Player Matchup

Set
Set
BigPipiMan
Set
Level 78
God Stats
4W - 4L
1,395 SR
Queue Stats
15W - 15L
1,360 Elo+
Party 2
Chernobog
Chernobog
Distinct Ultra
Chernobog
Level 45
God Stats
16W - 14L
1,529 SR
Queue Stats
243W - 246L
1,431 Elo+
Party 1
Sobek
Sobek
MFCherry
Sobek
Level 109
God Stats
4W - 2L
1,741 SR
Queue Stats
171W - 167L
1,538 Elo+
Party 2
Bellona
Bellona
MrBurritoMan642
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Hel
Hel
Vintage Schlode
Hel
Level 43
God Stats
4W - 3L
1,315 SR
Queue Stats
90W - 82L
1,475 Elo+
Party 1
Team Averages
Level 55
1,496 SR
1,461 Elo+

VS

Team Averages
Level 37
1,526 SR
1,439 Elo+
Danzaburou
Danzaburou
BLaCKGaMMeR1
Danzaburou
Level 41
God Stats
61W - 63L
1,530 SR
Queue Stats
368W - 375L
1,469 Elo+
Party 3
Ares
Ares
DarkYisus98
Ares
Level 41
God Stats
2W - 4L
1,542 SR
Queue Stats
131W - 152L
1,406 Elo+
Solo
Merlin
Merlin
Venom935
Merlin
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
170W - 170L
1,424 Elo+
Party 3
Gilgamesh
Gilgamesh
imrobert3
Gilgamesh
Level 37
God Stats
27W - 19L
1,558 SR
Queue Stats
193W - 171L
1,464 Elo+
Solo
Hou Yi
Hou Yi
medrish24
Hou Yi
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
105W - 115L
1,431 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 2 / 4
9,077
534
7,447
10,545
4,816
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
Distinct Ultra
Chernobog
15
4 / 0 / 8
8,533
502
7,970
8,790
3,569
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sobek
MFCherry
Sobek
13
5 / 0 / 3
8,272
487
6,202
10,178
9,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

13
1 / 2 / 0
7,275
428
2,050
8,100
5,477
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

15
5 / 1 / 3
8,776
516
8,537
6,050
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BLaCKGaMMeR1
Danzaburou
13
2 / 1 / 0
7,998
470
4,876
9,700
3,198
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
0 / 5 / 1
7,292
429
7,189
14,083
7,533
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
Venom935
Merlin
11
0 / 8 / 1
6,980
411
3,175
9,890
2,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Gilgamesh
imrobert3
Gilgamesh
15
1 / 3 / 1
8,540
502
4,463
11,672
6,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
medrish24
Hou Yi
11
1 / 3 / 0
6,988
411
4,231
8,951
2,876
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
7
20
Kills
4
5
Deaths
20
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
BLaCKGaMMeR1
Danzaburou
2
1
0
2
W
5
2
4
3.5
L
0
5
1
0.1
W
Chernobog
Distinct Ultra
Chernobog
4
0
8
8
W
Sobek
MFCherry
Sobek
5
0
3
6.5
W
1
2
0
0.5
L
Merlin
Venom935
Merlin
0
8
1
0.06
W
5
1
3
6.5
L
Gilgamesh
imrobert3
Gilgamesh
1
3
1
0.5
L
Hou Yi
medrish24
Hou Yi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,206
Damage
23,934
43,663
Taken
54,296
24,880
Mitigated
22,755
21,182
Healing
14,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
BLaCKGaMMeR1
Danzaburou
4,876
1,690
0
4,437
9,700
3,198
324
2,048
7,552
0
48,973
W
7,447
3,255
0
5,226
10,545
4,816
0
1,471
8,956
0
61,167
L
7,189
642
301
3,856
14,083
7,533
0
4,915
9,052
28,815
0
W
Chernobog
Distinct Ultra
Chernobog
7,970
4,949
0
4,588
8,790
3,569
830
3,610
5,143
0
56,103
W
Sobek
MFCherry
Sobek
6,202
397
0
4,936
10,178
9,024
0
3,443
6,538
23,063
0
W
2,050
391
0
368
8,100
5,477
466
0
8,100
0
30,525
L
Merlin
Venom935
Merlin
3,175
0
0
480
9,890
2,788
515
4,330
5,199
29,249
0
W
8,537
1,626
2,428
3,636
6,050
1,994
977
1,368
4,562
47,912
0
L
Gilgamesh
imrobert3
Gilgamesh
4,463
957
0
3,707
11,672
6,360
1,190
41
11,631
0
53,108
L
Hou Yi
medrish24
Hou Yi
4,231
1,397
0
1,598
8,951
2,876
454
2,798
6,123
0
26,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,933
Gold Earned
37,798
412
Minions Killed
339
0
Camps Cleared
0
1,641,962
Distance Traveled
1,446,731
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
7,998
470
90
5
0
315,677
0
W
Set
9,077
534
109
6
0
348,776
0
L
Ares
7,292
429
36
2
0
313,959
2
W
Chernobog
8,533
502
89
5
0
308,657
0
W
Sobek
8,272
487
30
2
0
346,768
2
W
Bellona
7,275
428
73
4
0
303,064
0
L
Merlin
6,980
411
56
3
0
228,439
1
W
Hel
8,776
516
111
7
0
334,697
0
L
Gilgamesh
8,540
502
107
6
0
320,011
6
L
Hou Yi
6,988
411
50
3
0
268,645
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role