Player Matchup

Izanami
Izanami
Gold IV
Al-Capone-Qc-
Izanami
Gold IV
Level 107
God Stats
6W - 7L
1,561 SR
Queue Stats
346W - 345L
1,234 MMR
Solo
Da Ji
Da Ji
Silver I
BLADE ABYSS05
Da Ji
Silver I
Level 125
God Stats
1W - 1L
1,195 SR
Queue Stats
47W - 45L
1,221 MMR
Solo
Artio
Artio
Bronze III
DekuRath
Artio
Bronze III
Level 79
God Stats
2W - 3L
1,490 SR
Queue Stats
4W - 8L
1,274 MMR
Solo
Ra
Ra
Gold V
alfafox9
Ra
Gold V
Level 160
God Stats
5W - 6L
1,525 SR
Queue Stats
317W - 323L
1,238 MMR
Solo
Khepri
Khepri
Silver I
saved tomcat1
Khepri
Silver I
Level 87
God Stats
5W - 4L
1,849 SR
Queue Stats
417W - 408L
1,225 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 112
1,524 SR
1,239 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 116
1,455 SR
1,238 MMR
Sobek
Sobek
Gold V
Br0k3nPanda
Sobek
Gold V
Level 128
God Stats
20W - 14L
1,609 SR
Queue Stats
63W - 66L
1,244 MMR
Solo
Heimdallr
Heimdallr
Silver III
DarkmigST
Heimdallr
Silver III
Level 124
God Stats
0W - 3L
1,513 SR
Queue Stats
23W - 25L
1,208 MMR
Solo
Bakasura
Bakasura
Bronze III
JaCrispy35
Bakasura
Bronze III
Level 34
God Stats
0W - 1L
1,172 SR
Queue Stats
5W - 17L
1,218 MMR
Solo
Kukulkan
Kukulkan
Gold V
breaker-waldo308
Kukulkan
Gold V
Level 149
God Stats
9W - 9L
1,524 SR
Queue Stats
431W - 460L
1,260 MMR
Solo
King Arthur
King Arthur
Gold V
zxz Camper zxz
King Arthur
Gold V
Level 147
God Stats
4W - 10L
1,455 SR
Queue Stats
134W - 160L
1,262 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
15
3 / 1 / 4
8,414
561
6,809
8,154
3,242
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
6 / 1 / 3
8,079
539
7,108
11,296
4,520
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Artio
DekuRath
Artio
14
7 / 1 / 3
8,746
583
11,652
15,543
11,477
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

15
6 / 0 / 3
8,994
600
7,546
5,593
2,614
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 2 / 7
7,178
479
2,996
9,694
5,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
TsukuyomiTiamatHadesSetAthena

VS

Bans
DanzaburouCu ChulainnAo KuangApolloMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,540
436
4,171
11,514
9,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
DarkmigST
Heimdallr
12
2 / 3 / 1
6,762
451
6,277
8,439
3,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
JaCrispy35
Bakasura
10
1 / 7 / 2
6,448
430
5,971
11,600
4,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
1 / 5 / 1
7,066
471
5,793
7,761
3,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
zxz Camper zxz
King Arthur
12
1 / 5 / 0
6,978
465
6,431
10,920
7,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
22
Kills
5
5
Deaths
22
20
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
3
1
4
5
W
6
1
3
7.5
L
0
2
3
0.75
L
Heimdallr
DarkmigST
Heimdallr
2
3
1
0.83
W
Artio
DekuRath
Artio
7
1
3
8.5
L
Bakasura
JaCrispy35
Bakasura
1
7
2
0.29
W
6
0
3
7.5
L
1
5
1
0.3
W
0
2
7
1.75
L
King Arthur
zxz Camper zxz
King Arthur
1
5
0
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,111
Damage
28,643
50,280
Taken
50,234
27,761
Mitigated
28,298
21,786
Healing
14,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
6,809
4,884
0
3,887
8,154
3,242
676
1,120
7,034
0
63,188
W
7,108
1,539
0
4,070
11,296
4,520
0
1,994
9,118
0
45,575
L
4,171
243
0
6,103
11,514
9,332
0
3,904
7,610
19,148
0
L
Heimdallr
DarkmigST
Heimdallr
6,277
3,500
0
2,842
8,439
3,344
0
1,118
7,321
0
38,729
W
Artio
DekuRath
Artio
11,652
652
223
7,842
15,543
11,477
266
360
14,916
42,028
0
L
Bakasura
JaCrispy35
Bakasura
5,971
3,701
0
2,414
11,600
4,789
0
5,578
6,022
0
27,866
W
7,546
854
987
3,534
5,593
2,614
128
2,469
2,920
66,069
0
L
5,793
774
0
446
7,761
3,067
0
4,437
3,324
43,703
0
W
2,996
317
0
1,243
9,694
5,908
216
3,718
5,900
19,320
0
L
King Arthur
zxz Camper zxz
King Arthur
6,431
1,333
0
2,897
10,920
7,766
0
7,157
3,763
0
38,339

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,411
Gold Earned
33,794
450
Minions Killed
294
0
Camps Cleared
0
1,434,979
Distance Traveled
1,327,528
19
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,414
561
119
8
0
277,191
3
W
Da Ji
8,079
539
85
6
0
277,197
4
L
Sobek
6,540
436
13
1
0
294,968
4
L
Heimdallr
6,762
451
65
4
0
224,514
4
W
Artio
8,746
583
80
5
0
298,846
0
L
Bakasura
6,448
430
62
4
0
308,474
2
W
Ra
8,994
600
130
9
0
302,787
6
L
Kukulkan
7,066
471
94
6
0
226,068
3
W
Khepri
7,178
479
36
2
0
278,958
6
L
King Arthur
6,978
465
60
4
0
273,504
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role