Player Matchup

Merlin
Merlin
Blossxm6500
Merlin
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
264W - 357L
1,308 Elo+
Party 1
Discordia
Discordia
Kng zybeast
Discordia
Level 24
God Stats
1W - 5L
1,493 SR
Queue Stats
59W - 90L
1,206 Elo+
Party 1
Ares
Ares
Nasty--Nevets
Ares
Level 40
God Stats
1W - 4L
1,595 SR
Queue Stats
14W - 15L
1,130 Elo+
Party 2
Cupid
Cupid
NotButtercup137
Cupid
Level 35
God Stats
8W - 5L
1,500 SR
Queue Stats
88W - 115L
1,330 Elo+
Party 1
Mulan
Mulan
Rowan2shoes
Mulan
Level 97
God Stats
8W - 12L
1,427 SR
Queue Stats
14W - 29L
1,210 Elo+
Party 2
Team Averages
Level 52
1,503 SR
1,237 Elo+

VS

Team Averages
Level 43
1,544 SR
1,413 Elo+
Izanami
Izanami
 
Izanami
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Heart_Cliff
Ymir
Level 28
God Stats
2W - 1L
1,748 SR
Queue Stats
13W - 15L
1,369 Elo+
Party 3
King Arthur
King Arthur
Kaizer_Oz13
King Arthur
Level 51
God Stats
8W - 5L
1,633 SR
Queue Stats
16W - 13L
1,403 Elo+
Party 3
Tiamat
Tiamat
SlothNebula
Tiamat
Level 46
God Stats
3W - 5L
1,228 SR
Queue Stats
83W - 102L
1,354 Elo+
Solo
Pele
Pele
TrickyTrey03
Pele
Level 46
God Stats
11W - 9L
1,612 SR
Queue Stats
137W - 131L
1,440 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
2 / 8 / 1
7,496
416
8,628
13,895
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
Kng zybeast
Discordia
12
3 / 7 / 1
7,810
434
6,225
11,297
3,739
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

12
3 / 5 / 2
8,462
470
7,097
18,657
18,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
2 / 7 / 3
8,304
461
8,696
14,642
4,775
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

13
3 / 5 / 0
8,715
484
7,607
14,113
10,587
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
9 / 6 / 5
10,678
593
14,720
15,406
5,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

15
6 / 1 / 13
9,971
554
10,402
14,749
11,340
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
Kaizer_Oz13
King Arthur
17
5 / 2 / 4
10,181
566
10,330
15,190
12,342
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
15
3 / 3 / 2
9,050
503
9,404
11,786
9,357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

16
9 / 1 / 6
10,369
576
11,148
12,812
4,925
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
62
13
Kills
32
32
Deaths
13
7
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
9
6
5
1.92
L
Merlin
2
8
1
0.31
W
6
1
13
12.5
W
King Arthur
Kaizer_Oz13
King Arthur
5
2
4
3.5
L
Discordia
Kng zybeast
Discordia
3
7
1
0.5
L
3
5
2
0.8
L
2
7
3
0.5
L
3
5
0
0.6
W
Tiamat
3
3
2
1.33
W
9
1
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,253
Damage
56,004
72,604
Taken
69,943
41,926
Mitigated
43,437
16,583
Healing
28,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
14,720
9,579
0
5,921
15,406
5,473
3,058
4,395
10,929
0
84,337
L
Merlin
8,628
749
306
3,269
13,895
4,787
46
6,436
6,909
32,102
0
W
10,402
2,986
0
3,001
14,749
11,340
140
4,205
10,341
33,776
0
W
King Arthur
Kaizer_Oz13
King Arthur
10,330
770
0
7,678
15,190
12,342
14
1,179
13,375
0
54,638
L
Discordia
Kng zybeast
Discordia
6,225
880
477
1,065
11,297
3,739
0
1,821
9,326
25,104
0
L
7,097
212
41
2,768
18,657
18,038
351
5,682
12,831
24,673
0
L
8,696
5,861
1,256
3,508
14,642
4,775
734
3,846
10,776
0
44,766
L
7,607
474
0
3,893
14,113
10,587
0
1,217
12,220
0
36,042
W
Tiamat
9,404
314
171
4,862
11,786
9,357
179
7,454
3,552
47,846
0
W
11,148
3,581
0
6,838
12,812
4,925
31
3,334
9,190
0
67,127

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,787
Gold Earned
50,249
316
Minions Killed
444
0
Camps Cleared
0
1,583,391
Distance Traveled
1,643,547
7
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,678
593
131
7
0
288,479
2
L
Merlin
7,496
416
71
4
0
290,672
0
W
Ymir
9,971
554
36
2
0
312,805
4
W
King Arthur
10,181
566
102
6
0
351,629
3
L
Discordia
7,810
434
53
3
0
318,933
6
L
Ares
8,462
470
37
2
0
346,299
0
L
Cupid
8,304
461
78
4
0
307,496
0
L
Mulan
8,715
484
77
4
0
319,991
1
W
Tiamat
9,050
503
78
4
0
315,230
0
W
Pele
10,369
576
97
5
0
375,404
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role