Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Lonely Escaped
Gilgamesh
Level 160
God Stats
17W - 11L
1,500 SR
Queue Stats
297W - 284L
1,483 Elo+
Party 2
Yemoja
Yemoja
Loved Now Hated
Yemoja
Level 88
God Stats
6W - 1L
1,500 SR
Queue Stats
54W - 53L
1,492 Elo+
Party 2
Team Averages
Level 123
1,500 SR
1,492 Elo+

VS

Team Averages
Level 80
1,608 SR
1,500 Elo+
Chaac
Chaac
Gravino18
Chaac
Level 120
God Stats
0W - 1L
1,692 SR
Queue Stats
74W - 67L
1,526 Elo+
Party 1
Aphrodite
Aphrodite
LittleCity1918
Aphrodite
Level 24
God Stats
69W - 37L
1,408 SR
Queue Stats
569W - 523L
1,405 Elo+
Solo
Artemis
Artemis
Naro-Xx
Artemis
Level 95
God Stats
63W - 37L
1,725 SR
Queue Stats
624W - 636L
1,568 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
16
7 / 0 / 5
11,681
730
19,348
16,260
13,877
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Gilgamesh
Lonely Escaped
Gilgamesh
14
4 / 4 / 6
11,971
748
11,548
14,606
8,593
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
1 / 1 / 9
11,059
691
6,605
12,494
7,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Gravino18
Chaac
13
1 / 4 / 3
9,440
590
11,513
15,267
7,921
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Aphrodite
LittleCity1918
Aphrodite
12
2 / 4 / 3
9,469
592
5,293
12,753
6,044
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Naro-Xx
Artemis
12
2 / 4 / 2
9,396
587
15,383
14,788
5,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
12
Kills
5
5
Deaths
12
20
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
7
0
5
9.5
L
Chaac
Gravino18
Chaac
1
4
3
0.63
L
Aphrodite
LittleCity1918
Aphrodite
2
4
3
0.88
W
Gilgamesh
Lonely Escaped
Gilgamesh
4
4
6
1.75
W
1
1
9
5.5
L
Artemis
Naro-Xx
Artemis
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,501
Damage
32,189
43,360
Taken
42,808
29,523
Mitigated
19,195
19,499
Healing
20,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
19,348
1,683
248
7,725
16,260
13,877
396
2,506
13,754
67,672
0
L
Chaac
Gravino18
Chaac
11,513
2,402
669
3,839
15,267
7,921
552
8,356
6,911
0
44,874
L
Aphrodite
LittleCity1918
Aphrodite
5,293
121
4,764
6,155
12,753
6,044
408
9,514
3,239
28,375
0
W
Gilgamesh
Lonely Escaped
Gilgamesh
11,548
2,852
0
1,720
14,606
8,593
0
1,564
13,042
0
43,260
W
6,605
1,500
6,774
3,032
12,494
7,053
583
1,410
11,084
21,735
0
L
Artemis
Naro-Xx
Artemis
15,383
5,051
349
4,547
14,788
5,230
0
8,135
6,653
0
48,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,711
Gold Earned
28,305
190
Minions Killed
185
0
Camps Cleared
0
871,310
Distance Traveled
813,496
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,681
730
102
6
0
314,283
2
L
Chaac
9,440
590
64
4
0
274,757
3
L
Aphrodite
9,469
592
68
4
0
281,979
4
W
Gilgamesh
11,971
748
52
3
0
290,839
6
W
Yemoja
11,059
691
36
2
0
266,188
2
L
Artemis
9,396
587
53
3
0
256,760
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role