Player Matchup

Sylvanus
Sylvanus
Cardhial
Sylvanus
Level 149
God Stats
3W - 5L
1,201 SR
Queue Stats
132W - 192L
1,333 Elo+
Party 2
Fenrir
Fenrir
ViannaBR4777
Fenrir
Level 52
God Stats
0W - 1L
1,707 SR
Queue Stats
45W - 57L
1,463 Elo+
Solo
Agni
Agni
pornizinho
Agni
Level 18
God Stats
0W - 2L
1,662 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 2
Team Averages
Level 73
1,523 SR
1,432 Elo+

VS

Team Averages
Level 68
1,639 SR
1,564 Elo+
Thor
Thor
Lucasº
Thor
Level 149
God Stats
2W - 1L
1,916 SR
Queue Stats
48W - 25L
1,601 Elo+
Party 1
Artemis
Artemis
Tomeibannamain
Artemis
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,590 Elo+
Party 1
Scylla
Scylla
Wéllina
Scylla
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cardhial
Sylvanus
9
1 / 7 / 2
6,989
699
4,469
14,393
14,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Fenrir
10
3 / 9 / 1
7,615
762
3,962
14,355
6,990
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
0 / 8 / 1
6,344
634
3,038
7,999
2,795
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Lucasº
Thor
13
11 / 0 / 10
9,681
968
7,043
4,982
2,769
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

12
5 / 3 / 18
9,047
905
10,344
8,778
2,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
Wéllina
Scylla
13
8 / 1 / 16
9,217
922
12,852
5,008
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
68
4
Kills
24
24
Deaths
4
4
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
Cardhial
Sylvanus
1
7
2
0.29
W
Thor
Lucasº
Thor
11
0
10
16
W
5
3
18
4.67
L
Fenrir
3
9
1
0.39
W
Scylla
Wéllina
Scylla
8
1
16
16
L
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,469
Damage
30,239
36,747
Taken
18,768
23,867
Mitigated
7,271
7,355
Healing
5,218
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
Cardhial
Sylvanus
4,469
771
1,307
4,424
14,393
14,082
0
5,142
8,929
18,650
0
W
Thor
Lucasº
Thor
7,043
2,845
0
675
4,982
2,769
0
1,759
3,173
0
24,344
W
10,344
6,532
0
3,270
8,778
2,955
1,802
3,353
5,275
0
42,266
L
Fenrir
3,962
761
0
1,509
14,355
6,990
0
4,945
9,112
0
17,204
W
Scylla
Wéllina
Scylla
12,852
1,711
0
1,273
5,008
1,547
743
2,431
2,502
29,204
0
L
3,038
293
0
115
7,999
2,795
0
2,078
5,801
18,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,948
Gold Earned
27,945
84
Minions Killed
147
0
Camps Cleared
0
499,628
Distance Traveled
608,806
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
6,989
699
25
3
0
160,034
1
W
Thor
9,681
968
42
4
0
222,144
2
W
Artemis
9,047
905
63
6
0
168,897
1
L
Fenrir
7,615
762
26
3
0
156,833
0
W
Scylla
9,217
922
42
4
0
217,765
0
L
Agni
6,344
634
33
3
0
182,761
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role