Player Matchup

Raijin
Raijin
Gore-SZN
Raijin
Level 123
God Stats
2W - 1L
1,399 SR
Queue Stats
215W - 190L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
JATack76
Danzaburou
Level 59
God Stats
5W - 4L
1,795 SR
Queue Stats
104W - 98L
1,535 Elo+
Party 1
Bacchus
Bacchus
PhotogenicTrash
Bacchus
Level 66
God Stats
1W - 2L
1,513 SR
Queue Stats
8W - 8L
1,502 Elo+
Party 1
Gilgamesh
Gilgamesh
krisbalsamo
Gilgamesh
Level 105
God Stats
43W - 43L
1,543 SR
Queue Stats
788W - 734L
1,507 Elo+
Solo
Merlin
Merlin
vCINORHCv
Merlin
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
219W - 261L
1,574 Elo+
Party 1
Team Averages
Level 92
1,550 SR
1,532 Elo+

VS

Team Averages
Level 124
1,553 SR
1,549 Elo+
Gilgamesh
Gilgamesh
FatherDro
Gilgamesh
Level 145
God Stats
18W - 14L
1,593 SR
Queue Stats
200W - 194L
1,543 Elo+
Solo
Merlin
Merlin
SyKo_KingKhaos
Merlin
Level 129
God Stats
2W - 2L
1,639 SR
Queue Stats
253W - 245L
1,582 Elo+
Solo
Medusa
Medusa
Tulsacanaan
Medusa
Level 131
God Stats
5W - 7L
1,539 SR
Queue Stats
489W - 427L
1,579 Elo+
Solo
Sylvanus
Sylvanus
ch33k 34t3r
Sylvanus
Level 109
God Stats
15W - 19L
1,551 SR
Queue Stats
774W - 706L
1,516 Elo+
Party 2
Set
Set
ch33kb34t3r
Set
Level 107
God Stats
29W - 31L
1,444 SR
Queue Stats
652W - 629L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Gore-SZN
Raijin
16
7 / 0 / 2
9,470
676
5,718
5,481
2,092
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Danzaburou
JATack76
Danzaburou
13
0 / 2 / 4
7,729
552
3,412
7,293
2,426
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
4 / 2 / 5
7,139
510
5,323
8,502
6,196
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
krisbalsamo
Gilgamesh
14
4 / 3 / 8
8,343
596
8,542
11,108
5,053
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
vCINORHCv
Merlin
11
1 / 5 / 1
6,519
466
4,175
9,690
4,164
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
FatherDro
Gilgamesh
13
6 / 3 / 1
8,007
572
10,184
12,535
5,252
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
2 / 5 / 2
7,007
501
6,265
7,593
2,719
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
14
1 / 1 / 3
8,020
573
4,209
6,255
1,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
ch33k 34t3r
Sylvanus
9
1 / 5 / 2
6,051
432
4,091
8,959
5,665
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
2 / 2 / 4
7,556
540
3,760
9,465
4,075
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
16
Kills
12
12
Deaths
16
20
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
FatherDro
Gilgamesh
6
3
1
2.17
W
Raijin
Gore-SZN
Raijin
7
0
2
8
W
Danzaburou
JATack76
Danzaburou
0
2
4
1
W
4
2
5
3.25
L
2
5
2
0.6
L
Medusa
1
1
3
2.5
L
Sylvanus
ch33k 34t3r
Sylvanus
1
5
2
0.4
L
2
2
4
2
W
Gilgamesh
krisbalsamo
Gilgamesh
4
3
8
2.67
W
Merlin
vCINORHCv
Merlin
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,170
Damage
28,509
42,074
Taken
44,807
19,931
Mitigated
19,660
5,713
Healing
14,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
FatherDro
Gilgamesh
10,184
3,443
0
3,140
12,535
5,252
0
4,203
7,882
0
42,989
W
Raijin
Gore-SZN
Raijin
5,718
875
0
1,139
5,481
2,092
0
1,995
3,486
66,445
0
W
Danzaburou
JATack76
Danzaburou
3,412
886
0
1,511
7,293
2,426
0
2,134
5,159
0
46,490
W
5,323
163
0
789
8,502
6,196
0
3,369
5,133
13,360
0
L
6,265
124
0
1,229
7,593
2,719
0
2,807
4,654
42,974
0
L
Medusa
4,209
1,112
0
2,453
6,255
1,949
990
1,289
4,930
0
54,057
L
Sylvanus
ch33k 34t3r
Sylvanus
4,091
612
418
2,853
8,959
5,665
0
3,064
5,777
19,549
0
L
3,760
1,154
0
4,134
9,465
4,075
0
2,999
6,348
0
43,981
W
Gilgamesh
krisbalsamo
Gilgamesh
8,542
2,634
0
437
11,108
5,053
310
2,858
8,250
0
52,985
W
Merlin
vCINORHCv
Merlin
4,175
248
0
1,837
9,690
4,164
0
0
9,690
31,305
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,200
Gold Earned
36,641
394
Minions Killed
397
0
Camps Cleared
0
1,310,192
Distance Traveled
1,286,253
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,007
572
65
5
0
278,428
3
W
Raijin
9,470
676
159
11
0
277,493
4
W
Danzaburou
7,729
552
86
6
0
255,674
0
W
Bacchus
7,139
510
14
1
0
274,098
4
L
Merlin
7,007
501
88
6
0
220,876
2
L
Medusa
8,020
573
121
9
0
261,525
4
L
Sylvanus
6,051
432
28
2
0
210,809
4
L
Set
7,556
540
95
7
0
314,615
5
W
Gilgamesh
8,343
596
85
6
0
290,349
0
W
Merlin
6,519
466
50
4
0
212,578
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role