Player Matchup

Danzaburou
Danzaburou
AlvaroDi
Danzaburou
Level 17
God Stats
4W - 2L
1,512 SR
Queue Stats
17W - 27L
1,259 Elo+
Solo
Medusa
Medusa
DENDOS365
Medusa
Level 7
God Stats
5W - 3L
1,804 SR
Queue Stats
20W - 30L
1,199 Elo+
Party 2
Bacchus
Bacchus
Sherlok365
Bacchus
Level 86
God Stats
3W - 4L
1,276 SR
Queue Stats
67W - 108L
1,324 Elo+
Party 2
Olorun
Olorun
giga_0093
Olorun
Level 27
God Stats
17W - 29L
1,335 SR
Queue Stats
65W - 114L
1,243 Elo+
Party 2
Gilgamesh
Gilgamesh
godslayer200
Gilgamesh
Level 23
God Stats
9W - 2L
1,500 SR
Queue Stats
119W - 125L
1,350 Elo+
Solo
Team Averages
Level 32
1,485 SR
1,275 Elo+

VS

Team Averages
Level 14
1,480 SR
1,363 Elo+
Ah Puch
Ah Puch
DonPiadina
Ah Puch
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Anhur
Anhur
ShyüShingan
Anhur
Level 17
God Stats
2W - 3L
1,257 SR
Queue Stats
143W - 137L
1,254 Elo+
Party 1
Yemoja
Yemoja
VdooNeodyme
Yemoja
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 103L
1,301 Elo+
Party 1
Ra
Ra
brannigan41
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 2L
1,500 Elo+
Solo
Kali
Kali
icyboy971
Kali
Level 26
God Stats
9W - 5L
1,642 SR
Queue Stats
69W - 86L
1,261 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
AlvaroDi
Danzaburou
17
4 / 6 / 8
11,377
542
11,338
12,133
6,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Medusa
DENDOS365
Medusa
13
1 / 2 / 4
8,299
395
4,361
7,004
2,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
Sherlok365
Bacchus
17
7 / 4 / 4
11,412
543
7,353
14,754
14,421
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
giga_0093
Olorun
16
5 / 4 / 3
10,480
499
8,039
14,623
5,621
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
godslayer200
Gilgamesh
18
10 / 1 / 7
11,678
556
12,626
13,056
9,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
DonPiadina
Ah Puch
6
0 / 6 / 0
6,232
297
876
4,299
882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 5 / 4
8,053
383
6,766
12,383
4,000
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Yemoja
16
4 / 4 / 7
10,307
491
14,016
14,472
14,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

16
5 / 6 / 2
9,876
470
9,544
10,945
4,247
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kali
17
7 / 7 / 2
10,926
520
11,557
18,292
7,092
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
32
27
Kills
17
17
Deaths
28
26
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
AlvaroDi
Danzaburou
4
6
8
1.33
W
Medusa
DENDOS365
Medusa
1
2
4
1.5
L
Ah Puch
DonPiadina
Ah Puch
0
6
0
0
W
Bacchus
Sherlok365
Bacchus
7
4
4
2.25
L
1
5
4
0.6
L
Yemoja
4
4
7
1.88
L
5
6
2
1
W
Olorun
giga_0093
Olorun
5
4
3
1.63
W
Gilgamesh
godslayer200
Gilgamesh
10
1
7
13.5
L
Kali
7
7
2
1.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,717
Damage
42,759
61,570
Taken
60,391
38,251
Mitigated
30,434
14,518
Healing
10,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
AlvaroDi
Danzaburou
11,338
5,545
0
847
12,133
6,367
3,637
3,251
8,764
0
63,028
W
Medusa
DENDOS365
Medusa
4,361
2,231
0
649
7,004
2,475
781
3,430
3,574
0
21,671
L
Ah Puch
DonPiadina
Ah Puch
876
205
0
50
4,299
882
68
529
3,770
7,559
0
W
Bacchus
Sherlok365
Bacchus
7,353
1,157
0
5,860
14,754
14,421
552
4,605
10,097
40,986
0
L
6,766
3,447
0
924
12,383
4,000
798
4,998
7,385
0
29,982
L
Yemoja
14,016
1,875
2,420
1,134
14,472
14,213
538
4,890
9,582
37,482
0
L
9,544
365
673
1,897
10,945
4,247
0
3,460
7,485
61,432
0
W
Olorun
giga_0093
Olorun
8,039
3,342
327
5,182
14,623
5,621
1,476
8,435
5,678
65,480
0
W
Gilgamesh
godslayer200
Gilgamesh
12,626
3,237
0
1,653
13,056
9,367
0
3,929
9,021
0
67,918
L
Kali
11,557
8,686
0
2,908
18,292
7,092
0
1,515
16,777
0
62,587

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,246
Gold Earned
45,394
446
Minions Killed
332
0
Camps Cleared
0
1,875,067
Distance Traveled
1,489,770
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
11,377
542
122
6
0
323,571
0
W
Medusa
8,299
395
37
2
0
376,058
0
L
Ah Puch
6,232
297
15
1
0
133,454
1
W
Bacchus
11,412
543
58
3
0
399,590
1
L
Anhur
8,053
383
63
3
0
288,623
0
L
Yemoja
10,307
491
37
2
0
334,270
1
L
Ra
9,876
470
117
6
0
360,244
0
W
Olorun
10,480
499
120
6
0
393,395
0
W
Gilgamesh
11,678
556
109
5
0
382,453
1
L
Kali
10,926
520
100
5
0
373,179
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role