
Party 2
Gilgamesh
Gilgamesh
THERAURU
Gilgamesh
Level 32
God Stats
11W - 7L
1,986 SR
Queue Stats
250W - 228L
1,596 Elo+
Party 2
Kukulkan
Kukulkan
sylvanusjands14
Kukulkan
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
88W - 86L
1,487 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Hundeds
Apollo
15
4 / 4 / 2
8,866
493
6,331
12,859
4,136
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
Kuro-94
Scylla
17
5 / 3 / 2
10,170
565
6,684
8,881
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
MaliciousMage
Tsukuyomi
15
3 / 4 / 6
9,191
511
10,252
13,027
4,956
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Gilgamesh
Saru28
Gilgamesh
18
14 / 2 / 3
11,487
638
18,550
12,045
12,390
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Sylvanus
ralfda188
Sylvanus
15
2 / 5 / 6
9,301
517
7,627
14,703
12,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 3
9,012
501
8,632
10,885
3,617
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sylvanus
Lpibe14
Sylvanus
11
0 / 6 / 6
7,345
408
5,862
14,512
10,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
PERSIAM
Fenrir
17
9 / 5 / 8
10,691
594
9,990
15,201
7,817
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Gilgamesh
THERAURU
Gilgamesh
15
2 / 6 / 2
9,306
517
7,031
14,522
11,377
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Kukulkan
14
2 / 8 / 8
8,884
494
6,315
10,142
4,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
44
28
Kills
17
18
Deaths
28
19
Assists
27
Player
Kills
Deaths
Assists
KDA
L
4
3
3
1.83
W
Apollo
Hundeds
Apollo
4
4
2
1.25
W
Scylla
Kuro-94
Scylla
5
3
2
2
L
Sylvanus
Lpibe14
Sylvanus
0
6
6
0.5
W
Tsukuyomi
MaliciousMage
Tsukuyomi
3
4
6
1.5
L
Fenrir
PERSIAM
Fenrir
9
5
8
2.6
W
Gilgamesh
Saru28
Gilgamesh
14
2
3
7.75
L
Gilgamesh
THERAURU
Gilgamesh
2
6
2
0.5
W
Sylvanus
ralfda188
Sylvanus
2
5
6
1
L
Kukulkan
2
8
8
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,444
Damage
37,830
61,515
Taken
65,262
37,270
Mitigated
36,928
17,029
Healing
13,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,632
3,513
0
1,971
10,885
3,617
1,014
2,153
8,732
0
51,641
W
Apollo
Hundeds
Apollo
6,331
4,246
0
4,427
12,859
4,136
731
3,629
9,136
0
50,785
W
Scylla
Kuro-94
Scylla
6,684
875
0
1,975
8,881
3,083
1,057
1,539
7,258
65,607
0
L
Sylvanus
Lpibe14
Sylvanus
5,862
1,971
826
3,509
14,512
10,099
0
2,648
11,864
19,604
0
W
Tsukuyomi
MaliciousMage
Tsukuyomi
10,252
2,875
0
5,014
13,027
4,956
793
1,177
11,778
0
60,232
L
Fenrir
PERSIAM
Fenrir
9,990
2,353
0
4,136
15,201
7,817
0
3,001
12,100
0
45,655
W
Gilgamesh
Saru28
Gilgamesh
18,550
5,893
0
1,419
12,045
12,390
1,323
1,299
10,680
0
73,473
L
Gilgamesh
THERAURU
Gilgamesh
7,031
1,652
0
2,724
14,522
11,377
216
2,727
11,685
0
57,137
W
Sylvanus
ralfda188
Sylvanus
7,627
1,310
1,349
2,845
14,703
12,705
389
4,153
10,486
31,873
10,881
L
Kukulkan
6,315
839
0
475
10,142
4,018
0
3,186
6,786
47,092
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,015
Gold Earned
45,238
551
Minions Killed
432
0
Camps Cleared
0
1,584,594
Distance Traveled
1,479,869
18
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
9,012
501
105
6
0
298,426
5
W
Apollo
8,866
493
104
6
0
329,437
3
W
Scylla
10,170
565
140
8
0
296,394
4
L
Sylvanus
7,345
408
25
1
0
279,755
1
W
Tsukuyomi
9,191
511
103
6
0
355,276
4
L
Fenrir
10,691
594
83
5
0
317,961
0
W
Gilgamesh
11,487
638
127
7
0
337,947
3
L
Gilgamesh
9,306
517
110
6
0
315,900
2
W
Sylvanus
9,301
517
77
4
0
265,540
4
L
Kukulkan
8,884
494
109
6
0
267,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role