Player Matchup

Danzaburou
Danzaburou
Fireflame030
Danzaburou
Level 89
God Stats
6W - 4L
1,824 SR
Queue Stats
131W - 121L
1,603 Elo+
Party 1
Bellona
Bellona
Hawkbug
Bellona
Level 35
God Stats
3W - 2L
1,255 SR
Queue Stats
26W - 22L
1,577 Elo+
Party 1
Hercules
Hercules
ItsSmelli
Hercules
Level 30
God Stats
4W - 2L
1,795 SR
Queue Stats
66W - 42L
1,657 Elo+
Party 1
Baron Samedi
Baron Samedi
KingCangre
Baron Samedi
Level 29
God Stats
2W - 1L
1,935 SR
Queue Stats
6W - 1L
1,738 Elo+
Solo
Thanatos
Thanatos
iloveFishing
Thanatos
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 1
Team Averages
Level 38
1,662 SR
1,615 Elo+

VS

Team Averages
Level 19
1,449 SR
1,511 Elo+
Gilgamesh
Gilgamesh
CLINTBEEASTWOOD
Gilgamesh
Level 28
God Stats
13W - 11L
1,094 SR
Queue Stats
54W - 63L
1,434 Elo+
Solo
Fenrir
Fenrir
Dasanilad
Fenrir
Level 20
God Stats
15W - 8L
1,852 SR
Queue Stats
243W - 218L
1,437 Elo+
Solo
Janus
Janus
Jukey123
Janus
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
114W - 131L
1,583 Elo+
Solo
Ymir
Ymir
UKN_devy
Ymir
Level 18
God Stats
0W - 2L
1,297 SR
Queue Stats
52W - 50L
1,570 Elo+
Solo
Scylla
Scylla
ianchingon170
Scylla
Level 10
God Stats
1W - 1L
1,500 SR
Queue Stats
7W - 8L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fireflame030
Danzaburou
16
4 / 2 / 8
11,085
554
5,614
14,114
5,605
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bellona
Hawkbug
Bellona
17
4 / 4 / 2
11,264
563
5,853
11,313
11,911
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hercules
ItsSmelli
Hercules
15
2 / 3 / 12
10,597
530
2,700
20,125
19,219
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Baron Samedi
KingCangre
Baron Samedi
18
11 / 3 / 10
12,395
620
20,218
11,771
5,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thanatos
iloveFishing
Thanatos
19
18 / 4 / 6
13,135
657
18,123
19,862
9,312
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CLINTBEEASTWOOD
Gilgamesh
18
9 / 5 / 0
12,001
600
13,997
17,668
9,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
Dasanilad
Fenrir
11
2 / 5 / 2
8,659
433
3,326
12,211
3,636
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Janus
Jukey123
Janus
15
3 / 11 / 4
9,855
493
7,441
14,647
3,604
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
9
2 / 5 / 4
7,756
388
2,809
10,005
7,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 14 / 3
7,725
386
5,123
13,063
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
29
39
Kills
16
16
Deaths
40
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
CLINTBEEASTWOOD
Gilgamesh
9
5
0
1.8
L
Fenrir
Dasanilad
Fenrir
2
5
2
0.6
W
Danzaburou
Fireflame030
Danzaburou
4
2
8
4
W
Bellona
Hawkbug
Bellona
4
4
2
1.25
W
Hercules
ItsSmelli
Hercules
2
3
12
2.67
L
Janus
Jukey123
Janus
3
11
4
0.45
W
Baron Samedi
KingCangre
Baron Samedi
11
3
10
5.33
L
Ymir
2
5
4
0.8
L
0
14
3
0.11
W
Thanatos
iloveFishing
Thanatos
18
4
6
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,508
Damage
32,696
77,185
Taken
67,594
51,835
Mitigated
27,566
36,870
Healing
9,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
CLINTBEEASTWOOD
Gilgamesh
13,997
3,749
0
4,831
17,668
9,552
666
4,667
12,557
0
64,670
L
Fenrir
Dasanilad
Fenrir
3,326
1,317
0
3,508
12,211
3,636
0
4,610
7,358
0
34,094
W
Danzaburou
Fireflame030
Danzaburou
5,614
1,767
0
6,490
14,114
5,605
3,671
2,788
10,628
0
71,316
W
Bellona
Hawkbug
Bellona
5,853
749
0
2,140
11,313
11,911
3,044
951
10,222
0
58,133
W
Hercules
ItsSmelli
Hercules
2,700
644
0
5,043
20,125
19,219
999
4,847
14,962
0
21,004
L
Janus
Jukey123
Janus
7,441
964
0
350
14,647
3,604
604
4,477
9,933
49,312
0
W
Baron Samedi
KingCangre
Baron Samedi
20,218
1,755
562
4,778
11,771
5,788
4,464
4,097
7,330
73,613
0
L
Ymir
2,809
495
0
1,309
10,005
7,413
135
1,034
8,910
8,093
0
L
5,123
723
0
0
13,063
3,361
228
4,344
8,293
24,343
0
W
Thanatos
iloveFishing
Thanatos
18,123
7,880
0
17,857
19,862
9,312
0
1,528
17,801
0
86,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,476
Gold Earned
45,996
506
Minions Killed
371
0
Camps Cleared
0
1,836,710
Distance Traveled
1,342,238
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
12,001
600
134
7
0
330,664
3
L
Fenrir
8,659
433
73
4
0
244,692
0
W
Danzaburou
11,085
554
110
6
0
365,720
7
W
Bellona
11,264
563
116
6
0
329,163
1
W
Hercules
10,597
530
36
2
0
382,738
3
L
Janus
9,855
493
111
6
0
273,956
2
W
Baron Samedi
12,395
620
129
6
0
342,487
1
L
Ymir
7,756
388
14
1
0
182,384
4
L
Scylla
7,725
386
39
2
0
310,542
1
W
Thanatos
13,135
657
115
6
0
416,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role