Player Matchup

Artio
Artio
DerangedLunatik
Artio
Level 18
God Stats
1W - 0L
1,265 SR
Queue Stats
13W - 1L
1,950 Elo+
Party 2
Gilgamesh
Gilgamesh
DrunkRock
Gilgamesh
Level 28
God Stats
1W - 0L
1,757 SR
Queue Stats
26W - 2L
1,906 Elo+
Party 2
Hun Batz
Hun Batz
Ecostalboides
Hun Batz
Level 17
God Stats
1W - 0L
1,908 SR
Queue Stats
8W - 1L
1,844 Elo+
Party 2
Team Averages
Level 21
1,643 SR
1,900 Elo+

VS

Team Averages
Level 17
1,458 SR
1,457 Elo+
Gilgamesh
Gilgamesh
Dylanmac78
Gilgamesh
Level 28
God Stats
2W - 6L
1,379 SR
Queue Stats
26W - 39L
1,276 Elo+
Party 1
Danzaburou
Danzaburou
Junouku
Danzaburou
Level 5
God Stats
3W - 3L
1,516 SR
Queue Stats
3W - 5L
1,818 Elo+
Solo
Poseidon
Poseidon
Surflex
Poseidon
Level 18
God Stats
3W - 4L
1,480 SR
Queue Stats
30W - 38L
1,276 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 16
12,441
592
6,358
14,192
14,993
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Gilgamesh
DrunkRock
Gilgamesh
16
6 / 2 / 10
13,984
666
14,208
20,776
19,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Hun Batz
Ecostalboides
Hun Batz
18
14 / 4 / 7
15,810
753
13,516
10,577
7,945
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dylanmac78
Gilgamesh
6
0 / 5 / 1
9,889
471
3,864
7,716
2,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Danzaburou
Junouku
Danzaburou
18
8 / 8 / 0
15,208
724
16,855
20,538
8,966
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Poseidon
Surflex
Poseidon
16
0 / 8 / 6
12,424
592
9,673
12,490
8,482
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
15
21
Kills
8
8
Deaths
21
33
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
2
16
4.5
W
Gilgamesh
DrunkRock
Gilgamesh
6
2
10
5.5
L
Gilgamesh
Dylanmac78
Gilgamesh
0
5
1
0.1
W
Hun Batz
Ecostalboides
Hun Batz
14
4
7
4.38
L
Danzaburou
Junouku
Danzaburou
8
8
0
1
L
Poseidon
Surflex
Poseidon
0
8
6
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,082
Damage
30,392
45,545
Taken
40,744
42,216
Mitigated
19,932
12,243
Healing
9,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,358
441
1,471
3,451
14,192
14,993
34
3,472
10,720
29,033
0
W
Gilgamesh
DrunkRock
Gilgamesh
14,208
3,967
0
6,609
20,776
19,278
544
4,882
14,058
0
67,524
L
Gilgamesh
Dylanmac78
Gilgamesh
3,864
1,351
89
320
7,716
2,484
0
1,089
6,627
0
5,076
W
Hun Batz
Ecostalboides
Hun Batz
13,516
5,787
0
712
10,577
7,945
1,762
1,489
8,814
0
66,963
L
Danzaburou
Junouku
Danzaburou
16,855
9,258
0
5,185
20,538
8,966
190
3,539
16,687
0
83,758
L
Poseidon
Surflex
Poseidon
9,673
1,604
1,191
2,889
12,490
8,482
206
2,365
10,125
60,423
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,235
Gold Earned
37,521
200
Minions Killed
186
0
Camps Cleared
0
837,633
Distance Traveled
739,742
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
12,441
592
37
2
0
231,440
2
W
Gilgamesh
13,984
666
77
4
0
298,710
5
L
Gilgamesh
9,889
471
3
0
0
103,542
0
W
Hun Batz
15,810
753
86
4
0
307,483
2
L
Danzaburou
15,208
724
104
5
0
319,625
0
L
Poseidon
12,424
592
79
4
0
316,575
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role