Player Matchup

Aphrodite
Aphrodite
AngiLuvsYou
Aphrodite
Level 75
God Stats
9W - 10L
1,661 SR
Queue Stats
101W - 114L
1,463 Elo+
Party 1
Jormungandr
Jormungandr
MiguSodota
Jormungandr
Level 15
God Stats
10W - 6L
1,475 SR
Queue Stats
45W - 62L
1,471 Elo+
Party 1
Tiamat
Tiamat
PaAydin
Tiamat
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 71L
1,437 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Schmevin
Tsukuyomi
Level 19
God Stats
5W - 6L
1,424 SR
Queue Stats
26W - 35L
1,429 Elo+
Party 1
Izanami
Izanami
YahusoLuvsYou
Izanami
Level 16
God Stats
4W - 3L
1,541 SR
Queue Stats
7W - 12L
1,483 Elo+
Party 1
Team Averages
Level 29
1,520 SR
1,457 Elo+

VS

Team Averages
Level 21
1,517 SR
1,434 Elo+
Bacchus
Bacchus
Jajcurry
Bacchus
Level 28
God Stats
5W - 3L
1,500 SR
Queue Stats
251W - 238L
1,477 Elo+
Solo
Chernobog
Chernobog
JuiceFruce4
Chernobog
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 43L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Micuro2
Danzaburou
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
25W - 25L
1,472 Elo+
Solo
Arachne
Arachne
MrJamesBlond
Arachne
Level 18
God Stats
8W - 4L
1,518 SR
Queue Stats
24W - 20L
1,441 Elo+
Solo
Nox
Nox
Weedoy
Nox
Level 17
God Stats
2W - 8L
1,565 SR
Queue Stats
46W - 55L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
AngiLuvsYou
Aphrodite
14
0 / 4 / 3
9,491
413
8,029
20,193
9,743
Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
MiguSodota
Jormungandr
14
1 / 8 / 3
8,984
391
13,632
23,801
21,453
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiamat
PaAydin
Tiamat
14
5 / 13 / 3
9,784
425
7,850
18,164
7,764
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tsukuyomi
Schmevin
Tsukuyomi
15
9 / 12 / 2
11,036
480
20,951
25,323
10,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Izanami
17
1 / 7 / 2
10,478
456
3,879
13,634
4,553
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jajcurry
Bacchus
15
2 / 2 / 20
10,554
459
12,385
18,726
22,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chernobog
JuiceFruce4
Chernobog
17
6 / 2 / 15
10,754
468
16,078
14,245
5,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Danzaburou
Micuro2
Danzaburou
17
8 / 6 / 10
11,872
516
13,496
13,366
5,178
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Arachne
MrJamesBlond
Arachne
18
11 / 6 / 15
12,349
537
15,591
19,724
11,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nox
Weedoy
Nox
19
17 / 0 / 10
12,851
559
22,706
11,968
5,297
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
114
16
Kills
44
44
Deaths
16
13
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
AngiLuvsYou
Aphrodite
0
4
3
0.38
W
Bacchus
Jajcurry
Bacchus
2
2
20
6
W
Chernobog
JuiceFruce4
Chernobog
6
2
15
6.75
W
Danzaburou
Micuro2
Danzaburou
8
6
10
2.17
L
Jormungandr
MiguSodota
Jormungandr
1
8
3
0.31
W
Arachne
MrJamesBlond
Arachne
11
6
15
3.08
L
Tiamat
PaAydin
Tiamat
5
13
3
0.5
L
Tsukuyomi
Schmevin
Tsukuyomi
9
12
2
0.83
W
Nox
Weedoy
Nox
17
0
10
22
L
Izanami
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,341
Damage
80,256
101,115
Taken
78,029
54,090
Mitigated
49,680
39,124
Healing
23,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
AngiLuvsYou
Aphrodite
8,029
296
10,193
11,236
20,193
9,743
1,441
7,601
12,592
47,120
0
W
Bacchus
Jajcurry
Bacchus
12,385
1,820
0
4,876
18,726
22,000
402
6,746
11,980
31,549
0
W
Chernobog
JuiceFruce4
Chernobog
16,078
9,820
1,084
5,070
14,245
5,776
3,995
8,061
6,184
0
57,420
W
Danzaburou
Micuro2
Danzaburou
13,496
8,266
0
1,158
13,366
5,178
4,106
5,212
8,154
0
69,892
L
Jormungandr
MiguSodota
Jormungandr
13,632
4,065
1,171
4,382
23,801
21,453
484
5,838
17,963
40,089
0
W
Arachne
MrJamesBlond
Arachne
15,591
11,565
0
8,865
19,724
11,429
572
4,673
15,051
0
64,565
L
Tiamat
PaAydin
Tiamat
7,850
1,405
448
3,207
18,164
7,764
768
9,616
8,548
40,088
0
L
Tsukuyomi
Schmevin
Tsukuyomi
20,951
6,119
0
4,607
25,323
10,577
317
8,665
16,450
0
63,358
W
Nox
Weedoy
Nox
22,706
2,042
0
2,583
11,968
5,297
1,267
4,819
7,149
80,214
0
L
Izanami
3,879
2,604
0
3,880
13,634
4,553
2,446
3,371
10,263
0
77,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,773
Gold Earned
58,380
440
Minions Killed
459
0
Camps Cleared
0
1,854,473
Distance Traveled
2,006,040
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
9,491
413
77
3
0
418,242
0
W
Bacchus
10,554
459
40
2
0
408,780
1
W
Chernobog
10,754
468
74
3
0
367,464
3
W
Danzaburou
11,872
516
104
5
0
368,008
2
L
Jormungandr
8,984
391
49
2
0
374,837
0
W
Arachne
12,349
537
102
4
0
436,067
1
L
Tiamat
9,784
425
59
3
0
322,398
0
L
Tsukuyomi
11,036
480
104
5
0
377,911
0
W
Nox
12,851
559
139
6
0
425,721
0
L
Izanami
10,478
456
151
7
0
361,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role