Player Matchup

Neith
Neith
Silver I
Garnicles
Neith
Silver I
Level 85
God Stats
1W - 1L
1,727 SR
Queue Stats
134W - 126L
1,306 MMR
Solo
Ymir
Ymir
Silver IV
TD Phoodman
Ymir
Silver IV
Level 96
God Stats
16W - 7L
1,571 SR
Queue Stats
32W - 41L
1,238 MMR
Solo
Zeus
Zeus
Gold V
jTurley13
Zeus
Gold V
Level 140
God Stats
5W - 4L
1,649 SR
Queue Stats
27W - 33L
1,369 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 107
1,649 SR
1,304 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 100
1,417 SR
1,195 MMR
Cabrakan
Cabrakan
Bronze III
MaRc A BiLLie
Cabrakan
Bronze III
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
23W - 8L
1,501 MMR
Party 1
Ah Puch
Ah Puch
Bronze III
Why Rage Bruh
Ah Puch
Bronze III
Level 156
God Stats
18W - 4L
1,731 SR
Queue Stats
53W - 46L
1,529 MMR
Party 1
Skadi
Skadi
Bronze III
beyoncegamer
Skadi
Bronze III
Level 76
God Stats
18W - 19L
1,019 SR
Queue Stats
79W - 133L
555 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Garnicles
Neith
16
8 / 3 / 6
12,089
756
14,057
13,668
5,163
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

12
2 / 6 / 7
10,837
677
5,746
18,060
18,890
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Zeus
16
4 / 3 / 9
11,681
730
10,778
10,087
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
CthulhuBacchusDanzaburouScyllaKukulkan

VS

Bans
ChaacMedusaSobekCupidAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
MaRc A BiLLie
Cabrakan
14
4 / 3 / 8
11,945
747
10,852
17,205
20,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Ah Puch
13
1 / 6 / 9
9,887
618
11,199
10,696
4,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
6 / 5 / 3
11,138
696
6,957
10,922
4,732
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
31
14
Kills
11
12
Deaths
14
22
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Neith
Garnicles
Neith
8
3
6
3.67
L
Cabrakan
MaRc A BiLLie
Cabrakan
4
3
8
2.67
W
2
6
7
0.92
L
Ah Puch
1
6
9
0.92
L
6
5
3
1.5
W
Zeus
4
3
9
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,581
Damage
29,008
41,815
Taken
38,823
27,679
Mitigated
28,985
8,290
Healing
6,140
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Garnicles
Neith
14,057
5,352
0
4,916
13,668
5,163
2,438
7,014
6,272
0
55,943
L
Cabrakan
MaRc A BiLLie
Cabrakan
10,852
1,214
0
1,903
17,205
20,145
143
6,308
10,489
24,316
0
W
5,746
1,559
0
1,212
18,060
18,890
489
7,242
10,409
36,973
0
L
Ah Puch
11,199
322
0
1,077
10,696
4,108
718
5,378
5,083
45,381
0
L
6,957
3,277
1,278
1,882
10,922
4,732
1,102
4,015
6,699
0
41,357
W
Zeus
10,778
333
112
2,050
10,087
3,626
758
7,298
2,548
52,511
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,607
Gold Earned
32,970
217
Minions Killed
167
0
Camps Cleared
0
752,717
Distance Traveled
734,551
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
12,089
756
85
5
0
278,356
0
L
Cabrakan
11,945
747
22
1
0
239,972
2
W
Ymir
10,837
677
41
3
0
232,198
1
L
Ah Puch
9,887
618
78
5
0
246,760
4
L
Skadi
11,138
696
67
4
0
247,819
5
W
Zeus
11,681
730
91
6
0
242,163
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role